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Transcript
00:00What's up Clashers? You know the matchups, you know the legends, but one question has been blowing up my comments for weeks.
00:07You've asked for it, and today, we deliver.
00:11What happens when the quickest, most lethal little robot in the arena goes head-to-head with the biggest, baddest tank?
00:19That's right, it's Mini P.E.K.K.A. vs. the Royal Giant.
00:22In one corner, we have the pancake-loving, butterfly-chasing assassin, the Mini P.E.K.K.A.
00:30Don't let its size fool you.
00:33This thing is a glass cannon on legs, boasting some of the highest single-target damage in the game.
00:39It moves fast, it hits hard, and its sole purpose is destruction.
00:44In the other corner, the tower-targeting titan himself.
00:48The Royal Giant.
00:49This long-range behemoth is the definition of an immovable object, with a mountain of hit points and a cannon that can pound your towers from the safety of his side of the bridge.
01:00Today, we settle the ultimate debate once and for all, in a pure one-versus-one duel to the finish, who comes out on top?
01:08The unstoppable force, or the immovable object?
01:12Stick around, because we're about to find out.
01:15Before we jump into this simulated battle, let's do a proper strategic breakdown of our two combatants.
01:23Understanding their core mechanics is key to predicting the outcome.
01:27First up, the Mini P.E.K.K.A. its greatest strength is its jaw-dropping damage per second.
01:34We're talking about a unit that can vaporize tanks, shred wind conditions, and turn a push into dust in a matter of seconds.
01:41Its movement speed is also decent, allowing it to close the distance to its target relatively quickly.
01:48But this power comes with significant weaknesses.
01:51The Mini P.E.K.K.A. is notoriously easy to distract.
01:56A cheap skeleton army, a goblin gang, even a well-placed ice spirit can completely neutralize its threat, pulling it away from its primary target.
02:05It has a single-minded focus, which means it can handle multiple threats at once.
02:11And while it hits hard, its health pool is only moderate.
02:15It's not a true tank, making it vulnerable to high-damage spells or sustained fire from units it can't reach.
02:23It's a higher-risk, higher-ward powerhouse.
02:26Now, let's turn our attention to the Royal Giant.
02:30His primary strength is undeniable.
02:32That incredible range.
02:34He outranges most defensive buildings, allowing him to get guaranteed damage on a tower if he locks on.
02:42This makes him a relentless siege engine, chipping away at your opponent's health bar from a safe distance.
02:49Complementing this is his massive health pool.
02:52The Royal Giant can soak up an incredible amount of punishment,
02:56acting as a meat shield for support troops and forcing the defender to commit significant elixir to take him down.
03:02However, he's not without his faults.
03:06The Royal Giant is slow.
03:08Painfully slow.
03:10His deployment time and walking speed give the opponent plenty of time to react and prepare a defense.
03:16His damage output, while consistent, is not particularly high per shot,
03:20especially when compared to a heavy hitter like the Mini P.E.K.K.A.
03:25And just like his opponent today, he focuses on a single target buildings first.
03:31This means he's completely defenseless against any troops attacking him directly.
03:36So, here's the what-if scenario we're exploring.
03:39In a straight line, with no towers and no other troops,
03:43this becomes a pure DPS race against time.
03:48Can the Mini P.E.K.K.A.
03:50across the gap and deal its devastating damage
03:52before the Royal Giant's cannon whittles its health down to zero?
03:57Or will the Royal Giant's massive health and ranged advantage
04:01be too much for the little robot to overcome?
04:04It's a fascinating duel of stats and mechanics.
04:08Alright, let's set the stage for our first simulation.
04:11Imagine a standard Clash Royale arena,
04:15but we're placing our combatants in the middle, facing each other.
04:18No river, no towers, just an open field for a fair fight.
04:23For this first test, we'll place them at the maximum range of the Royal Giant,
04:28which is 6.5 tiles.
04:30This gives the Royal Giant his ideal starting advantage.
04:34The Mini P.E.K.K. starts stationary,
04:36and the Royal Giant is already deployed and ready to fire.
04:40The moment the simulation begins,
04:42the Royal Giant will target the Mini P.E.K.K.A.
04:46And the Mini P.E.K.K.A. will begin its charge.
04:51What are our opening move predictions?
04:54In this scenario, the Royal Giant is guaranteed
04:56to get off at least a few shots before the Mini P.E.K.K.A.
05:00even reaches him.
05:02The critical question is, how many?
05:04With the Mini P.E.K.K.A.'s fast movement speed,
05:09it will close that 6.5 tile gap pretty quickly.
05:13The Royal Giant has a hit speed of 1.7 seconds.
05:17So, while the Mini P.E.K.K.A. is running,
05:20the Royal Giant should be able to land 2,
05:23maybe 3 shots before the little guy gets into melee range.
05:27Let's run some initial damage calculations.
05:29At tournament standard levels,
05:31a Royal Giant's shot deals a decent chunk of damage.
05:35The Mini P.E.K.K.A. on the other hand,
05:38has a solid but not enormous health pool.
05:41After taking 2 or 3 cannonballs to the face,
05:44the Mini P.E.K.K.A. will likely be starting
05:46the melee engagement at around 50% to 60% of its total health.
05:51That's a massive disadvantage right from the start.
05:55However, once it reaches the Royal Giant,
05:58the tables turn.
06:00The Mini P.E.K.K.A.S. swing speed is fast,
06:03and its damage per hit is astronomical.
06:07The Royal Giant's enormous health bar will start to melt.
06:11The real fight begins the moment the Mini P.E.K.K.A.
06:15lands that first swing.
06:16Will it have enough health left to finish the job?
06:19Let's find out.
06:21Here we go.
06:22Let's run the first simulation.
06:24The arena is set.
06:26The combatants are in position.
06:28And, fight.
06:29Just as predicted,
06:31the Royal Giant immediately locks on and fires.
06:34One shot connects.
06:36A second shot connects.
06:38The Mini P.E.K.K.A. is charging,
06:41its little legs moving at full speed,
06:44but it's taking heavy fire.
06:46A third cannonball hits
06:47just as the Mini P.E.K.K.K.A.
06:50raises its sword.
06:51The Mini P.E.K.K.A.'s health bar
06:54is already down to about half.
06:57But now,
06:58it's the little robot's turn.
07:00The first swing connects,
07:01and wow!
07:03Look at that chunk of health
07:04disappear from the Royal Giant.
07:06A massive slice of his health bar
07:08is gone in an instant.
07:10The Royal Giant fires again.
07:13Another point-blank shot,
07:15but the Mini P.E.K.K.A. is relentless.
07:18Swing 2
07:19Another huge hit.
07:22The Royal Giant's health
07:23is plummeting way faster
07:25than the Mini P.E.K.K.A.S. now.
07:28The dynamic has completely shifted.
07:31The Royal Giant lands another shot,
07:34but it's too late.
07:35The Mini P.E.K.K.A.
07:38lands a third and final swing,
07:40and the Giant crumbles
07:41into a pile of elixir.
07:43Unbelievable.
07:45Even after taking three shots
07:46and starting at a huge health deficit,
07:49the Mini P.E.K.K.A.S. raw damage
07:52was simply too much
07:53for the Royal Giant to handle.
07:55Okay, that was fascinating.
07:58But what if we change
07:59the starting conditions?
08:01What if they both started the bridge,
08:03deployed at the exact same time,
08:05forcing the Mini P.E.K.K.A.
08:08to walk a shorter distance?
08:10Let's run that simulation.
08:12And go.
08:13They're deployed simultaneously.
08:16The Royal Giant has a deploy time,
08:19giving the Mini P.E.K.K.A.
08:21a slight head start.
08:22It closes the gap
08:24much faster this time.
08:26The Royal Giant only manages
08:28to get one shot off
08:29before the Mini P.E.K.K.A.
08:32is on him.
08:33One shot.
08:35The Mini P.E.K.K.A.
08:36starts this fight
08:37at nearly full health.
08:39This is going to be
08:41a massacre.
08:43First swing.
08:44Second swing.
08:46The Royal Giant's health
08:47is just vanishing.
08:49He gets off
08:50one more desperate
08:51point-blank shot,
08:52but it's futile.
08:54The Mini P.E.K.K.A.
08:55finishes him off
08:56with ease.
08:58In this scenario,
08:59it wasn't even close.
09:00The Mini P.E.K.K.A.
09:03is left standing
09:04with over 75%
09:05of its health remaining.
09:07This brings us
09:08to the climax
09:09of our experiment.
09:11We've seen
09:11the Mini P.E.K.K.A.
09:13win
09:13in both ideal
09:14and less-than-ideal
09:16circumstances.
09:18Is there any scenario
09:19where the Royal Giant
09:20can win this 1v1 duel
09:21without any other troops
09:23or towers involved?
09:24Let's think about
09:25the game's mechanics.
09:26The only variable
09:28we can really play with
09:30is distance.
09:32So,
09:32for our final simulation,
09:34let's push it
09:35to the absolute limit.
09:36We'll place the Royal Giant
09:38in one corner
09:38of the arena
09:39and the Mini P.E.K.K.A.
09:41in the diagonally
09:42opposite corner.
09:44This is the longest
09:45possible path
09:46the Mini P.E.K.K.A.
09:48I could have to travel.
09:50The tension
09:50is real.
09:52Can the Royal Giant
09:53get enough shots in
09:54during this marathon run
09:55to secure a victory?
09:57The health bars are up,
09:59the duelists are ready.
10:01Let the final showdown begin.
10:03The simulation starts
10:04and the Royal Giant
10:06begins firing immediately.
10:08The Mini P.E.K.K.A.
10:10has a long,
10:11long way to go.
10:13One shot connects.
10:14Two shots.
10:15Three shots.
10:17The Mini P.E.K.K.A.
10:19is only halfway
10:20across the arena
10:21and its health
10:22is already dipping
10:23below 70%.
10:25Four shots.
10:26Five shots.
10:28The little robot
10:29is looking seriously hurt now,
10:31well below half health.
10:33And it still hasn't
10:35reached the Royal Giant.
10:37Six shots land
10:38just as the Mini P.E.K.K.A.
10:40finally gets into
10:41melee range.
10:42Its health bar
10:44is a tiny red sliver.
10:45It raises its sword
10:47for that first critical swing.
10:49And connects.
10:51A huge chunk
10:52of the Royal Giant's
10:53health is gone.
10:55But the Mini P.E.K.K.A.
10:57is on its last legs.
11:00The Royal Giant
11:01fires another
11:02point-blank shot
11:03and the Mini P.E.K.K.A.
11:05is destroyed.
11:07It crumbles
11:08before it can land
11:10a second swing.
11:11The Royal Giant
11:13is victorious
11:13but just barely,
11:15left with only
11:16a sliver of health itself.
11:18What a finish!
11:19So,
11:20the final verdict
11:21is in.
11:23After multiple simulations
11:24and a deep dive
11:25into the stats,
11:26we can announce
11:27a winner.
11:28While it depends heavily
11:30on the starting distance
11:31in a pure
11:32head-to-head matchup,
11:34the Mini P.E.K.K.A.
11:35is the clear victor
11:37in most realistic scenarios.
11:39The Royal Giant
11:40could only win
11:41when given
11:41the maximum
11:42possible distance advantage,
11:44a situation
11:45that would almost
11:46never occur
11:47in a real game.
11:48Why did the
11:49Mini P.E.K.K.A.
11:51a dominate?
11:52It all comes down
11:53to the raw numbers
11:54of damage per second.
11:56The Mini P.E.K.K.A.
11:57SDP
11:58is simply one
11:59of the highest
12:00in the game
12:00for a single target troop.
12:02The Royal Giant
12:03is designed
12:04to be a building seeger
12:05with a massive health pool,
12:06not a troop duelist.
12:08His damage output
12:09is balanced
12:10around hitting towers
12:11from a distance,
12:12not brawling
12:13with a high-damage assassin.
12:14Even when
12:16the Mini P.E.K.K.A.
12:17started with
12:18a significant
12:18health disadvantage,
12:20its ability
12:20to melt
12:21the Royal Giant's
12:22health bar
12:22in just a few swings
12:24was the deciding factor.
12:26The only time
12:27the Royal Giant won
12:28was when it could act
12:29as a stationary turret
12:30for an extended period,
12:31which allowed
12:32its consistent
12:33ranged damage
12:34to overcome
12:34the Mini P.E.K.K.A.'s
12:36health
12:36before it could
12:37close the distance.
12:39Of course,
12:40this is a vacuum.
12:41In a real match,
12:42a simple card
12:43like Skeletons
12:44or an Ice Spirit
12:45could completely
12:46change this outcome
12:47and allow
12:47the Royal Giant
12:48to win easily.
12:50But in a pure 1v1,
12:52the pancake-loving robot
12:53takes the crown,
12:54and that settles it.
12:56But now I want
12:57to hear from you.
12:58Did this result
12:59surprise you?
13:01What do you think
13:01is the most lopsided
13:031v1 matchup
13:04in all of Clash Royale?
13:06Let me know
13:07your thoughts
13:07and your dream matchups
13:08in the comments below.
13:10Maybe your idea
13:11will be the star
13:12of our next video.
13:14Thank you all
13:15so much for watching.
13:16If you enjoyed
13:17this breakdown
13:17and want to see
13:18more content like it,
13:20do me a huge favor
13:21and hit that like button.
13:22And make sure
13:23you're subscribed
13:24with notifications on
13:25so you don't miss
13:26the next epic showdown.
13:28Until next time,
13:29keep on clashing.
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