00:00Peak might have suddenly become one of the biggest games on Steam last year, but co-developers
00:04Aggro Crab and Landfall are still small indie studios that can't crank out infinite updates
00:08at the pace of a live service studio. The Frencelot favourite is getting its final biome in 2026,
00:13even as some fans continue to demand more, and Landfall is keen to remind them that the studio
00:17has no moral obligation to keep updating the game. In response to one player lamenting what
00:22they call a lazy dev cycle for Peak, Landfall says that the game has had so many updates though,
00:27and it should also be noted those are free updates for an $8 game. Neither us or Aggro Crab are
00:31live
00:32service studios, Landfall says, adding that any update is a bonus, not a right. Perhaps the
00:36long-term support for games like Terraria and No Man's Sky, which have continued to get massive
00:40free updates for years and years after launch, have skewed people's expectations a bit. Those
00:45games are very much exceptions, not rules, and you probably shouldn't expect more studios to approach
00:50those ridiculous standards. Last year was our busiest ever, with the Peak release, Haste,
00:54Tab's Pocket Edition and Round's Parts, Landfall says in another post. We worked on something
00:59new for this year, but in the end, it didn't work out. We stretched ourselves too thin, and
01:03the pressure to deliver a new game every year can be a lot on such a small team. However,
01:08Landfall assures fans that more games are on the way. Don't worry, we'll still be working
01:12on new projects, just maybe at a more reasonable pace. I think the devs have probably earned a
01:16new main working schedule after all.
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