00:19Hey, knock that shit off. I did the whole voice-in-my-head thing two games ago.
00:24Now comes the fun part.
00:26I know it's kind of cheating, but I just love the bus of all this power.
00:33And you guys were worried. I told you nothing could go wrong.
00:38Styx. I am Grand Priest Geoffroy, and I have been tasked with recovering what you stole from us.
00:44Huh, that doesn't sound good. Quartz. Everyone's going crazy for a taste of its power.
00:51But it also happens to be my favorite flavor.
00:55And that means I gotta get to it first.
00:58What the fuck are you doing? Get to see I'm working here.
01:05I never felt anything like this before.
01:08I love it.
01:10I bet you think I'm here for the gold and jewels, right?
01:18Well, you'd be dead wrong. I'm here for the quartz.
01:22It's okay. I got you, pal. We're gonna do big things together.
01:34Just you and me.
01:37Just you and me.
01:42Search everywhere!
01:45Those dirty inquisition f***ed all my cockroaches. Always in the wrong place.
01:50It looks like I get to do a little pest control.
02:10Kill that green bastard!
02:12You guys need to slow down.
02:17Keep them coming!
02:19I get them!
02:26Just remember, kids.
02:28It's not about doing it.
02:30It's about getting away with it.
02:33Blades of Greed is an upcoming single-player stealth action game developed by Cyanide Studio and published by Nacon, representing the third major installment in the Stix franchise.
02:45In this title, players return as Stix, the coming goblin thief, now elevated from subordinate schemer to leader of his own crew aboard a zeppelin, as he embarks on a mission to seize quartz, a rare and powerful magical resource during a world on the brink of war between elves, orcs and humans.
03:03The game refines the franchise's core stealth mechanics by emphasising creative freedom, vertical traversal and multiple approaches to each scenario.
03:11Players can utilise a glider, grapple and claw based climbing to access high vantage points, craft weapons and potions to assist infiltration, and mastering a range of abilities, such as cloning an invisibility from Stix's amber powers, plus new abilities like mind control and timeshift unlocked through quartz.
03:28Structurally, the game features three expansive, open-ended, vertical environments.
03:34The wall marking the human boundary, the orc village turquoise, dawn, and the ruins of the elven capital, Achanash, designed for Metroidvania-style exploration and stealth puzzles.
03:44And the narrative is set at the beginning of the Great War and the origin of the Blackhand mercenary group, thereby linking to events of the earlier franchise entries.
03:51The developer emphasises that while Stix's signature sarcasm and agile stealth remain central, the world is being elevated with Unreal Engine 5 visuals, improved AI, richer environmental storytelling, and refined level design.
04:05The game has been described as placing players in freedom and creativity central to the experience, and positions Stix not as a pawn, but as boss in control of his heist from the outset.
04:15Now you can enjoy the screenshots without any interruption. Enjoy!
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