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The sequel to the cosmic horror hit dives deeper into survival horror. Join us as we navigate the waterlogged streets, manage scarce resources, and battle grotesque creatures in this early preview of The Sinking City 2.
Transcript
00:00The Sinking City 2 had me anxious before I booted it up for the first time,
00:05and that had nothing to do with the cosmic horror in store.
00:07I'm a long-time fan of Frogwares Sherlock Holmes games,
00:11and I really enjoy the open-world investigation of the original The Sinking City,
00:15in spite of its clunky combat.
00:17The news that this sequel would focus on that survival horror,
00:20frankly, isn't what I was hoping for.
00:23But one of the great cosmic unknowables lies between what we think we want
00:27and what we actually want.
00:29So far, I'm pleasantly surprised to be loving the drippy tentacled survival horror
00:34in The Sinking City 2.
00:40The sequel shifts the action from Oakmont to Arkham.
00:44Like the first game setting, this city is also under the grip of a supernatural flood,
00:48completely submerging the many streets between buildings,
00:51the water bringing with it tentacle horrors from the depths
00:54to infect and destroy surface dwellers like the fedora-wearing Calvin Rafferty,
00:58who's come to town to hunt down Faye, his missing wife.
01:02This city, after all, is where they fell in love.
01:05The Sinking City 2's wife-hunt survival horror premise isn't the most original in the world.
01:10In all things, this is a genre-savvy outing,
01:12and having played both the Silent Hill 2 remake and the Resident Evil 2 remake to death
01:17in recent years, I'm right at home from the moment Calvin wakes up in the local university's Waterlog
01:22Library Annex.
01:23Soaked in darkness, Calvin has a torch that can light the way forward.
01:27On the hunt for a mysterious book, I push forward through any doors that aren't locked,
01:31pulling up a map screen now and then which is helpfully annotated with nearby pickups and points
01:36of interest, and switches its rooms from red to blue once they've been appropriately scoured for goodies.
01:41My goal lies upstairs, and, pleasingly, the map isn't perfect.
01:45Broken walls and rubble can block off passages that at first seem viable on the map,
01:50while at other points, partial collapse can connect new pathways through rooms.
01:54Cautiously, I move through the shin-high water, ripples as Calvin moves forward putting me on edge,
02:00and some wonderful gnarly set dressing doing much the same.
02:03This library is infested with thick, leech-like worms, and dead bodies that they're doing
02:08something to litter the hallways.
02:11With glistening terrors aplenty, the sinking city 2 offers up some stomach-churningly good horror.
02:17Before long, the ripples in the water aren't coming from Calvin alone.
02:21A bloated human, or former human, twitches towards me, pus covering its body.
02:26Playing on normal difficulty, I end up unloading most of my handgun clip to down the monster in a panic,
02:31feeling thoroughly resource-starved as I creep towards the library's upper levels.
02:36Then, I'm jumped by a small spindly monster that knocks me back down over a balcony,
02:41splashes a quick retreat, and awakens more bloating shamblers.
02:45This time, I take a breath and aim at the monster's pus clusters.
02:48They pop, and finally, I feel like my peashooter has some impact.
02:53The clusters reform, and I burst them with another bullet to finish them off.
02:57The next one I stagger takes a knee, and I run over to stomp on it while it's down
03:01to conserve ammo, and end the encounter with impact.
03:04Soon after, I'm leaving the library behind,
03:07navigating the flooded streets on a tiny motorboat in order to reach the Devil's Reef Hotel.
03:12A curious detail for all those familiar with the Oakmont branch.
03:15A block gate forces me to deter into a church,
03:18fighting, and sometimes running through its graveyard full of spider-like spindly creatures
03:22that I only briefly encountered before.
03:25Ready to jump at Calvin and claw at his face,
03:27the strategy of dodging out the way at the right moment from the first game persists,
03:32their flubbed pounce opening them up to a good stamping,
03:35or better yet, sending them hurtling into one of the many bear traps
03:39the resident of Arkham seem keen to leave around the place.
03:41To be fair, with the size of these monsters, mousetraps wouldn't cut it.
03:45It's here at the church I finally get to put my detective fedora back on,
03:49to puzzle through a Lovecraftian mystery.
03:51With the floodgates locked, I have to explore in and around the church to puzzle it out.
03:54Picked up clues can be placed on a mind map investigation board
03:58and connected together freely to infer solutions.
04:01Though you don't need to do so.
04:03Only a couple of clues are required to find the code,
04:06and it's up to me whether I continue my investigation to uncover the true mystery
04:10behind the strange church, a mysterious trident, and an obelisk puzzle in its garden.
04:15I'm only pushed to do so as reaching its end is part of my demo.
04:18Otherwise, I'd be free to progress to the hotel.
04:21In typical Lovecraftian fashion, the answers I get just raise more questions.
04:26And I'm curious how optional sections like this will square with Calvin's larger quest.
04:30But with resource rewards and upgrade currency for Calvin's nightshade mask,
04:35a weird blank face mask that Calvin has for some reason,
04:38up for grabs for correct solutions,
04:40they're worth puzzling out even if only to twist the cosmic to your own end.
04:46From there, I'm skipped ahead to play through the beginning of a much larger, twistier building,
04:51the Akeley Memorial Hospital.
04:53Still rattled with the tentacled, the bloated, and the wet,
04:56there's also weird science afoot that suggests a broadening of the Lovecraftian mythos at play
05:01within Arkham Street.
05:03Here, the labyrinthine halls that I slowly open up through finding keys and opening up bolted doors
05:08are sometimes blocked by strange, slicked, curved metal mirrors
05:12that will only open up to specific faces.
05:14That MacGuffin that Calvin is here to collect lies behind a similarly high-tech lock,
05:19which combines science with runic symbols,
05:21having me combine both at charging stations to suck up energy into a prism device.
05:26I only get to work part of my way through this goal before my demo is over.
05:30Yet this location doesn't just up The Sinking City 2's strangeness,
05:34but suggests how sweeping and maze-like some of the game's later levels could get.
05:38This, I'm told, is about midway through.
05:41It's high praise to compare The Sinking City 2 to the modern takes on Resident Evil 2 and Silent Hill
05:472.
05:47This definitely feels a bit rope-ier, especially when it comes to combat,
05:50though later weapon upgrades promise a smidge more punch.
05:54But as ever, this is Frogwares absolutely locking in to punching about its weight.
05:59And to be honest, I didn't expect pivoting from the investigation-focused original
06:03to survival horror would work nearly as well as my two hours hands-on
06:06with The Sinking City 2 has shaped up.
06:08The studio definitely knows its stuff when it comes to developing in this new genre.
06:12It's a mechanical pivot that still won't be for everyone, though.
06:16While it's great to see investigation elements make a return,
06:19the emphasis on survival horror will still turn away some of those
06:21who are only interested in the mysteries.
06:24But it does further delineate the studio's cosmic horror series with its Sherlock Holmes one.
06:29And it works well for me, because I just so happen to also really like survival horror
06:33as well as a good mystery.
06:35This combination of both feels a little forbidden,
06:37but I won't be able to resist cracking it open to peer in once more
06:40once The Sinking City 2 releases later in 2026 across PC, PS5, and Xbox Series X and S.
06:47So, will you be picking up this sunken survival horror game?
06:52What do you think of Frogwares' genre pivot?
06:54Let us know and stick with GamesRadar for the latest on the greatest games of 2026.
06:591626.
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