00:10Grazie a tutti
00:43Grazie a tutti
01:08Grazie a tutti
01:12I've been working in audio for about 15 years
01:14I started working at Bullfrog with Peter
01:17And some of the games you might know are things like Syndicate
01:22Which is the first game I ever worked on
01:23Theme Park, Magic Carpet, Dungeon Keeper
01:28Going through to Lionhead then which was Black and White
01:31Things like The Movies and Fable of course
01:41Most of it was recorded with sketch samples first of all
01:45Which we then converted into scores
01:47And the scores were then given to an orchestrator
01:49And the orchestrator then makes those orchestra friendly
01:52And we went over to Bratislava
01:54And recorded it all with the Slovak National Symphony Orchestra
01:58At the National Radio Hall there, the concert hall
02:07My goal with music has always been
02:10Just to add colour to the game
02:12Music should be there as something which
02:15Is a backdrop to what you're looking at
02:17So that it makes you feel like you're part of that world
02:21When you're in the castle you want to feel like you're in somewhere regal and grand
02:25So that's why we use the orchestra as like a chamber piece
02:43My involvement with the ambient sound effects
02:46With the team we have here
02:47I designed a system whereby we could paint ambient layers onto the actual Fable maps
02:54So that as you're running through a forest for instance
02:57We've painted down a forest theme
02:59And the blending from one ambience to another is quite important
03:02So the technology was laid down first of all
03:07The ambient sound has progressed quite a long way
03:09In Fable 1 we were able to place sounds down on a map
03:12Say here is a river, here is a set of trees, this sort of thing
03:15But it was always sort of constrained by the amount of CPU power and memory
03:18So we went back to the drawing board
03:19And we found ways of expanding the systems available to the sound designer
03:23The tools, the processes
03:24So we can now take things like, I don't know, say there's a tower over in the distance
03:28We can actually factor that in
03:30So if you want a distant hum that controls that
03:32It's easy enough to actually place that in
03:34The sound designer has that level of control
03:35Whereas in Fable 1 we couldn't have done that
03:37Now in terms of the actual sound design
03:40I obviously have the directorial sort of influence
03:45As to what regions should sound like
03:47But on the whole I've given the actual placement of those sounds
03:51And the design of those sounds to Soundlab in the States
03:54Who are Microsoft's own sound department
04:00And I'm a boss guy Whitmore
04:01I'm Christopher Melroth
04:02Hello
04:04Director of audio for MGS
04:06And I am the sound design supervisor on this title
04:12New title, we just made it up
04:13Sound design supervisor
04:17Interrupt by self, true
04:19Interrupt by group, true
04:24That's how we make sound effects
04:25We just kind of
04:26This entire game was done with mouth noises
04:30Guy did all of the swords
04:38Christopher did the bell over me
04:41Rawr, but actually we pitched it down
04:43So it actually sounds cooler
04:45Sounds more like this
04:48There are 9,000
04:499,000 sound effects
04:519,000 unique sound effects
04:53That go into the sound design
04:55For Fable 2
04:56In 90 meg?
04:58Yeah
04:59That's outrageous
05:03We just finished the final mix
05:05It's a Friday
05:06No, it's a Friday
05:07It is now Friday
05:08Yeah, that's right
05:09At 12.05am
05:13We just finished the final mix
05:15We hope that everyone is going to enjoy it
05:23In addition to the music and sound effects
05:25Recording of the dialogue
05:26Is another important factor
05:28That needs to be taken into account
05:30Right behind me
05:31You can see Studio No. 1
05:32Here at Sight Studios in London
05:34Where we're just
05:35Right now at the moment
05:36Recording the theories of character
05:40Hello young man
05:44I couldn't resist it
05:45I'm sorry
05:47An unusual element in the average video game
05:50Your appearance is beginning to change
05:52To reflect your actions
05:54So long as your heart continues to beat
05:56All that I require of you
05:59Is obedience
06:02Well
06:03Hello there
06:06Always a nice surprise to have company
06:09I don't get many visitors
06:12To my little coastal paradise
06:15Especially ones who might well
06:18Redefine a man's concept of paradise
06:22What's that?
06:23Nothing to worry about
06:24Oh yuck
06:27Well, I hear that's lucky
06:28Without finding a four leaf clover
06:30Why did you do that?
06:32I've never seen someone use will before
06:36Oh, good one
06:37Why did you do that?
06:52I've never seen someone use will before
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