00:00We were prepped and ready for the heist
00:03We had stolen tier 7 passkeys
00:08Acquired the building schematics
00:11And re-routed the security comms
00:15The package was as good as ours
00:26Every variable accounted for
00:28But we fucked it up anyway
00:43Next time, we gotta be even more prepared
01:08Dino Wolves is a first-person shooter
01:10Four-player co-op heist game taking place in the future
01:14We focus a lot on player agency, story
01:17And keeping the player on their toes
01:19With some interesting elements
01:20That take you out of the brick-and-mortar world
01:22Of Midway City, where the game takes place
01:24It's a power fantasy
01:25Even though there's obviously tension as well
01:28With like stealth segments and stuff
01:29But the identity of Dino Wolves primarily
01:32Is balls to the wall
01:39Dino Wolves is stepping back into our payday roots
01:42The big difference is, of course, the sci-fi area
01:45Where we can play around a lot with design
01:48The freedom we have with this sci-fi space
01:51Is a bit terrifying, actually
01:53Because you can go nuts, basically
01:55We've actually told ourselves to not try to over-design stuff
01:59But not limit us creatively
02:02So designing the Midway City from the start
02:04We knew we wanted big megastructure buildings
02:08To actually place our levels with them
02:09And be free of how big levels we want them to be
02:12It's this very large city arising from the sea
02:15You want to look out at the city and see like
02:17Okay, so this is a living, breathing city and it works
02:33Coming back to the heist genre is sort of a
02:36I don't know
02:37After payday 2 I felt like
02:39I had so much more things to do in my head
02:41Like what I wanted that game to be
02:43A contemporary setting limits you in so many ways
02:45Everything you do to enhance the game
02:48Breaks the theme
02:50With a sort of a sci-fi theme on it
02:52It enables you to stay in the pocket of thematics
02:55And still solve things from a gameplay angle
02:59When making a game concept or a world
03:02You have to think about what tools it gives you
03:04To solve problems in the future
03:06And the sci-fi thriller theme
03:08Gives us a lot of tools to play with
03:10Midway is just a corporate haven
03:12There's no rules, there's nothing
03:14It's divided up into districts
03:16There's even like district wars and this kind of thing
03:19Within the city
03:20So it's a very classical in a way
03:22A dystopian take
03:23Kind of like a classic role-playing game
03:26Of saying like
03:27Oh, this is the backdrop
03:28And I'm going to hand you a new adventure
03:30And have a bit of fun
03:33So there's something called dives in the game
03:35It's basically a neural heist
03:37In the middle of whatever you're doing
03:39In the normal mission
03:40You can basically jump to this other place
03:42Thematically there's these architects
03:44That build these defense mechanisms
03:47That gets injected into people's minds
03:49And then you're trying to break into one of those
03:51The dives allows us to explore a little bit
03:54With visual art design and gameplay design
03:57Just tracking down this specific person
03:59That you need to make a dive into
04:01To extract information
04:03We don't need a bank vault for that
04:05It could be a suburban gritty area
04:07Or it can be a very high-end luxury apartment
04:11Of some sorts
04:12The dives provide change of pace
04:14And change of intensity in the gameplay
04:16And change of scenery
04:16And it could be a nightmarish
04:19Sort of abstract thing
04:20Imagine trying to navigate a forest
04:23Or something like this
04:24But it could also be a Japanese temple
04:27Or a fortress in the Swiss Alps
04:30We could just mix a lot of different stuff together
04:33Because it's this very abstract place
04:36And also with gameplay
04:37We could go from a shooter
04:39To a platformer
04:40To a horror theme
04:41Or we can have sort of parkour experimentation
04:44Where you can run on walls
04:45We make the rules for what the dives are
04:47And what they can be
04:52The heist fantasy in general maps really well
04:55To game psychology
04:56I'm a psychology-driven game designer
05:00To a large extent
05:01Because we want to motivate you to keep playing
05:04And also like what are we stealing
05:06And what's the economy of the game
05:09And I'm not talking about getting people to spend more cash
05:12It's what's the drive of the game
05:15And I think building new things or crafting things
05:19Is a very interesting area
05:21A good example would be like this thing we did for payday
05:25Where you would craft masks and this kind of thing
05:27Yeah, we're going back to the masks
05:29I've heard people tell me before
05:31Like, oh, it's GTFO
05:32And then, oh, it's a masks game, right?
05:35And I'm like, really?
05:36Yeah, maybe it is
05:37But we wanted to make something different
05:39Like we didn't want to go fully masculine
05:42Maybe doing, you know, these big skull masks
05:44Like we don't want to limit us to not do it
05:47But with the mask we have now
05:48We actually wanted to bring some feminine
05:50Some sexiness, you know
05:51So one of the inspirations we actually had
05:53Was the Keira Knightley pout that she has
05:56And there's also like these Japanese theater demon masks
06:00With the Hannibal Lecter type of style
06:03So as in the dives, you know
06:04We can basically make anything
06:06The masks are this expression
06:08To allow them to expand the world inside of themselves
06:12So finding the signs where they don't really know
06:15Where to put it, in what categories
06:17We try to hit kind of a sweet spot there
06:21This is gonna be a high-paced, intense
06:24And a very fun collaborative game
06:26Playing together with friends is a beautiful thing, right?
06:29Especially when we have these situations
06:31Where shit hits the fan
06:33We panic together and try to solve it
06:35So if you put four people in a room and they play it
06:37And you start to hear the voices go up
06:39And they start to be loud in the room
06:41Then you know like, yeah, it's something, you know
06:45If you want to find out more about Den of Wolves
06:48Head to our Steam page
06:49And make sure to wishlist now
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