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  • 9 ore fa
La terza parte del diario degli sviluppatori di Brink
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00:00PEGI 18
00:34PEGI 18
00:35We're finally blurring the lines between offline gaming and online gaming
00:39Whether you play single-player cooperatively or multiplayer in full battles where everybody is a human player
00:45You get to advance your same in-game character
00:48You're not just generic first-person shooter
00:51Whether you're playing for the security or the resistance, you are someone within the arc and the outcome really matters
00:56to you
00:57For many years, we've been trying to come up with a mission system that's truly dynamic
01:01That challenges you continuously with cool new things that you could do, new gameplay experiences
01:06And I think with Brink, we've finally achieved that
01:10This is not a preset path. You are telling your own story
01:14And your story is different than everybody else's because of the experiences you are having in these battles
01:27It's based around an artificial intelligence squad commander
01:30And the idea behind this is that irrespective of the combat role that you're playing
01:33Your location on the battlefield, what your squad mates are doing even
01:37This squad commander is going to generate a bunch of things that you could be doing that helps the team
01:41progress
01:41So it's all about just bringing it up, seeing what you want to do and going
01:44If you can't be at the front line ensuring that the hostage gets rescued from the enemy terrorists
01:50Just break off, go off to the sidelines, find a command post that hasn't been taken
01:54Because if you take that, it'll give a bonus to your entire team
01:57Moving to secure primary
02:00You earn experience points for all of your successes
02:03And you can spend these experience points on cool weapon unlocks, upgrades, abilities, tools and items
02:09That allow you to specialise even further
02:11Turret! Deploy!
02:16It's a cool time because we're starting to see these walls crumble between the genres
02:21Brink, it's a shooter, there's action elements
02:24And it's a kind of interactive story all at the same time
02:28So maybe it's time we just stop worrying about the labels
02:30We're just going to get on with enjoying it
02:43I am surprised at the bottom line
02:45I'm credickmal on this theme
02:46We were making scenes on paper
02:46I dreamt thingy
02:46I was so sorry, I got this one
02:46It seems that I can't keep playing
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