00:00We're talking about knowledge of the future of movies, YouTube channel, Easter Egg Psychic.
00:05There are a lot of strange and interesting Easter eggs in the original Double Dragon arcade game from 1987.
00:14Here I'll mention another one.
00:16SimCity, the best-selling city simulation video game released in 1989, developed by Will Wright and Maxis.
00:26The player builds a city from the ground up, choosing residential, industrial, and commercial areas.
00:34I thought there may be some hint to SimCity in Double Dragon.
00:38This was really easy to pick up on.
00:40The tip-off, to me, involves some of the game's music.
00:44Specifically, the music that can be heard in the industrial area.
00:49This encompasses Mission 2 and the Woods Zone, Mission 3.
00:54A very similar style to that which can be heard on the SimCity 2000 soundtrack.
01:02This was the sequel released on CD-ROM to Mac and MS-DOS in 1993.
01:10I looked at the Double Dragon games for some other clues to a connection.
01:15One interesting thing that you'll see in Mission 2 is that your path crosses over some steel beams used in
01:23the construction of modern brick-and-mortar buildings, skyscrapers, etc.
01:28In the sequel, Double Dragon 2, The Revenge, in 1988, there's a lot more of this.
01:34The Mission 2 area has some bricks and wood.
01:40At the end of Mission 3, there's a skeletal metal framework or a type of scaffolding reminiscent of urban construction
01:51sites.
01:51So, connections to the title, Double Dragon.
01:55From the original SimCity game, as you build your metropolis, you have to contend with random disasters.
02:04Floods, tornadoes, fires, earthquakes, and monster attacks.
02:09One of the monsters happens to be a giant dinosaur or lizard.
02:14Yeah, I talked about Double Dragon's appearance in the Wizard movie, which was strongly influenced by Nintendo video games.
02:23Nintendo game designer, Shigeru Miyamoto, was highly fascinated by SimCity.
02:30He played a personal role in licensing the game for their new home video game console offering, the Super Famicom
02:40or Super Nintendo Entertainment System, the SNES, in America.
02:44One of the changes that they made was they swapped their giant lizard monster with Nintendo's Bowser, the villain of
02:54the Super Mario Bros. games.
02:57Another interesting feature, when the Player City reaches 500,000 population, you get a Mario statue.
03:05My YouTube channel is Easter Egg Psychic.
03:07There, I go back and look at movies and television from the past to analyze these for possible references to
03:13future media.
03:14These may appear in the form of anecdotes, idioms, anagrams.
03:18Hidden in the subtext of the work in question, I also use an unconventional method where I look at the
03:24likenesses of the actors.
03:28What I found is you can take the likenesses, match these up to some of the anecdotal items, and show
03:34past, present, and future information about actors and other personalities
03:39that may resemble the personalities in the movie or television episode that you're watching.
03:46My email contact is EasterEggGuy, that's G-U-Y, at Yahoo.com
03:53Thanks for watching.
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