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  • 6 weeks ago
Veteran voice actor Toby Longworth discusses the unique and often bizarre challenges of bringing characters to life in Warhammer video games compared to narrating novels or audiobooks.
Transcript
00:00I shall grant it a final death.
00:02Now, the weird thing about doing video games generally,
00:06recording video games, and this is a pretty good example of it,
00:10is it bears no similarity to anything else you'll do as an actor
00:16because a script you'll get for a play or a film or anything else
00:20will have a beginning and a middle and an end.
00:22It'll start, be seen one and move on through that way.
00:25But in this kind of idiom, you've got a list of words for different scenarios.
00:31So your character may do well in one particular scenario
00:34and it may do tremendously badly in another one.
00:36You have to have calls and responses for all of those
00:39and you also mustn't try to refer to the line you've just done.
00:44I always remember it being one of the bizarrest experiences
00:47when I first did audio books.
00:49This is really a really long time ago.
00:51I think there was just shouting at people.
00:54I am wrath, I am vengeance, I am death!
00:59And the weird thing that would separate the boys from the goats,
01:04goats and the boys, people who wanted to do it and people who didn't,
01:08is that most people would go, oh, side one, end of side one.
01:10Don't do that.
01:11It's got to be side one, end of side one,
01:13as if nothing has happened before that line.
01:16That's one of the things that happens with video games,
01:19is you have to say every line as if none of the other lines you've said
01:23could, may not have happened, may have happened, may not have happened,
01:25you have no idea whether they did or they didn't.
01:28So that's one of the things that's particularly challenging about video games,
01:32because it's unlike any other kind of acting.
01:34Not very brief answers, these are they?
01:36Terrible.

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