00:00Absolutely didn't want to just kind of copy and paste what we've done in the past, we really wanted to
00:04take what was really the game's strengths of the original and kind of build on that foundation but evolve it
00:11in ways that felt really intuitive and natural and so for us that was to add exteriors, now we have
00:19the best of both worlds, we have those interior claustrophobic spaces where the player feels really trapped and they want
00:25to escape and now we have these exterior spaces and I really love the idea that the player will be
00:29in those interiors and feeling trapped and wanted to get out and then they managed to escape and get outside
00:35and after that initial rush of success they start to feel vulnerable and exposed and actually quite like to go
00:42back inside again and we get to play with that seesaw of emotion and motivation and yeah just the opportunity
00:48to tell a new story with a new protagonist, a new character in this new world.