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00:07Welcome to MojoPlays and today we're looking at a console that's full of fun, joy and light-hearted
00:12energy. But screw all that, we're focusing on the time someone's face was ripped off.
00:16These are the 10 most disturbing deaths in Nintendo games. Before we continue,
00:21we publish content all week long, so be sure to subscribe and ring the bell to get notified
00:26of our latest videos. Hinoa's Death, Mother 3
00:37Mother 3 delivers one of the most quietly devastating moments in gaming with the death
00:42of Hinoa. There's no dramatic cutscene build-up, no swelling orchestra telling you how to feel,
00:47the game simply lets the news arrive the way tragedy often does in real life,
00:51through conversation. Lucas doesn't witness the attack itself, instead villagers speak about it,
00:56in hushed tones. Conversation doesn't exactly make it easy to disturb the player,
01:00but the painted picture, combined with the brutal moment where you find the body,
01:04forces the player to build a pretty horrendous scene in their minds. The moment lingers,
01:08it's deeply disturbing, but perfectly crafted. Credit where it's due, they nailed Breaking My Heart.
01:20Fire Emblem Genealogy of the Holy War
01:22Fire Emblem Genealogy of the Holy War isn't exactly a household name outside of Japan. It was a Super
01:34Famicom entry that was never officially released in the West. I say officially because fans did translate
01:40it, and it's this beloved fanbase that made it into a cult classic with one of the best protagonist
01:44switches in gaming. The game opens with Sigurd as the central hero, leading campaigns and building
01:50what feels like a standard Fire Emblem arc. Then it pulls the rug out completely. Sigurd and his
01:56entire army are wiped out in a shocking turn that flips the narrative on its head. After a time skip,
02:01the story continues through his son, Salaf, who steps into the protagonist's role to carry on the struggle.
02:06The montage with the list of friends who perished and their smiling faces is pretty shocking.
02:19Fiora Xenoblade Chronicles
02:23Everyone, get away right now!
02:26Fiora!
02:28This one would rank higher in Disturbance Factor had it not been for the fact that it was a big
02:33old fakeout.
02:34Still, I'm counting it because even though the story eventually pulls back from the brink,
02:38the scene itself is framed exactly like a death. At the time it happens, there's no hint that survival
02:43is even possible. The character is brutally injured to the point where recovery seems completely out of
02:48the question, and the presentation doesn't soften the blow. It's a genuinely gruesome moment that's
02:54difficult to watch, emphasizing the sheer amount of damage done. By the time she returns, most of her
02:59original body has been replaced with machinery. In practical terms, you could argue that the
03:03majority of what made her human didn't survive the incident at all, and watching Fiora sacrifice
03:08herself and be bloodily pierced is a Nintendo moment that gives me chills still.
03:223. Ridley's Death's Metroid Series
03:34Ridley doesn't simply die in the Metroid series. He gets obliterated over and over and
03:39over again. Across the timeline, Samus defeats him in ways that border from take that you bastard to
03:45outright body horror. In Super Metroid, he's blasted apart until his body disintegrates into
03:50charred remains. In Metroid Prime, he plummets from orbit in flames like a burning corpse falling
03:55from the sky. The disturbing part isn't a single death, it's the repetition. I mean,
04:00even if he was Stalin, after 40 years of being burned, ripped and smashed, you'd be like, poor Stalin, man.
04:10Nuclear Holocaust Splatoon 2 Octo Expansion
04:17One of the darkest moments in Splatoon 2 comes from something most players will hopefully never see,
04:22the failure ending during the final battle against the Nils statue. If the player loses the fight,
04:28the game doesn't simply reload a checkpoint, it briefly shows the consequences of failure,
04:32and they're horrifying. The massive Nils statue successfully activates its sanitization process,
04:38unleashing a wave that wipes out the entire city of Inkopolis. In the world of Splatoon,
04:43sanitization is essentially the erasure of free will. Victims either die or become mindless,
04:48obedient husks. The game visualizes this with a disturbing glitch effect as the screen distorts.
04:53The once lively hub area, normally full of music, neon lights and colorful characters,
04:58is replaced with a bleak, empty wasteland. Building stands silent, the life drained from the city entirely.
05:05For a series known for its bright aesthetic and playful tone, this bad ending is shockingly bleak.
05:16Link, The Legend of Zelda Ocarina of Time
05:23Because of its colorful fantasy world and charming, almost toy-like character designs,
05:28most players wouldn't expect The Legend of Zelda Ocarina of Time to contain anything resembling a
05:32violent death scene. Just you wait. The game hides one of its strangest and most infamous punishments in
05:37gaming history. Hear me out. Don't be a chicken. If players repeatedly attack a seemingly harmless
05:44cuckoo, the game eventually triggers a short sequence where the birds become enraged. Suddenly,
05:49the sky fills with flapping wings as the entire swarm of cuckoos descend on Link. What starts as a joke
05:55quickly turns into chaos. The birds relentlessly peck and dive-bomb the hero, draining his health quickly.
06:00If you don't escape, Link will literally be pecked to death.
06:11Mario Super Mario 64
06:21Early Super Mario games handled underwater deaths in a fairly simple way. If Mario ran out of time or air,
06:27he would just slowly sink off the bottom of the screen while the familiar game over music played.
06:31It was quick and clean. Hardly something that would upset younger players.
06:35But when Super Mario 64 arrived, the series jumped into 3D and decided the D stood for Don't Hold Back.
06:42In this entry, when Mario's air meter empties, Mario doesn't simply disappear. He suddenly begins
06:47grabbing at his throat and flailing his arms, clearly struggling for breath. For a few seconds,
06:52he panics and thrashes in the water before going completely still. We've gotten used to it now,
06:57but my god did it feel intense in 1996.
07:07Player Deaths Super Ghouls and Ghosts
07:14Super Ghouls and Ghosts looks like a colorful, almost playful side-scrolling adventure at first glance.
07:20You control King Arthur on a quest to rescue Princess Guinevere, battling monsters across graveyards,
07:27great fashion. Most of the game's damage animations are actually pretty goofy. When Arthur takes a hit,
07:32his armor explodes off his body, leaving him standing there awkwardly in his underwear.
07:36It's funny. It's slapstick. It's just a cute, fun way to treat death. But the joke stops being funny
07:41when Arthur loses his final life. Instead of a simple knockdown, the game delivers a surprisingly
07:46brutal ending. Arthur is suddenly engulfed in flashes that take him down to a skeleton in seconds.
07:52Sorry, what just happened? For such a bright and whimsical looking game, the animation is pretty full on.
08:01Ganondorf's execution in The Legend of Zelda Twilight Princess
08:08Few deaths in The Legend of Zelda series feel as unsettling as Ganondorf's final moments in The
08:13Legend of Zelda Twilight Princess. After the climactic duel with Link, the fight ends in a quiet,
08:18eerie way. Link drives the Master Sword directly through Ganondorf's chest, pinning him in place,
08:24but through complete silence. For a moment, it's almost peaceful. Then Ganondorf screams like he
08:30stubbed his toe and then lit it on fire. When he rises, the camera lingers uncomfortably long
08:35as the wind blows through the empty field, with Ganondorf looking like a pincushion for the Master Sword.
08:40Ganondorf dies on his feet, staring forward, after Zant presumably snaps his own neck to allow the King to die.
08:46The meaning, or even context, of the next snap is still debated to this day. But what is known is
08:52that,
08:53Jesus it's creepy!
09:08Clare, Professor Layton and the Unwound Future
09:10I don't think I have much longer here, Herschel.
09:14I don't know what you mean.
09:15This moment is less shocking than it is heartbreaking, with a disturbing implication that lingers long
09:21after it happens. Clare was believed to have died 10 years earlier in a catastrophic time machine
09:26explosion. For most of the story, that tragedy hangs over the narrative as a fixed point in the past.
09:32Then the game reveals the twist. Clare didn't die in an explosion at all, she was accidentally sent
09:36forward through time. For a brief moment, it seems like fate has been rewritten and she might actually
09:42survive. Unfortunately, the truth is far crueller. Her existence in the present is unstable and the
09:47timeline is trying to correct itself. The only way to restore things is for Clare to return to the
09:53exact moment she originally disappeared, meaning the instant before the machine explodes. She shares
09:58a quiet, devastating goodbye before vanishing back to that point in time. The implication is unavoidable.
10:04She returns, knowing exactly what's about to happen to her.
10:08I'll miss you and our unwound future.
10:17You can't go. I don't want to say goodbye again. I can't. I won't.
10:23Did you enjoy this video? Check out these other clips from MojoPlays and be sure to subscribe
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