00:00PEGI 7
00:36EMPIC MICKEY
00:37DOES PROVIDE FOR A VARIETY OF AUDIENCES TO JUMP INTO AND FIND THEIR GAME.
00:43IT'S TOTALLY CRAFTED FOR THE PLAYER AND I THINK THERE'S AN ENTIRE GENERATION OF PEOPLE OUT THERE WHO HAVEN'T REALLY
00:50HAD THAT EXPERIENCE YET AND IT'S GOING TO BLOW THEIR MINDS.
00:59THE KEY TO GAME STORIES IS TO RECOGNIZE THE PLACE OF STORY IN GAMES.
01:04IT'S NOT ABOUT AN AUTHOR TELLING A STORY TO A READER.
01:08IT'S NOT ABOUT A DIRECTOR CONVEYING INFORMATION TO A PASSIVE AUDIENCE THAT JUST INTERPRETS WHAT THEY'RE SEEING ON THE SCREEN.
01:15IT'S ABOUT PROVIDING SITUATIONS, PROBLEMS THAT ARE PERSONALLY SIGNIFICANT TO PLAYERS THAT THEY THEN GET TO DECIDE HOW TO INTERACT
01:24WITH.
01:26WITH DISNEY ANIMATION, ONE OF THE THINGS THAT WAS EXTREMELY IMPORTANT TO WALT DISNEY WAS THAT IT'S THE STORY THAT
01:32TIES EVERYTHING TOGETHER.
01:33THAT'S THE JOURNEY THAT THE AUDIENCE, THE PLAYER GOES ON AND THAT'S WHAT WE TRIED TO TIE INTO.
01:38IT REALLY RUNS CORE AND PARALLEL WITH WARREN'S PHILOSOPHY OF PLAYSTYLE MATTERS BECAUSE YOU'RE PLAYING AS MICKEY MOUSE.
01:47THAT'S WHAT MAKES A GREAT GAME STORY.
01:48IT'S ABOUT THIS DIALOGUE BETWEEN, WELL, YOU KNOW, ME IN THIS CASE AND THE TEAM AND EVERY PERSON WHO PLAYED.
02:01GETTING THE OPPORTUNITY TO VISIT, YOU KNOW, THE DISNEY ARCHIVES AND JUST LOOK AT HOW MUCH INFORMATION HAS BEEN STORED
02:09OVER THESE PAST 80 YEARS IS MIND-BLOWING.
02:11THIS IS 80 YEARS OF HISTORY SORT OF TOGETHER IN ONE PIECE FOR THE FIRST TIME THAT PLAYERS CAN INTERACT
02:18WITH.
02:18THERE'S A LOT OF STUFF THERE. THERE'S ENOUGH THERE FOR A HUNDRED GAMES.
02:23THE PROBLEM WASN'T WHAT TO PUT IN. THE PROBLEM WAS WHAT TO PUT OUT.
02:26BECAUSE DISNEY'S HISTORY IS SO RICH AND THERE ARE SO MANY CHARACTERS AND PLACES TO CHOOSE FROM.
02:31THE WEEDING OUT PROCESS WAS A NIGHTMARE.
02:35THE WHOLE STORY AROUND DISNEY EPIC MICKEY IS ABOUT REMEMBERING THESE FORGOTTEN CHARACTERS.
02:41AND NOT ONLY IS MICKEY DOING THAT, BUT THE PLAYER IS DOING THAT AS WELL.
02:44AND SO THEIR ROLE KIND OF BECAME THIS UNIQUE AND INTERESTING PART OF THE STORY IN THE GAME.
02:50BECAUSE AS YOU THE PLAYER GO THROUGH, YOU'RE LEARNING ABOUT CHARACTERS THAT YOU MAY HAVE NEVER SEEN BEFORE IN THE
02:56DISNEY ARCHIVES.
02:57AND NOW YOU'RE REMEMBERING THEM AS WELL AS ALLOWING MICKEY TO REMEMBER THEM.
03:01IN OSWALD'S CASE WE HAD TO REMIND PEOPLE WHAT HIS PERSONALITY WAS LIKE, WHAT HIS ABILITIES WERE,
03:07WHAT MADE HIM ONE OF THE MOST POPULAR STARS IN THE LATE 20'S.
03:11FOR SOME OF THE OTHER GUYS, YOU KNOW, IT WAS REALLY, THEY'RE KIND OF FOILS FOR MICKEY.
03:15THERE ARE WAYS TO REMIND MICKEY THAT EVEN HE'S FORGOTTEN HIS OLD FRIENDS.
03:20YOU'VE GOT A CHARACTER WHO HIMSELF HAS FORGOTTEN CHARACTERS LIKE CLARA BELL COW AND HORAS HORSE COLLAR AND THE
03:25MAD DOCTOR AND GUS THE GREMLIN.
03:28THOSE ARE CHARACTERS THAT IN SOME CASES HE INTERACTED WITH A BUNCH IN HIS EARLY CARTOONS.
03:32AND SO WE GET TO HAVE HIM PLAY THE ROLE OF THE PLAYER.
03:36SO WE CAN SHOW KIND OF THE SADNESS OF THE CHARACTERS WHO HAVE BEEN FORGOTTEN BY MICKEY AND BY THE
03:41PLAYER
03:42AND USE THEM TO EVOKE SOME EMOTIONS IN THE PLAYER THAT I THINK WILL ENRICH THE EXPERIENCE.
03:50DISNEY EPIC MICKEY IS, IN A REALLY STRANGE SENSE, A HISTORY LESSON.
03:55I HOPE NOBODY PERCEIVES IT THAT WAY. I DON'T WANT PEOPLE PUT OFF BY THAT.
03:59BUT AT THE END OF THE DAY PLAYERS ARE GOING TO LEARN SOMETHING ABOUT DISNEY'S CREATIVE PAST.
04:04DISNEY FANS IN PARTICULAR I THINK ARE GOING TO HAVE A GREAT TIME PLAYING THE
04:06WHERE DID THAT COME FROM GAME.
04:09BECAUSE ALMOST EVERYTHING IN THE GAME IS INSPIRED BY SOMETHING REAL.
04:20I WAS IN WHEN THEY SAID YOU WANT TO MAKE A MICKEY MOUSE GAME.
04:24BUT WHEN THEY TOLD ME THEY HAD GOTTEN OSWALD BACK, I LOST IT.
04:29I MEAN, I WAS DONE.
04:30I'M AN OLD ANIMATION PUFF.
04:32I MEAN, I KNEW ABOUT OSWALD BEFORE THEY MENTIONED HIM TO ME, WHICH IS KIND OF RARE.
04:36AND WHEN THEY SAID YOU'RE GONNA HAVE THE OPPORTUNITY TO PRESENT OSWALD ON SCREEN IN A NEW DISNEY STORY
04:44FOR THE FIRST TIME SINCE 1928, I MEAN, WHAT AN HONOR.
04:49WELL, OSWALD THE LUCKY RABBIT WAS WALT DISNEY'S FIRST CARTOON STAR.
04:53AND HE PREDATS MICKEY, OF COURSE.
04:56THOSE CARTOONS THAT WALT NUB MADE WERE LITTLE GEMS OF STORYTELLING.
05:01THEY WEREN'T JUST A STRING OF GAGS.
05:03YOU KNOW, VERY QUICKLY, THE OSWALD CARTOONS BECAME AMONG THE MOST POPULAR SILENT CARTOONS OF THE LATE 20s.
05:11OSWALD WAS A BIG STAR.
05:15THERE ARE ALL SORTS OF STORIES ABOUT HOW MICKEY WAS CREATED.
05:18BUT HE WAS CREATED ONLY BECAUSE THE RIGHTS TO OSWALD HAD BEEN LOST.
05:23THAT'S THE TRAGEDY OF OSWALD.
05:25HE REALLY WAS POISED TO BE THE MOST SUCCESSFUL AND POPULAR CARTOON STAR IN THE WORLD.
05:32BUT, MICKEY CAME ALONG AND THE REST IS HISTORY.
05:40OSWALD CAME BACK INTO THE DISNEY FOLD IN 2006, NOT TO STAR IN DISNEY EPIC MICKEY, BUT RATHER TO SERVE
05:46AS A CATALYST FOR THE GAME.
05:48BECAUSE REALLY HE WAS THE FIRST FORGOTTEN CHARACTER IN DISNEY HISTORY.
05:52WE RAN WITH THAT IDEA, NOT ONLY PLAYING WITH HIS KIND OF SIBLING RIVALRY, THE FORGOTTEN BROTHER, BUT WE ALSO
06:00USED HIM AS A PATH FOR REDEMPTION FOR MICKEY.
06:03IN HIS OWN ARK, FINDING OUT THAT HE HAD FAMILY THAT HE HAD FORGOTTEN OR DIDN'T EVEN KNOW ABOUT, BUT
06:09THEN ALSO TRYING TO FIND HIS WAY THROUGH CRAFTING THIS RELATIONSHIP ONCE AGAIN WITH THIS PERSON THAT HE DIDN'T EVEN
06:15KNOW WAS FAMILY.
06:20I LOVE OSWALD, AND I WANT TO MAKE HIM A HERO TOO.
06:23THAT'S, YOU KNOW, KIND OF GOAL 1.5 FOR THIS PROJECT.
06:26I REMIND PEOPLE HOW INCREDIBLE A CHARACTER OSWALD IS AND SET HIM UP FOR SUCCESS AS A CARTOON STAR, AS
06:33A PLUSH TOY, YOU KNOW, YOU NAME IT.
06:35BUT I WANT OSWALD EVERYONE, BECAUSE HE DESERVES IT.
06:44MICKEY IN STILLNESS IS OBVIOUSLY MICKEY.
06:47I MEAN, ANY COMBINATION OF THREE CIRCLES IS IDENTIFIED AS MICKEY BY ALMOST EVERYONE ON THE PLANET.
06:52BUT MICKEY IN MOTION IS WHAT MAKES MICKEY.
06:56THE WAY MICKEY MOVES IS CRITICAL.
07:02THE ANIMATORS, EARLY IN THE PROJECT, RECREATED MOMENTS FROM REAL MICKEY CARTOONS.
07:08EACH ONE OF US TOOK A SCENE AND REPRODUCED IT IN 3D FROM WHAT WE SAW IN 2D, TRYING TO
07:12FIGURE OUT WHAT WAS THE APPEAL THAT DREW US TO MICKEY IN THE FIRST PLACE.
07:16WE DID EXTENSIVE RESEARCH JUST TO MAKE SURE THAT THE ANIMATORS HAVE THE SPOT-ON FEEL OF NOT ONLY THE
07:23PERSONALITY OF THOSE CHARACTERS, BUT ALSO WHAT THE DISNEY ANIMATORS HAVE BROUGHT TO THOSE CHARACTERS TO BEGIN WITH.
07:27WE ACTUALLY COMPOSITED OUR MICKEY INTO REAL MICKEY CARTOONS, AND PEOPLE COULDN'T TELL.
07:35THAT'S WHEN I KNEW WE HAD NAILED IT.
07:37AND IT WASN'T THAT WE WERE LITERALLY GOING TO IMITATE SPECIFIC ANIMATIONS, BUT ONCE THE ANIMATORS COULD IMITATE THEM, I
07:43KNEW THEY'D EMBODY THE CHARACTER.
07:44AND FOR AN ANIMATOR THAT'S CRITICAL.
07:51WHEN WE GO BACK AND WE TALK ABOUT REMEMBERING THESE CHARACTERS, WE WANTED THEM TO BE REMEMBERED IN THE LIGHT
07:56THAT THEY WERE ORIGINALLY INTRODUCED.
07:58THE ANIMATORS ON THIS TEAM DID A GREAT JOB IN BRINGING THAT TO THE GAME AND TO THE PLAYER.
08:03I LOOK AT THE GAME AND I JUST THINK WE'VE CAPTURED THE ESSENCE OF DISNEY ANIMATION IN A GAME.
08:13WE HAVE ABOUT FIVE DIFFERENT ART STYLES IN THE GAME.
08:16THERE IS THAT INSPIRED BY FEATURE FILMS, CLASSICAL, BEAUTIFUL LOOK.
08:21THERE IS THE SHORT SUBJECT LOOK IN THE 2D PLATFORMING SECTIONS.
08:25BUT WE ALSO HAVE CGI, INTRO AND END GAME, YOU KNOW, COMPUTER RENDERED GRAPHICS.
08:33A LOT OF OUR STORYTELLING MOMENTS ARE TOLD IN A STYLE THAT LOOKS LIKE STORYBOARDS OR CONCEPT ART BROUGHT TO
08:39LIFE.
08:40THERE ARE ALL THESE DIFFERENT STYLES COMING TOGETHER, BUT IN A GAME THAT'S SUPPOSED TO BE A MASHUP OF 80
08:44YEARS OF DISNEY HISTORY,
08:46WHY SHOULDN'T THE ART STYLE BE A MASHUP TOO?
08:48IT TOOK US A LITTLE BIT TO GET OUR HEAD WRAPPED AROUND, YOU KNOW, HOW WE WANTED TO MASH UP
08:52SOME OF THESE INSPIRATIONS.
08:54YOU KNOW, THE HAUNTED MANSION FROM EVERY DIFFERENT PARK, AS WELL AS, YOU KNOW, THE LONESOME GHOST CARTOONS.
08:59HOW DO THOSE FIT TOGETHER?
09:01DIFFERENT ANIMATORS FROM DIFFERENT PERIODS ANIMATED DIFFERENTLY.
09:03SO WE HAD AN INTERESTING CHALLENGE OF HOW TO MERGE ALL THE DIFFERENT STYLES TOGETHER.
09:06YOU KNOW, STYLISTICALLY YOU CAN FIGURE THAT OUT, BUT FROM A GAME DESIGN STANDPOINT,
09:10THE CHARACTERS THAT YOU'RE GOING TO USE AND THE MECHANICS AND THE GAGS FROM THE OLD FILMS AND THE RIDES,
09:15AND HOW DO YOU PUT THESE TOGETHER IN AN INTERESTING WAY THAT'S GOING TO KEEP THE PLAYER PUSHING THROUGH
09:19TO EXPLORE ALL OF THE LITTLE NOX AND CRANNIES TO FIND OUT WHERE THOSE INSPIRATIONS LIE.
09:25I'M HOPING PEOPLE WILL ACCEPT THAT, BECAUSE MOST GAMES GO FOR A CONSISTENT STYLE START TO FINISH,
09:31AND I VERY SPECIFICALLY DIDN'T WANT TO DO THAT.
09:33I WANTED TO BE INSPIRED BY A VARIETY OF DISNEY STYLES,
09:35BECAUSE WE HAD A VARIETY OF DISNEY STYLES TO DRAW FROM.
09:49IF WALT DISNEY WAS GOING TO BRING INTO EXISTENCE A WORLD FOR FORGOTTEN AND REJECTED CHARACTERS,
09:54WHAT FORM WOULD IT TAKE?
09:55IT'S GOING TO BE HIS FONDEST DREAM, WHICH IS TO BUILD THIS PARK WHERE ADULTS AND KIDS CAN EXPERIENCE JOY
10:00TOGETHER
10:01AND WHERE HIS CHARACTERS, HIS CREATIONS, CAN LIVE FOREVER.
10:05SO THIS WAS ESSENTIALLY TAKING THAT SAME ASPECT OF THE CARTOON CHARACTERS WHO ARE FORGOTTEN OR REJECTED
10:11AND APPLYING IT TO DISNEYLAND.
10:14SO RIDES THAT ARE REJECTED, ANIMATRONICS THAT ARE REJECTED, SHOPS THAT ARE REJECTED.
10:19PRETTY MUCH ANYTHING THAT WAS IN DISNEYLAND OR WAS EVEN CONSIDERED FOR DISNEYLAND ENDED UP BECOMING PART OF WASTELAND.
10:27THERE WERE A VARIETY OF THINGS THAT WE DREW DIRECT INSPIRATION FROM.
10:30THE FIRST ONE ACTUALLY WAS A LOCATION CALLED MEAN STREET.
10:34I KNEW THAT I NEEDED AN INSTANTLY RECOGNIZABLE PLACE.
10:37AND SO MAIN STREET USA, THAT ICONIC IMAGE THAT WE ALL HAVE BURNED IN OUR BRAINS FROM EARLY CHILDHOOD,
10:44THAT IMAGE HAD TO BE IN THE GAME AND IT HAD TO BE SLIGHTLY WARPED.
10:48IT REALLY KIND OF FALLS INTO THIS WORLD OF WASTELAND BEING SOMETHING THAT PEOPLE CAN IDENTIFY WITH AND FEEL VERY
10:54FAMILIAR AND COMFORTABLE.
10:55BUT AT THE SAME TIME, IT DOESN'T QUITE MATCH UP TO REALITY.
11:00AND OF COURSE, THAT'S AS INTENDED.
11:14FANS OF DISNEY ARE GOING TO BE EXCITED BECAUSE THEY'RE GOING TO GET TO PLAY A GAME WITHIN A GAME.
11:18IT'S A HUGE GAME FOR ONE, BUT EVERY LEVEL, EVERY OBJECT IN THE GAME WORLD, EVERY CHARACTER HAS A SOURCE
11:26OF DISNEY INSPIRATION BEHIND IT.
11:28WE'VE EMBEDDED SO MANY OF THESE THINGS IN THERE THAT WE'RE EXPECTING DISNEY FANS TO GO IN AND POINT
11:33OUT THE THINGS THAT ARE SIMILAR TO THE PARK AND TO THE ARCHIVED CHARACTERS.
11:38EVEN IF THEY'RE FANS OF MODERN DISNEY, THEY WILL RECOGNIZE, LIKE, OH, THOSE ARE THE HALLMARKS THAT EVERYTHING ELSE HAS
11:44BEEN BUILT ON.
11:45THIS IS WHERE IT CAME FROM.
11:48YOU CAN DO NOTHING BUT EXPLORE IN THIS GAME AND DISCOVER THINGS THAT YOU MIGHT REMEMBER, YOU MIGHT WANT TO
11:54LOOK UP, BUT THEY'RE ALL GROUNDED IN THE HISTORY OF DISNEY, WHICH IS FANTASTIC AND GREAT THING TO BE A
12:00PART OF.
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