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A veteran CD Projekt developer has joked that the team actually tried to add even more question marks to Skellige in The Witcher 3: Wild Hunt.

For many players, Skellige remains one of the most beautiful regions in gaming history—but also one of the most infamous. Between the endless smuggler caches and ocean exploration, completionists still have nightmares about clearing every marker on the map.

The comment was likely tongue-in-cheek, but it perfectly captures one of the biggest debates surrounding The Witcher 3: did Skellige have too much content, or just too many repetitive activities?

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Source: https://www.gamesradar.com/games/the-witcher/cd-projekt-red-veteran-answers-for-the-crime-of-the-witcher-3s-skellige-says-they-tried-to-add-more-question-marks-but-couldnt/

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Transcript
00:00CDPR veteran Answers for Crimes of the Witcher 3 Skellige says they tried to add more question
00:05marks but they couldn't. This one is really funny because it hits a very specific trauma for me.
00:12Skellige is both one of the best and one of the worst parts of the Witcher 3. The islands
00:17themselves are amazing. You have incredible atmosphere, amazing soundtrack, memorable
00:21quests and great viking inspired culture. But then you open the bloody map and see dozens upon
00:27dozens of question marks floating in the ocean. The issue wasn't that it had too many question marks,
00:33the issue was that too many of them led to the same reward and were stuck in the water as
00:37well. Most
00:38notably I'm talking about smuggler caches. They had random loot, crafting materials, vendor junk,
00:43but that's about it. And after my 20th both trip, the excitement started to disappear and frustration
00:50kicked in. If anything, Skellige became an important lesson for any open world designer. You don't
00:56necessarily need more content. You want better reasons to explore. And by the way, every single
01:01time I see those question marks, I still ignore them to this day.
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