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  • 17 minuti fa
Un video-documentario che spiega come sono state realizzate le dettagliatissime mappe di HAWX.
Tom Clancy's HAWX l'atteso simulatore-sparatutto aereo di Ubisoft in sviluppo per Xbox 360, PC e PS3.
Trascrizione
00:04Tom Clancy's Hawks
00:07Hi, I'm Travis Getz, Authenticity Coordinator for Hawks
00:13This game is redefining the standards for gameplay and visual fidelity in the genre
00:18Visually it immerses players with incredible effects, aircraft, and terrain
00:23The high level of detail on the ground makes Hawks unique
00:26As it's the only game of its kind with such high-resolution imagery of the Earth
00:30That's possible for our relationship with a powerful partner in the world of satellite imagery, GOI
00:36Hi, I'm Mark Brinder, I'm the Vice President of Communications and Marketing at GOI
00:47We have about 300 million square kilometers of satellite imagery in our archive
00:51Ubisoft can use this technology not only in air combat games
00:55But in any location around the world they want to stage a game
00:59And it provides a realism and a reach that you can't get any other way
01:03So we bring a reality to the gaming industry and to Ubisoft
01:07That makes their games pop, makes them jump out of the screen
01:12Because they're so real, because they're using real satellite imagery
01:17You know our satellite operates in outer space, but we can take stereo imagery with our satellite
01:22So I see one day in the future Ubisoft taking our stereo satellite imagery
01:27Where you're going to bring a whole new sense of realism, a whole new level of technology
01:32That is really the next level in the video gaming business
01:36Our satellite operates in outer space at an altitude we can see any place, virtually any time
01:42And the imagery at high resolution is quite stunning
01:46And the eyeballs eventually will get used to looking at things from above
01:49As our imagery gets more embedded into culture
01:54GOI provides the highest resolution satellite imagery available on the commercial market
01:58To Ubisoft for their games
02:01And they take our imagery, which is half meter ground resolution
02:04Taken from our satellites from 423 miles in space
02:08And they optimize it in an almost perfect way in the video gaming environment
02:13So the layer of the land you see here underneath the air combat is the real land
02:19The trees you see there, the terrain you see there are the real trees taken from our satellite
02:25So Ubisoft has taken the best possible satellite imagery
02:29And made the best possible representation of what's really on the ground
02:34For the most reality in a game
02:36So if you're a pilot or a citizen of Rio
02:39This terrain will look familiar to you
02:42Especially the statue of Christ, which you see up here
02:45And other key features such as stadiums and inlets and lakes
02:49And boat docks and piers
02:52All that is in the imagery because it is really there
02:56That's it for now
02:57Thanks to GOI for being such a great partner
02:59And we'll see the rest of you in the sky when Hawks releases
03:02Don't forget to go to hawksgame.com for more information about the game
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