00:00CDPR veteran Answers for Crimes of the Witcher 3 Skellige says they tried to add more question
00:05marks but they couldn't. This one is really funny because it hits a very specific trauma for me.
00:12Skellige is both one of the best and one of the worst parts of the Witcher 3. The islands
00:17themselves are amazing. You have incredible atmosphere, amazing soundtrack, memorable
00:21quests and great viking inspired culture. But then you open the bloody map and see dozens upon
00:27dozens of question marks floating in the ocean. The issue wasn't that it had too many question marks,
00:33the issue was that too many of them led to the same reward and were stuck in the water as
00:37well. Most
00:38notably I'm talking about smuggler caches. They had random loot, crafting materials, vendor junk,
00:43but that's about it. And after my 20th both trip, the excitement started to disappear and frustration
00:50kicked in. If anything, Skellige became an important lesson for any open world designer. You don't
00:56necessarily need more content. You want better reasons to explore. And by the way, every single
01:01time I see those question marks, I still ignore them to this day.
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