00:00What we've seen for console is that it's had a little bit of a harder time passing its high
00:06watermark around the beginning of COVID, but we do anticipate that that will happen this year.
00:12On the other hand, PC hasn't had that same pullback. It's had a more sort of steady growth
00:18with a bit of a pop in the last year. Some of that's driven by, or much of that let's
00:24say,
00:24is driven by growth coming from China, but we also see it in places like Japan,
00:31which has historically been a mobile first, console second, PC third country. We're seeing
00:38that a lot of players are migrating to Steam as a platform.
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