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  • 11 hours ago
Get a rapid-fire review of Diablo 4's first expansion, Lord of Hatred. Discover how it revolutionizes gameplay, deepens systems, and addresses the base game's biggest flaws.
Transcript
00:00Lord of Hatred has revolutionized what it's like to play Diablo 4. It deepens its interlocking
00:05systems and offers exciting player choice. And it's even tricked me into enjoying playing as an
00:09RPG archetype I usually find dull, the summoner. I enjoyed taking the backseat while I cursed
00:14enemies, teeing them up for my big pet demon. Lord of Hatred loosens up Diablo 4's restrictive
00:19skill trees and I found dozens of ways to support my demon as I car through the islands of Skovos,
00:24a setting as stunning as it is threatening. It shifts the focus back to finding the most
00:28creative ways to wipe a dungeon clean of demons. For the first time in a long time, I crafted a
00:33devastating build without having to grind for some ultra rare piece of gear long after finishing
00:37the campaign. And once I had learned the new warlock class, I could look at piles of loot and know
00:42exactly how I could use each and every piece. The story has tectonic stakes, with us chasing after
00:47a demon god, but focuses attention onto its cast of new and returning characters and occasional
00:51narrative missteps aside, delivers a satisfying conclusion to the story begun in the original
00:56campaign. Lord of Hatred is about accepting the past and moving forward. The same can be said about
01:01how Diablo 4 has evolved. The changes in Lord of Hatred target Diablo 4's greatest flaws, and instead
01:06of slapping on quick fixes, Blizzard has found creative new solutions that avoid the pitfalls of the
01:11past. Lord of Hatred puts Diablo 4 in a great position to keep growing, but it's already an
01:15exceptional action RPG right now. There's never been a better time to play Diablo 4. For more news,
01:21reviews and previews, follow PC Gamer.
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