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  • 2 days ago
There are apparently many unusual easter eggs contained in the Technos Double Dragon video games (1987+). Here I mention a possible future nod to the SimCity city building game created by Will Wright & Maxis.

I thought some of Double Dragon's music (in the Mission 2: "Industrial Area" & Mission 3: "Woods" zone) very similar in-style, to that heard in sequel SimCity 2000, released in 1993.

Other clues to support this theory in the Double Dragon games: Note the collections of steel beams in Mission 2 (commonly used in the construction of modern buildings). Double Dragon II: The Revenge in 1988, has more of these raw materials, including bricks & cut logs. At the end of Mission 3, the bosses descend down an elevator on the side of a skeletal framework (or scaffolding) of metal beams.

Hints of the title "Double Dragon" can be seen in SimCity. One of the random disasters that hinders the growth of the player's metropolis are monster attacks. A giant lizard or dinosaur (similar to Godzilla) is one such creature you have to watch out for.

In another video I talked about Double Dragon's appearance in road trip adventure movie, The Wizard ('89), which features many references to Nintendo video games. Nintendo game designer Shigeru Miyamoto was a big fan of the game and personally involved in cutting the deal to bring it to the company's new console the Super Famicom / Super Nintendo Entertainment System. The original giant lizard monster was swapped out with Bowser from Super Mario Bros. in the console release. Reaching 500,000 population also allowed players to build a Mario statue in their city.
Transcript
00:00We're talking about knowledge of the future of movies, YouTube channel, Easter Egg Psychic.
00:05There are a lot of strange and interesting Easter eggs in the original Double Dragon arcade game from 1987.
00:14Here I'll mention another one.
00:16SimCity, the best-selling city simulation video game released in 1989, developed by Will Wright and Maxis.
00:26The player builds a city from the ground up, choosing residential, industrial, and commercial areas.
00:34I thought there may be some hint to SimCity in Double Dragon.
00:38This was really easy to pick up on.
00:40The tip-off, to me, involves some of the game's music.
00:44Specifically, the music that can be heard in the industrial area.
00:49This encompasses Mission 2 and the Woods Zone, Mission 3.
00:54A very similar style to that which can be heard on the SimCity 2000 soundtrack.
01:02This was the sequel released on CD-ROM to Mac and MS-DOS in 1993.
01:10I looked at the Double Dragon games for some other clues to a connection.
01:15One interesting thing that you'll see in Mission 2 is that your path crosses over some steel beams used in
01:23the construction of modern brick-and-mortar buildings, skyscrapers, etc.
01:28In the sequel, Double Dragon 2, The Revenge, in 1988, there's a lot more of this.
01:34The Mission 2 area has some bricks and wood.
01:40At the end of Mission 3, there's a skeletal metal framework or a type of scaffolding reminiscent of urban construction
01:51sites.
01:51So, connections to the title, Double Dragon.
01:55From the original SimCity game, as you build your metropolis, you have to contend with random disasters.
02:04Floods, tornadoes, fires, earthquakes, and monster attacks.
02:09One of the monsters happens to be a giant dinosaur or lizard.
02:14Yeah, I talked about Double Dragon's appearance in the Wizard movie, which was strongly influenced by Nintendo video games.
02:23Nintendo game designer, Shigeru Miyamoto, was highly fascinated by SimCity.
02:30He played a personal role in licensing the game for their new home video game console offering, the Super Famicom
02:40or Super Nintendo Entertainment System, the SNES, in America.
02:44One of the changes that they made was they swapped their giant lizard monster with Nintendo's Bowser, the villain of
02:54the Super Mario Bros. games.
02:57Another interesting feature, when the Player City reaches 500,000 population, you get a Mario statue.
03:05My YouTube channel is Easter Egg Psychic.
03:07There, I go back and look at movies and television from the past to analyze these for possible references to
03:13future media.
03:14These may appear in the form of anecdotes, idioms, anagrams.
03:18Hidden in the subtext of the work in question, I also use an unconventional method where I look at the
03:24likenesses of the actors.
03:28What I found is you can take the likenesses, match these up to some of the anecdotal items, and show
03:34past, present, and future information about actors and other personalities
03:39that may resemble the personalities in the movie or television episode that you're watching.
03:46My email contact is EasterEggGuy, that's G-U-Y, at Yahoo.com
03:53Thanks for watching.
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