00:00it's something there's something about story that seems immutable right it's like you can you can
00:06make balance changes or whatever but you can't you can't change a story but the truth is during
00:11early access we're iterating on all parts of the game we're iterating on individual conversations
00:15we're adjusting dialogue here and there we're adding conversations where where there where
00:20there are gaps you know between certain parts of the story there's something about the specific
00:27changes that is very uh in theme with the game as a whole and and its connection to mythology um
00:33mythology by its nature is told and retold um there are retellings of things i try to think back
00:40how were these classic myths from thousands of years ago how were they distributed they weren't
00:46you know distributed on steam they were told and retold by um by storytellers and and i have to
00:53imagine it's it's kind of like being a stand-up comic if they if they try some new material and
00:58it bombs it's like oh you know let's let's adjust things here and there maybe we could maybe we
01:03could make things a little bit better in the next uh retelling of it um and it's a game you
01:08know um
01:09about time and about second chances and and all and all sorts of different things so i i think we
01:14found a way to uh integrate the the adjustments uh the updates to the true ending in in such a
01:20way that
01:20that feels like it's it's part of the same story
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