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00:50Backpacks are cumbersome, reducing your movement speed and even preventing you from dodging
00:55effectively. So unless you have a very small backpack, you don't want to be caught off
01:02guard by creatures. Should you decide to venture in a cave or a bandit hideout, it might be safer
01:09to leave your bag behind until the area is secured, keeping only the essentials with you.
01:17Once you packed up everything you need, Outward offers 4 vast distinct regions. They all contain
01:23hidden secrets, unique creatures and different obstacles. The Chercenese is a mountainous
01:30region close to the sea. The enemies in this area are a little more forgiving, but comes
01:35winter, an adventurer needs to find ways to fight off the cold, especially at night. The
01:43Enmarcar Forest has a temperate climate, but ghosts, beast golems and well-armed bandits
01:48will keep you on your toes. The poisonous water of the Hallon Marsh makes it wise to carry
01:55a healthy supply of antidotes with you as you navigate its islands. The Abrazar Desert's
02:03intense heat during the day and vicious cold during the night makes it inhospitable for all
02:08the most prepared travelers. Since traveling is its own experience, Outward doesn't navigate
02:17those regions for you. There is no magical objective compass. In fact, the map doesn't even tell
02:23you where you are. To find your way, you must look at the landmarks and estimate your position yourself.
02:30And as you travel, you will come across many dungeons. The outdoors are vast and you can avoid
02:36most encounters if you are careful. But once you set foot in a secret lair or a dark cavern,
02:43danger lurks around every corner. Bring your lantern, your sword, and make sure you are well-fed
02:49and well-rested before facing off the worst that the land of Ori has to offer.
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