Skip to playerSkip to main content
  • 2 days ago

Category

😹
Fun
Transcript
00:06Welcome to MojoPlays, and today we're looking at the most obscure unlockables in Zelda games,
00:13quirky items with limited uses that have been mostly forgotten or left behind by the series.
00:25But before we dive in, we publish new content all week long, so be sure to subscribe and ring the
00:31bell to get notified about our latest videos.
00:35Tingletuner, The Legend of Zelda, The Wind Waker
00:41Starting off, we have what is one of the most well-known obscure items, which may seem like an oxymoron.
00:48However, while the Tingletuner isn't forgotten per se, since it's easy to find and Wind Waker is beloved,
00:54it definitely fits with the quirky and limited-use categories of our criteria.
00:59Given to Link by Tingletuner for freeing him from Windfall Island's prison,
01:03it resembles a Game Boy Advance themed after the exceptionally weird character.
01:08You could never use it unless you actually had a GBA and a link cable to connect it to your
01:13GameCube.
01:14It gave you access to a secret shop, as well as a side quest involving Tingle's brother, Knuckle.
01:19The HD version replaced it with the Tingle Bottle, another obscure item that allowed you to send messages to others
01:26via Miiverse.
01:27But the tuner has been rediscovered by many thanks to Wind Waker being accessible through Switch 2's member subscription,
01:34where it, of course, can't be used.
01:44Stone of Agony
01:46The Legend of Zelda Ocarina of Time
01:56Another item themed after a separate Nintendo device that also requires you to have said device in order to function
02:04is the Stone of Agony from Ocarina of Time.
02:07This is given to Link by one of the cursed family members after collecting 20 golden Skulltula tokens.
02:13It resembles the N64's rumble pack, and when one is plugged into your controller,
02:18the Stone of Agony will cause it to rumble whenever Link is near a secret grotto that can be opened
02:23with a bomb or the Song of Storms.
02:28It was definitely useful back in the day to discover secrets,
02:32but it's still funny that Nintendo chose to theme certain items after their own inventions and require players to own
02:38them.
02:47Bow Wow! The Legend of Zelda Four Swords
02:56Chain Chomps from the Mario series have popped up in a few older games,
03:01sometimes as enemies or, in the case of Link's Awakening, a missing pet that Link must reunite with its owner.
03:07That specific Chain Chomp has a name, Bow Wow,
03:11which inspired an actual item in one of the more obscure Zelda adventures, 2002's Four Swords.
03:17Bow Wow! can only be found in the final area, Vati's Palace,
03:20and its chances of appearing are rarer than most other items.
03:24This makes sense, as it can lunge around, eating anything in its path,
03:29even munching through other players so you can steal their rupees.
03:37It's not surprising that Bow Wow hasn't been an item since.
03:40Can you imagine running around Tears of the Kingdom with a freaking Chain Chomp?
03:44Actually, I'd very much like to see that.
03:52Stepladder The Legend of Zelda
03:59The Stepladder from the original game isn't necessarily an item with limited uses.
04:04It's actually quite useful, as it allows Link to cross single-space gaps of water or lava,
04:10which can be handy in dungeons or for reaching other areas in the overworld.
04:14However, this is one of the most dull, ordinary items you could put in something as magical and whimsical as
04:21Zelda.
04:22And that's what makes it such a weird inclusion.
04:30Naturally, as the ability to swim and either jump or hookshot across gaps was introduced in the series later,
04:37the stepladder only appears here.
04:39We have to imagine it would be a pretty underwhelming unlockable to get in a newer game today,
04:44regardless of the series.
04:53Cane of Burna
04:54The Legend of Zelda A Link to the Past
05:03A Link to the Past features a lot of one-off items with limited uses.
05:08One that's completely optional and pretty easy to miss if you don't know about it
05:12is the Cane of Burna.
05:14You'll find it in a hard-to-reach cave on the Dark World's version of Death Mountain, near Ganon's Tower.
05:19It sits at the end of a lengthy passageway covered in spikes,
05:22meaning you either need to have red potion or fairies to survive walking through,
05:27or the Magic Cape, another optional item that turns you invisible and invincible.
05:32The Cane of Burna is like an updated Magic Cape.
05:35Both use the Magic Meter to make Link immune to damage,
05:38but the Cane also produces a barrier that hurts enemies.
05:42Unlockables like armor and spells would grant Link immunity in future games,
05:47but the Cane of Burna has sunk into obscurity.
05:58Nat Hat
05:59The Legend of Zelda for Swords
06:11The new gameplay hook of the Minish Cap was allowing Link to shrink and explore the charming world of the
06:17Picori.
06:17It's one of the best parts about the game,
06:19but it was inspired from a simple item that has only appeared once.
06:23The Nat Hat can be found in four swords, similarly letting Link shrink down.
06:28It's mostly used to pass through small tunnels to reach new areas,
06:32and stand on platforms you'd normally be too big for.
06:35Unlike Minish Cap, there is no exploration factor,
06:38zooming in on the world to navigate miniature communities.
06:41So the Nat Hat is used much more sparingly.
06:45Since this shrinking-down mechanic was expanded on for a full game,
06:49and is intrinsically linked to it,
06:51the Nat Hat has been mostly forgotten.
07:02The Legend of Zelda The Wind Waker
07:04The Wind Waker saw the debut of Beetle,
07:12a goofy but charismatic shopkeeper who would appear in several games afterwards.
07:16After purchasing 30 items across his shops,
07:20you'll earn the Silver Membership Reward, the complimentary ID.
07:24With this, Link can give it to Beetle at any point for one free compliment
07:28that apparently makes Link feel so good about himself, it restores his health.
07:41In a similar vein, you'll earn Gold Membership status after 60 purchases,
07:46as well as the Fill-Up coupon,
07:48which refills health, magic, bombs, and arrows,
07:51but sadly comes with no compliment.
07:54These days, Beetle has no such rewards program,
07:56and these types of incentives have been left behind.
08:03Magical Key The Legend of Zelda
08:11In most games prior to the modern open-world entries,
08:16Link would have to find small keys to get past locked doors inside dungeons.
08:20However, way back in the original,
08:22you could find an item that made small keys useless.
08:25The Magical Key can unlock any door.
08:28However, you won't find it until level 8 in both quests,
08:32and since it's obviously an optional item,
08:35it's naturally obscure.
08:36It also appeared in Zelda 2,
08:38where you could actually get a bit more use out of it,
08:41but since Nintendo wanted us to experience every room and puzzle
08:45in specific orders in the games going forward,
08:47the Magical Key was lost to time,
08:50only tied to the NES games.
08:58The Book of Mudora
09:00The Legend of Zelda A Link to the Past
09:10The Book of Mudora isn't the only mystical book you'll find in The Legend of Zelda,
09:15but unlike most others, like The Book of Magic in the original,
09:19it's an equippable item you need to pull out at specific moments in A Link to the Past.
09:24This makes it more something you use,
09:27though those uses are understandably pretty minor.
09:30It allows Link to read ancient Hylian text,
09:33which lets him enter the Desert Palace dungeon,
09:35pull out the Master Sword,
09:36and obtain the Aether and Bombos medallions.
09:39Unless Link became a sorcerer in a future game,
09:42we can't imagine a book taking up an inventory slot.
09:45Obviously, it hasn't been forgotten by A Link to the Past fans,
09:49but it is an odd type of item that hasn't been seen in most games.
10:02Green Chew Jelly
10:04The Legend of Zelda Twilight Princess
10:11There's nothing more obscure than an unlockable that isn't meant to be there.
10:16In Twilight Princess, after Link defeats one of the blob-like Chews,
10:20known as Chew-Chews in most other games,
10:22they leave behind jelly that Link can scoop into an empty bottle.
10:25Different colors bring different effects,
10:28red and blue Chew Jelly act the same as their respective potions,
10:31and yellow Chew Jelly can refill Link's oil lantern.
10:34However, Chews can sometimes merge together and form a different color.
10:38If a yellow and a blue Chew merge,
10:40which can only happen on a specific floor in the Cave of Ordeals,
10:44they'll make a green Chew.
10:46Scooping its jelly into a bottle in the Wii version
10:49comes with an empty description box,
10:51but in the HD version,
10:52text was added to state that it
10:54doesn't look all that tasty.
10:56Drinking it does nothing,
10:58but the item was likely left over from when Twilight Princess included a magic meter,
11:02which was removed at some point in development.
11:10What are some of your favorite kooky or forgotten items in the Zelda series?
11:14Share your thoughts in the comments.
11:16What should i use?
11:28Por favor,
11:30You
Comments

Recommended