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Today we deep dive in the character depth of the Suikoden protagonists.
Why did the developers choose for silent protagonists?
How did they adapt to the evolution in RPG's of the PS2 era?

All that in today's Amethyst Chronicles video!

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⇩ ALL PLAYLISTS ⇩

SUIKODEN
I REMASTER: https://bit.ly/suikodeni
II REMASTER: https://bit.ly/suikodeniiremaster
II ORIGINAL: https://bit.ly/suikodenii
III: https://bit.ly/suikoden3
IV: https://bit.ly/suikodeniv
V: https://bit.ly/SuikodenV

CHRONO TRIGGER
https://bit.ly/chronotriggeraa

EIYUDEN CHRONICLE
Hundred Heroes: https://bit.ly/AAECHH
Rising: https://bit.ly/EiyudenChronicleRising

HOGWARTS LEGACY
https://bit.ly/AAHogwartsLegacy

YAKUZA: LIKE A DRAGON
https://bit.ly/yakuzaladaa
Transcript
00:00RPGs have always used silent protagonists. It's not the only choice but it often
00:06serves as a tool for player connection and in this case we zoom in on the
00:10protagonists of the Suikoden series. Particularly in its first two games the
00:16silent protagonist is an example of this storytelling technique to connect
00:20players to the game. Let's take a look at the character depth of all Suikoden's
00:25mainline protagonist. The power of silence in Suikoden 1 and 2. The protagonists in
00:33Suikoden 1 and Suikoden 2 remain silent throughout the game never having any form
00:38of dialogue of their own. Only choice prompts allow you to make a decision on
00:43what your character can say or do based on storyline branches. While many see
00:49silence as a limitation its intentional design makes players step into the
00:54shoes of the protagonist. It allows the player to project own emotions personality
00:59and decisions onto the main character. In the end it enhances emotional investment
01:05and playtime into the game. It brings you back to certain games that you grew up
01:10with or have a deep emotional or personal connection to. It makes you invest more
01:15into the game and notice new details in each new playthrough. The protagonist in
01:21Suikoden 1 is right in the center of a massive war and all kinds of political
01:25unrest internally. Terry McDowell has a quiet nature of his own. This means that
01:31you connect with him through actions and decisions that you make, not because of the
01:35occasional dialogue or storytelling itself. The decision making lies in forming
01:41alliances, recruiting new characters or battling new enemies. The game makes sure that
01:46you are able to shape whatever the response will be. Tears silence forces you to engage
01:52with the story. You are the one that defines what happens to the protagonist of the story
01:57and its interaction with other characters throughout the game.
02:01More emotional investment in Suikoden 2. The concept of the silent protagonist is taken much
02:08further in Suikoden 2. While you remain silent the complexity of whatever goes on around you adds a lot more
02:15depth into the role compared to Suikoden 1. The friendship with Joey at trades is
02:20significant in shaping the emotional rollercoaster of the life that your main
02:23character, Ryu, has. The silence does not make him less of a character. It offers more of a
02:31blank canvas to paint on and offers a deeper sense of relationship as the
02:36narrative unfolds before your eyes. Protagonists who are silent are not empty. They have
02:42personality and they evolve personally and in the relationships they engage with. In Suikoden
02:49with 107 other characters you cultivate the relationships with your family members, new allies
02:55and friends you come across on the road to victory. This method of character development is not the most
03:02used but in Suikoden it highlights the quality of a unique form of emotional investment. Your personal
03:09connection to the protagonist is not just built through words but again through actions and decisions.
03:16From silence to speech the shift in Suikoden 3. Gaming always evolves and the Suikoden series has no less.
03:25With the evolution of platforms, game engines, graphics and sound the series embraces a shift from
03:31silent protagonist to more complex heroes with personalities and voices. For Suikoden that starts
03:38with Suikoden 3. This change introduces new narrative depth with each protagonist given the voice
03:45and background tied to the perspective of the other main characters. It marks an evolutionary shift in
03:52RPG storytelling reflecting the genre's trend towards more complex and multi-dimensional protagonists.
03:59You experience not one protagonist in Suikoden 3 but 3 at the same time. They all have their own
04:05perspective on the story. You meet Yugo first. He is a young Hawaiian clan member. Then there is Chris
04:13Lightfellow, the formidable knight from Zexan. And lastly Ghetto is a charismatic mercenary captain.
04:20Out of the three Ghetto is the least vocal resembling past protagonist best. The Trinity site system allows
04:27players to adventure through events from different perspectives, witnessing misunderstanding,
04:34alliances being forged and rivalries that shape the world. This would not work without unique voices
04:40and deeper motivations. Silent protagonists would bomb any hopes of Suikoden 3 being a good game.
04:47You don't witness anything through decisions or actions in Suikoden 3 but you witness it through spoken
04:53dialogue. You get to learn more about the protagonists and learn that they are not superheroes but flawed
04:59individuals. Making difficult decisions resonate on a personal level, inside and outside the game for the player.
05:07Complex heroes from Modern Storytelling
05:11The shift towards complex heroes with distinct voices allows the series to maintain unique storytelling
05:17while adapting to changing player expectations. Black and white character personalities no longer work.
05:24All aspects of life have to be included. Whether it's happiness, sadness, fear or anger. The feeling
05:33that it's a start to finish game has changed as well. The series always has multiple endings in store
05:39depending on the choices you make and the more investment you put into it. The move towards spoken
05:45main protagonists contributes to the overall enjoyment adding layers of realism and complexity. This
05:51continues to captivate players with a range of emotions just like the protagonist.
05:56The return to silence in Suikoden 4
06:01In Suikoden 4 the series goes back to a silent protagonist. This time the creators use a darker
06:07and a more difficult personal journey. Players control Lazlo, a young man burdened by the rune of
06:14punishment. Lazlo's personal story is one of survival and self-discovery. The silent protagonist
06:21technique allows players to feel the personal weight of the cursed rune of punishment. Projecting Lazlo's
06:27thoughts and emotions onto players makes it more realistic. This darker storyline gives players a
06:33different experience from early instalments. With outspoken words the negative atmosphere is captured
06:39in great essence. Also heavy on the heart lies the unknowingness of being family and related stars of
06:47destiny. As king of Obelina and Coolis and daughter Flair and Coolis never find out that Lazlo is their son
06:56slash brother.
06:58A balanced voice. The prince in Suikoden 5
07:03Suikoden 5 presents a vocal though restrained protagonist. The prince of Felena, Freyadua, has the most intense
07:11story of all protagonists in Suikoden in my humble opinion. His journey is tied to the royal duties
07:18and family ties. In contrast to Lazlo who stems from a royal family without knowing, the prince is aware
07:25of his noble background. He is driven by loyalty and honour towards his parents and sister. This displays a
07:33different type of RPG protagonist. A protagonist bound by loyalty but forced to face personal hardship.
07:41The prince remains a grounded and morally steady figure throughout the hardships. This allows players
07:48to feel connected with the prince and involved in his decisions. His personal growth comes through
07:53political intrigue, grieving the loss of his parents and his responsibility to save his sister. He is
08:00aided by many but also hindered by the various forces weighing on his mind. At the end of the game
08:06you
08:07find that he has grown to be an intelligent and ethical person. An evolving legacy of protagonists.
08:14True to protagonists of Suikoden 3, 4 and 5, the evolution in the Suikoden series is branded.
08:20It has created heroes with varying depths and complexities. This displays that RPG protagonists
08:27can adapt to different storytelling styles. With these different styles it is possible to draw
08:33players into meaningful and emotional journeys. Final thoughts, the heart of a great RPG series.
08:42The Suikoden series sets many benchmarks when it comes to RPGs. One of them is character development
08:49by presenting evolving protagonists in personality and storytelling techniques. Every game presents its own
08:57protagonist or multiple with unique characters. And the protagonists in every game don't guide players
09:03through the narratives and stories. They also inspire emotions like empathy and introspection. With that
09:11they create an intense connection with the game's world and lore. The legacy of the Suikoden
09:17protagonists highlight both the appeal of silent and vocal protagonists. Each story stands as a testament to
09:25the power of character driven storytelling in RPGs. It illustrates quiet heroes with emotional
09:31personalities and vocal heroes with balanced personalities. Any instalment can leave an intense
09:38mark on players hearts just like it does with Suikoden 2 and 4 for me. The series proves that great
09:46protagonists are not defined by the words they speak but by the journeys they lead the players through.
09:52Those journeys continue to resonate across generations. As the remasters of Suikoden 1 and 2 are released,
10:00we remember the original release in 1995. Thirty years later the games still resonate. Any successful RPG
10:08series like Final Fantasy, Dragon Quest or Tales of, thrive on the emotional investment into the game's main
10:15character or characters and the overall story. The story of the game and emotional attachment to the main
10:22characters is a success factor of any long standing RPG series. We want to hear from you. Which RPG still
10:31gives you emotional thoughts and feelings? Let us know in the comments which game still sparks emotions in your heart?
10:39Thank you for watching. May your pixels be plentiful and your adventures prosperous.
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