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Un filmato di approfondimento per il nuovo titolo dedicato a Topolino.
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00:19In Disney Epic Mickey story is critical
00:22because it's the thing that gives importance
00:24to all the player choices and player actions
00:26You're actually being taken through a story
00:29but it's a story of your own telling
00:32Disney's always been about telling a story
00:34getting people interested
00:35getting an emotion going
00:37getting a laugh going
00:38and the game pulls that off
00:40It's not just you interacting with a bunch of pixels
00:42it's you interacting with characters
00:45that even you've forgotten about as Mickey Mouse
00:47So story is what provides that kind of context
00:50It makes what the player does important
00:59The birth of the idea actually came from Disney itself
01:03A lot of people think that I went to Disney
01:05and said give me Mickey Mouse
01:07and that's not the way it happened at all
01:08I sat down with Disney talking about a fantasy game
01:10and a science fiction game I wanted to do
01:12and they were not particularly interested in it
01:15and frankly instead they asked me if I was interested in doing a Mickey Mouse game
01:20and my eyes opened up and my jaw hit the ground
01:23and I said well yeah
01:26and then all these Disney executives
01:28it was so cute
01:28they just said well we have a concept
01:31Is it okay if we pitch it to you?
01:33and I'm sitting there going well yeah sure
01:36and they did
01:37and it was genius
01:39it included some of the foundational elements
01:41that are still part of the game today
01:42the idea of a world for forgotten and rejected characters
01:45bringing Oswald back
01:47all that came from within Disney
01:55The key to game stories
01:57is to recognize the place of story in games
02:00it's not about an author telling a story to a reader
02:04it's not about a director conveying information to a passive audience
02:08that just interprets what they're seeing on the screen
02:12it's about providing situations, problems
02:15that are personally significant to players
02:18that they then get to decide how to interact with
02:23Disney animation was one of the things
02:25that was extremely important to Walt Disney
02:26was that it's the story that ties everything together
02:29that's the journey that the audience, the player goes on
02:33and that's what we tried to tie into
02:35It really runs core and parallel with Warren's philosophy of play style matters
02:40because you're playing as Mickey Mouse
02:43Making sure that we had a believable and impactful story
02:47throughout the game made so much of this game happen
02:55If story is about significance
02:57about making player choices significant and interesting
03:00you have to have something more going on than just beat the bad guy
03:03In this case, I knew I wanted to tell a story about family
03:06When you have Mickey and his older brother Oswald the Lucky Rabbit
03:10as your central characters
03:11that's a brother's story
03:13and so I knew I wanted to play with that
03:15Even though what you're doing is, you know, you're deciding whether to erase your enemies
03:19or befriend your enemies by using paint
03:21the real story is about you reconnecting with your brother
03:26It's about how important are family and friends to you
03:29But that's the key, it's how important is it to you
03:32It's about, hey, how do you feel about this?
03:35You tell me through the play choices that you make
03:38That's what makes a great game story
03:39It's about this dialogue between, well, you know, me in this case
03:43and the team and every person who plays
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