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  • 4 ore fa
Un video dietro le quinte per Epic Mickey 2 in cui gli autori si concentrano sugli aspetti della narrazione.
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00:00Peggy 7
00:30Mickey could grow up in America and not be a fan of the Disney material.
00:33I watched the shows all the time, I saw the cartoons.
00:35I really love the early Disney black and white cartoons.
00:38I'm a huge fan of that.
00:39He totally gets the characters.
00:41He has a deep understanding of the Disney universe.
00:44When I heard that we actually had him on as the contracted writer in the game,
00:48it was just like, yes!
00:51It was very cool.
00:53The first epic Mickey sets up Wasteland.
00:56The attitude of the characters were all there.
00:59Mickey's plucky demeanor, Oswald's questionable look and feels about everything.
01:05We took off of that and then took it to another step beyond that.
01:10Comics, as a writer, I control everything.
01:13Video games are unique in that the player is affecting things
01:18and therefore as a writer you have to take that into account
01:20and give the information that's necessary in ways that give them the freedom to go off and do it the
01:28way they want.
01:31This time around, one of the main goals is the player direction within levels.
01:36And for me as a story, it's also how do you focus the player towards his story goal.
01:43Mickey and Oswald are together most of the game.
01:46What you have to do is create a sense of two characters working together.
01:50You're not writing expository sentences, you're writing dialogue, you're writing conversation.
01:56That forces the characters to actually relate to each other.
02:00You look at these characters and you just sort of know inside your head how they should act.
02:06But I've worked with artists all my career and that's exactly how I do it in comic books or in
02:12animation as well.
02:13You get inspired by the artwork and Disney art is very specific and it's beautiful.
02:19It's beautiful.
02:20It's beautiful.
02:28There are other pieces of art and acrylic as well.
02:34You've used a lot of art, and I couldn't find my hard work.
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