Vai al lettorePassa al contenuto principale
  • 12 minuti fa
Trascrizione
00:00www.mesmerism.info
00:06For humankind, we looked at how religion shaped history,
00:09sometimes in amazing ways, sometimes in darker ways.
00:13We wanted religion to reflect this, to reinforce the immersion,
00:16enabling you to craft a deeper identity for your civilization,
00:20but also providing a way for you to influence your people
00:23and the neighboring cultures.
00:34Now, religion evolves over the course of the game.
00:37It's volatile at first, with one religion for every civilization.
00:41Religion slowly consolidates into a few large blocks.
00:45Civics also allow you to decide how religion is handled in your civilization.
00:49So once your population has grown enough, you're able to found your first religion.
00:55And then as the number of followers of that religion grows,
00:57you can add new tenants to the religion, which add bonuses.
01:01You can also adopt historical religions in order to gain access to additional holy sites.
01:06Territories generate faith based on civics, holy sites, religious districts, and so on.
01:12This faith is then used to spread your religion across the map.
01:16So if a territory is producing more faith than its neighbors,
01:21then after a few turns, those territories, those neighboring territories,
01:24will convert to your religion.
01:25You should note, though, that this can cause grievances to be a cause for war down the road.
01:31Each civilization has a state religion.
01:35If enough followers of a different religion, though, are present within your borders,
01:40you can choose to adopt that religion as your state religion.
01:44There'll be impacts on stability, so either bonuses or penalties,
01:48based on what proportion of your population follows your state religion.
01:52So you'll want to go along with what your population wants.
01:55And there are various other reasons why you might want to change.
01:58For instance, empires might be able to justify wars against you if you're of a different religion.
02:03Or you might want to adopt a neighbor's religion because it's quite strong,
02:07because it has a lot of tenets and bonuses.
02:09Bear in mind that only the religious leaders, that is the civilization which controls the most holy sites,
02:17is able to pick the next tenets that will be added to the religion.
02:21Players will use civics to define their civilization's posture towards religion.
02:26So this will allow players to choose how they treat religious minorities,
02:32or whether they go to war for religion.
02:34So you can pursue your religion very aggressively, expanding its borders,
02:38going to war, persecuting or banishing minorities.
02:41Or you can go for something much more open.
02:44So accepting minorities, separating church and state.
02:48Or alternatively, you can leave this entirely up to your population.
02:50So you can accept the religion that they choose, maybe a neighbor's religion that's stronger than yours.
02:56Various cultures in the game use religion in a number of different ways.
03:00For instance, in the early game, the Olmecs, with their emblematic district, the Colossal Head,
03:05are particularly good at spreading their religion because it produces a lot of faith.
03:09Other cultures have synergy bonuses that gain economic benefits when they're building next to religious districts.
03:15And others, as well, might have military bonuses.
03:18So for instance, the Chuton culture, their Chuton Knights,
03:22gain combat strength bonuses against units belonging to religions other than theirs.
03:28So religion is one additional way for you to shape your own civilization
03:32and leave your mark on humankind.
03:48also intestine as well as the most important one.
03:49So religion is one additional way for you to shape your own civilization
03:49as a qualifier in a MORDI.
03:49And others, you know, there's not enough people who know the world.
03:49But the even more culture and culture, you can understand how the world is like.
03:49And others, you're good at all on earth.
03:50And others, you know, you're good at all.
03:50And others, you're good at all.
03:50And others, you're good at all.
03:50So then I'll tell you that, we'll get you back and say,
Commenti

Consigliato