Passer au playerPasser au contenu principalPasser au pied de page
  • il y a 2 jours

Catégorie

😹
Amusant
Transcription
00:00This game, for some reason, continues the AWL trend of having animals get stressed out.
00:06A stress meter is even displayed in a meter below each animal on the Animal menu that you see by touching the animal icon after pressing X and going to Assets.
00:16It's absolute bullshit that the game forces you to brush and talk to every animal every day, even when they're at max hearts.
00:24Another lame downgrade from the earlier games.
00:28And unlike in Magical Melody, you can't have it so that you always see the name of the animal over an animal's head.
00:34So you never know which animal you're looking at.
00:38Name tags wouldn't be hard, but even the cows wander all over the barn.
00:43So you can easily lose track of which animals you already talked to when brushed, and waste stamina brushing the wrong ones.
00:51This might happen once a day.
00:53At least when you talk to an animal you already talked to that day, the character doesn't get stuck standing there for a second.
01:01Which is what happens whenever you talk to an animal for the first time, because the game wants yet another way to pat itself out and bore you more than earlier games did.
01:09I always appreciate that you can just walk through chickens and eggs, no big deal.
01:15At least the pushing controls are the best they've ever been in a top-down game.
01:20I'm always shocked at how not only can I push it directly forwards, but also push it a bit to the left or right at the same time.
01:27I can push a cow so that it actually phases into another cow.
01:32This is awesome because it means I can charge up the milker and end up milking two cows at the same time.
01:39I can push one sheep into another sheep and shear both of them at the same time.
01:46It took me a long time to find that out for myself though.
01:49But now we come to the least welcome downgrade to ranching in the game.
01:55Occasionally, you'll see a text bubble appear over an animal that stays above it all day that either has a hand in it or a milker or clippers.
02:03These force you to do minigames the next time you try to talk to an animal if it's a hand, or try to milk or shear it if it's a cow or sheep.
02:12These minigames drag out far too long and are the entire reason that I mostly got sheep and only one cow.
02:20I don't know who the hell thought we wanted these to come back.
02:24Especially since they aren't even the same minigames as in DS, which actually did work for the immersion a little.
02:30But in this game, the minigame has nothing to do with anything.
02:34In the cow minigame, there's three squares for each size of milk.
02:38And unintuitively, rather than having to tap the square itself at the right time, you have to tap this blue pawprint sheaped icon that has nothing to do with cattle at all.
02:48That's still confusing.
02:51And the worst part aside from how long it takes is that over time, the various squares will be automatically highlighted faster and faster.
02:58And it's not like each square is of an equal size.
03:01The large square is tiny, and if you press the pawprint icon at the wrong time, the word bad shows up and you're punished for it.
03:09The minigame slows down, so I always end up just getting small milk anyways because I always play on the safe side.
03:16It doesn't feel like I'm milking a cow.
03:19Thank goodness there isn't a brushing minigame too.
03:22It's bad enough that when you're holding chicken feed and accidentally talk to a chicken that wants to be petted, a text box will show up saying you can't pet a chicken with their hands full.
03:32So you end up waiting until you interacted with every chicken before bothering to try to feed them all.
03:39At least the fact that there's only eggs and milk and so on and not different sizes of them all means that it takes a much smaller amount of time to hoard 99 of an animal product.
03:47Even the shearing minigame doesn't feel like you're shearing a sheep.
03:52The sheep ridiculously runs off screen over and over again, emerging from a different place each time, and you have to tap it a lot.
03:59There's also a petting minigame.
04:01At least that's handled properly.
04:04You can actually end it whenever you want, as long as the animal closes its eyes.
04:09Sadly, it even happens for your dog occasionally.
04:12If you end it too early, you unrealistically won't get another chance to do it that day.
04:17And the affection for the animal won't increase at all, even though you clearly did pet the animal.
04:24Every time you have to put feed in a feeding stall, the game asks you if you're sure.
04:30How are they not trying to screw this up?
04:34Later on, you can buy Jersey cows and silky chickens.
04:38And the silky chickens only lay eggs once every three days or something.
04:42This is so stupid, I'm gonna look this up.
04:45Yeah, they can lay eggs every day.
04:50In Magical Melody, you could very easily find out and memorize the value of every item by shipping it.
04:56In this game, well at least there is a way to find out.
05:00You have to think to try to sell it to a general store to find out its value.
05:04Which requires going to the store and choosing sell, and scrolling down to an item and picking it.
05:11So you won't do it enough to learn what every item is valued at.
05:15I was relieved to learn that you can still ask the harvest sprites for help in this game.
05:19I don't feel like they do the job well enough for them to be worth it.
05:23Even after I used the code to give them all max affection, because fuck tediously raising their affection a tiny bit every day.
05:31Especially in the worst game I've ever played in this series.
05:35I already know I can do that.
05:37It doesn't require any skill to befriend somebody.
05:40Just time and patience.
05:42The harvesting sprites don't harvest every crop on the farm in one day after I hired them for that.
05:49At least in Friends of Mineral Town, a great game, all you had to do was give each sprite flower.
05:56A cheap supermarket item.
05:58I bet that's not the case here.
06:00It overcomplicates the gameplay with multiple types of sprites with a different taste.
06:06And they're not overpowered to make up for it.
06:08And they also don't water every crop, either.
06:13So I don't respect them enough to keep hiring them.
06:17They still decrease your workload, but you're gonna have to go over to the fields and stuff anyways.
06:24And take the time of hiring them.
06:27So you'd have to write down how much time they actually save you to see if it's worth it.
06:33At least they have the seed maker back.
06:35The game has made no effort to even hint at how I'm supposed to unlock more sprites.
06:41Like in DS, it's completely unacceptable that you even have to unlock them.
06:46Anyways, there's so many more things that are lame about the sprites now.
06:49The reason I never hired them to feed my animals again, despite them doing a good job,
06:54is that they insist on being in the coop and barn themselves in the morning.
06:58But unlike in DS, they don't end up returning to the entrance to the coop or barn after you see them feed all of the animals and walk around in a circle infinitely.
07:07Instead, they always stay in there as long as they're there.
07:10Which means it's very easy to talk to one of them by accident.
07:13And of course, every time you talk to one, he asks you if you want them to keep working.
07:19It doesn't feel right that I never get to actually see the sprites watering or harvesting my crops.
07:25But if you go to sleep too late at night, you'll be forced to wake up later.
07:29Something that Tree of Tranquility got rid of.
07:32The game always has a blue square in front of you in the mines.
07:37Which only serves to make it harder to instantly see and recognize that there's now a hole in front of you,
07:43because through some design oversight, they didn't program the blue square to not be there over a hole.
07:49I don't need that square.
07:50I can easily see with my eyes that something's one square in front of my character.
07:55And they sadly continue with a DS mistake where the holes in the mine that decrease your stamina are invisible.
08:00You never know how much stamina falling down a hole would make you lose.
08:05You end up learning to save at the start of the mine every time.
08:09Orts don't sparkle anymore in this game.
08:12The mines have lava bubbles that take three water points to destroy.
08:18They made so little impression on me that I forgot to mention them at first.
08:22But they can be really dickish because there's no way to refill your watering can in there.
08:27At least they give you gelatin.
08:32The game can occasionally freeze on you.
08:35It only happened a few times.
08:37Anyways, if you get low enough in the mines,
08:40then eventually you'll get to a floor where you can occasionally get some more rich outcome.
08:44For no good reason, suddenly this gem is needed to craft accessories.
08:49How is it acceptable to have a sequel introduce downgrades?
08:52In DS, you could simply buy some accessories from a Harvest Sprite shop.
08:58You have to go all the way to a low enough floor in the mine after unlocking Volcano Island.
09:03But even if it was level 13, it'd be too much to ask for without having food stocked up to eat.
09:08The lowest I get normally is level 10,
09:10because as usual, you're forced to hit the floor of the mine with your hoe to find the stairs.
09:15I already get horribly bored of mining without even making it to level 30.
09:19Partially because your character uses the hoe and hammer at a slightly slower rate than he would in Friends of Mineral Town.
09:25A game that had less frames of animation.
09:29Which is clearly a bad thing for this series,
09:31because it makes you do everything a little slower.
09:33Anyways, you have to go to the kid of the General Store shopkeeper to craft a list of accessories out of Orchalcium.
09:40How much you need depends on which accessory you're going for.
09:43So some accessories have obnoxious Orchalcum prices,
09:47because things weren't annoying enough as they were.
09:49I don't feel like it's acceptable that any of them cost more than 10.
09:53You pay the lumberjack Edmantite.
09:56So that's weird.
09:57Why not have a blacksmith shop instead?
09:58And there's a way to increase the quality of the items in the maker's shed that cost an insane amount of money and 100 Edmantite.
10:08That's the town cottage of this game.
10:10Just another way to force it to take forever to buy everything.
10:14You actually have to manually put items into the quality increaser for a while to make it work.
10:19I naturally assumed that when you'd buy the quality improver,
10:23it'd make it so that anything put in a maker would get its value doubled that of what it normally would be as that modified item.
10:30Why would you want to take more time for a little bit of extra money in a game that's boring and you'll never be able to buy everything?
10:38It's lame that even grass dies after a couple of years.
10:41I mentioned the cat and dog earlier.
10:45This game introduces pet food.
10:48Right away that's inferior convolution compared to earlier games.
10:52Worse, you have to unlock the dog by getting enough animal farm degree points and the game doesn't tell you how to do that.
11:00You'll do it on your own eventually.
11:03You need to unlock the cat by spending 30,000 G at Mirabelle's shop.
11:10Why do these games never let you simply buy them at pet stores?
11:16Of course, you wouldn't know this without a guide.
11:19So unlocking the cat will feel like it took forever and came out nowhere.
11:22At least they do eat regardless of whether you put them in the pet building for the day.
11:27But pet food isn't free, of course.
11:29It's cheap, but it still feels like the game's cheating you out of your money unfairly compared to earlier games.
11:38It feels arbitrary and weird that all of a sudden there's an entire building dedicated to the cat and dog.
11:43Isn't the whole point of pets that they can live in your house?
11:47So this is where story season's got it.
11:50The worst part is that every time you want to put pet food in the feeding stall, the game has a text box show up asking you if you're sure.
11:58However, I'm just completely baffled that this was considered a good idea.
12:02It makes this far more intrusive and tedious than it has to be.
12:06This feels like the start of the downfall of the series, when I was hoping I had more games to go.
12:11What the dog does is scare away a wild dog that'll only show up if it's 6pm.
12:16So why would I ever waste time making the animals graze?
12:21You can't just instantly get them out to graze anymore.
12:24Why should I care that arbitrarily, each heart you gain with the Miner Slater will increase the amount of dogs he has one by one?
12:31When all the villagers like you less, the longer the game goes on, if you don't waste time talking to them every day.
12:37At least he doesn't get rid of his dogs.
12:42Without a guide, you won't know that you have to get Mirabelle to two hearts just to unlock the horse.
12:48So that's a dumb new requirement, instead of simply being able to buy a horse.
12:53Like in the earlier games.
12:56The horse festival is unspeakably, inexcusably different from the previous games.
13:01You have to blow into the DS's microphone slot to cheer for the horse at the right time.
13:06Not when the stress bubble appears over its head, which has three blue dots in it.
13:12So you of course won't know what the hell it means without a guide.
13:15Because bullshit, if you cheer the horse when it's not looking for encouragement, it'll slow down.
13:21Why not have the minigame designed so that there's a bunch of bars on the screen, and a bar disappears after you press a button.
13:27And you just have to press a button enough times for the bars to run out, and then they come back after a while.
13:33What if you don't have a good lung capacity?
13:36What if you have asthma, or don't like how long the game forces you to blow for?
13:40What if you're playing near someone else, and would feel too embarrassed to bother blowing?
13:45Then the minigame takes forever to end.
13:49You know what would be more exciting instead of soul-drainingly boring?
13:51How about an actual obstacle course where you have to move the horse yourself to avoid or jump over rocks and tall grass?
13:59How about those carrots on the ground that you can go into for a speed boost?
14:03I still haven't bothered beating this minigame, even a few years into the game.
14:09You can't ever ride the horse?
14:12How high were they when they programmed that in?
14:15Why the hell would they put a horse into the game then?
14:18In the next game, you can ride animals that aren't horses.
14:23So they could have just had the horse race be with sheep.
14:28How are you supposed to know you can hand-feed the pig and get it more affection that way?
14:33I can't figure out how to hand-feed the pig.
14:36I held an edible item in front of it, and nothing happened for a while.
14:40It's very unintuitive that you have to pick up the pig after it runs out of the bush in order to get the mushroom it got.
14:46Because there's no indication it got a mushroom.
14:50It's a video game, so I expected the mushroom to jump out of the bush.
14:54Even at max pig affection, it only has a 20% chance of finding a truffle at best.
15:01How lame.
15:02The Cat Festival is a game of red light, green light.
15:06You move the stylus when you have the cat's attention and stop when it's lost interest.
15:09But you only have half a second to tap the cat when it gets a music note over it.
15:15It hurts my arm.
15:17This game makes the confusingly, distractingly lazy mistake where villagers won't appear in the place they end up being at a later part of the day.
15:24Until after you switch screens to reload them.
15:27Why are they still operating like Magical Melody?
15:32They fixed this in DS.
15:35Sabrina doesn't leave her house and start walking outside of it if the timer hits 9 when you're outside on Sprout Island.
15:41You have to go inside first.
15:43Which you do because you're looking for it just for to not be in the house anymore.
15:47You can't follow them around and learn their schedule, so it's not skill-based.
15:51The top screen's detailed, zoomed-in map of the town will still tell you that Charlie's in the General Store.
15:59Even if the minute you switch screens, he'll end up walking on the beach.
16:03I love the zoomed-in map of the level design.
16:06You just have to press select to make it appear.
16:09But I hate that it's not the default option for the map.
16:12You have to manually switch to it every time you reload your file.
16:16I love that map showing where the villagers are.
16:18Because it helps me find villagers if they aren't where they'd normally hope they would be.
16:22It saves me wasted time.
16:25Since the game is clearly designed by idiots,
16:28all of a sudden you can't give a villager a gift until you've talked to them for five days in a row.
16:33Like it makes sense if someone would turn down their favorite gift.
16:37And if you ignore them a lot, then you once again have to talk to them for five days in a row.
16:42Artificially lengthening the amount of time it takes to befriend them for no good reason.
16:46Even the social aspect is downgraded.
16:49At least some of them are polite about it and just say they couldn't.
16:53But I'd rather them hurt your feelings and actually explain what's going on.
16:58It's only the extremely socially inept Lily who talks like a weird robot
17:02who says that if you're ignoring her, she'll ignore you.
17:06But it's normal for strangers not to talk to you.
17:09Why do they expect you to talk to them every day?
17:12It strikes me as immersion-breakingly unrealistic.
17:15I had to look it up online to learn that you have to talk to a villager five days in a row first
17:20before they'd accept a gift from you.
17:22And thankfully festivals don't count.
17:24Why is this the case all of a sudden?
17:28You can make a game more challenging without it being arbitrary
17:31and have to challenge something you can actually overcome.
17:35Because Sabrina turned down something from me.
17:38I assumed she didn't like any gifts I had access to.
17:42And I didn't look up what she liked
17:44because I wasn't planning on marriage for a long time
17:47because they'd forced cutscenes on me.
17:49This whole game is just lame downgrades.
17:52And the villagers are back to leaving temporarily because of you.
17:56But thankfully, at least the game doesn't waste your time with a cutscene
17:59every time a villager is unlocked or leaves the town.
18:03I always imagined that you'd start out with a few islands of the game
18:06being more barren of life than it ended up being.
18:09But of course, I do have all the barren necessity shops
18:11available from the start almost every day.
18:14Thankfully, I don't have to earn them, too.
18:16I'm glad that in this game you can use the touchscreen
18:19to tap a villager and give them a gift.
18:22You never have to worry about littering.
18:24I also like that a music note appears over their head
18:26if they aren't merely neutral to the gift.
18:29That's helpful because they say thanks even if they're neutral to it.
18:32I just hate that this caused me to feel forced to get the stylus out
18:35every time I want to give someone a gift.
18:38I love that I can run through a villager again.
18:40If you tap the icon on the assets screen
18:44shaped like a silhouette of a person's head
18:46you'll see the list of villagers with their heart levels.
18:49Because the icon is a silhouette
18:51it's not enticing you to tap on it for most of the game
18:54because you don't immediately know what it is.
18:57It should have had a heart.
18:59What's surprisingly awesome is that
19:00when you highlight a villager
19:02you get told a few of the gifts they like and hate.
19:05It still doesn't tell you what their favorite gift is though.
19:09Which is inexcusable because the game's already shocking me
19:12by being this convenient.
19:14So because it doesn't tell you just the convenient gifts
19:17and all of the favorite gifts
19:20it's going to be useless most of the time.
19:23You need to look it up to find out that
19:25the reason your proposal isn't being accepted at Red Heart level
19:28is that you didn't unlock the Mystic Islands.
19:31That feels unfair because the earlier games
19:34didn't require the Harvest Rite to be saved for marriage.
19:37And I thought the Mystic Islands were useless.
19:41So if she's a goddess
19:42who can do anything and know everything
19:44which made me think that it must suck for her
19:47because she'd be aware of everyone's dirty thoughts
19:49why did the island sink?
19:52Why doesn't she raise all the islands herself?
19:55She must not actually care.
19:57And I'm expected to think she's a good guy
19:59is more likely she's lying.
20:04She is.
20:04She's surprised by what Alyssa thinks of her.
20:07She said she can do anything
20:09so why is she confused
20:11that Alyssa thinks she has super strength
20:14and can be super fast?
20:17Also, I thought I'd meet the Witch Princess
20:19right after unlocking the Mystic Island
20:21since apparently she shares an island
20:23with her worst enemy
20:24and literally outright lives next door to her.
20:27But nope, that'd keep things simple.
20:31And this game really doesn't like to do that.
20:33Why isn't she constantly feuding with her then?
20:37Wouldn't you constantly see her fighting with her?
20:40You'd think she would have been the one
20:41who sunk the islands.

Recommandations