- 9 ore fa
Il terzo filmato per la presentazione della nuova piattaforma portatile di Sony.
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00:00Tilt the console back and forth, and let him jump, so you feel synchronized with the character.
00:10In the next scene, there is also a vine.
00:15Now, what you can do is to use the rear side touchpad panel.
00:22I'm sliding my fingers in the back, so please take a look.
00:31My right hand and left hand fingers, they're moved up and down alternately, as if you are climbing a vine
00:46with your both hands.
00:48Then, the character also climbs up the vine.
00:54If I slide my fingers in the opposite direction, the character will climb down.
01:00So, a thing of movements like that, can give you a very intuitive feeling of being inside the game.
01:10Now, I have pushed the characters back and finished climbing.
01:15So, Uncharted on PS3, we had to tilt the left stick and jump when we wanted to jump the cliff.
01:25So, it was a bit difficult as a maneuver.
01:28On NGP, all you have to do is to touch the character on the front touch panel, and it will
01:35move in that direction.
01:38You can draw a line like this.
01:41Then, the character will follow that route forward.
01:46Now, there is an enemy.
01:49Bye-bye.
01:54Now, finished climbing, there is another enemy who hasn't noticed me.
01:59So, I will sneak up and push him over the cliff.
02:08Goodbye again.
02:11Oh, there is another one.
02:13A cross.
02:14So, why don't I use the rifle which I had just picked up using the gyro sensor I aim?
02:22Bang.
02:25So, it's a gyro sensor which is very sensitive.
02:32So, the basic operation uses jaw and lung sticks and buttons.
02:37And, I'm sure you all agree that NGP's new user interface provides intuitive operability and a captivating sensation
02:47that brings you a whole new uncharted, chartered experience.
02:54I get extremely excited when I think about all the new worlds that will emerge out of NGP by the
03:01capable hands of various game creators.
03:03Let us all look forward to innovative titles on the NGP platform.
03:09Yoshida-san, thank you.
03:11Thank you very much.
03:15Now, I would like to take a moment to discuss the new user experience.
03:24NGP has five concepts, as I mentioned earlier.
03:28In order to do this, I would like to call upon Muniki Shimada, who is in charge of development in
03:35our second product division, to join us on stage.
03:42Thank you very much.
03:45Thank you.
03:51Now, the first point I'd like to explain about NGP is its design.
03:58The form factor allows long hours of gaming.
04:04It is called the super oval design.
04:08It is equipped with dual analog sticks, which boast the highest level of operability for any portable game console that
04:17has ever been made.
04:19And not just limited to that, we went on and added mechanism to input various actions of the users.
04:27A set of two cameras, each placed in both front and rear of the system, act as eyes, with which
04:33to cut out a piece of real world.
04:36Location services determine where the user is in real time.
04:39A set of sensors capture the finest movements and directions.
04:43A touchpad screen enables intuitive controls.
04:49The backside touchpad also allows the user to enjoy actions such as touch, grab, trace, push, or pull.
05:00And this completes the world of portable system.
05:04Now, you can feel and touch the world within the game.
05:08Let us show you.
05:09Yoshida San, please.
05:24Thank you.
05:27Now, Little Deviant is a game that is under development.
05:32And I'd like to show you what it is like to touch the gaming world.
05:39For this gaming, the rear touchpad is used, so please watch my fingers.
05:50Now, within the field, there is a strange-looking orange-colored character.
05:57There are multiple of them.
05:59They are called Deviants, naughty, mischievous characters playing pranks around the world.
06:06The player will use the real panel operation to catch the Deviants and teach them a lesson.
06:13First, I'll touch the rear touchpad panel with one finger.
06:17And the field I touched rises to form a hill.
06:20So, Deviants stumble down the hill like this.
06:28NGP's back touchpad panel is a five, or rather, has the same size as the OLED screen, five-inch.
06:42So, the location of the finger is exactly where you are touching in the game screen.
06:57I can also tap on the rear touchpad panel and the characters jump to clear an obstacle.
07:10You can use two of your fingers.
07:21Like this.
07:31You can use larger heels to get multiple Deviants stumbling down.
07:46Now, using the front touchpad panel and the rear touchpad at the same time.
07:55That is, using my thumb and the index finger.
07:58So, with this type of an operation, we can grab the Deviants, release them.
08:09They can go flying like slingshots.
08:15Pull and snap.
08:20So, the rear end screen, back touchpad panel and front side.
08:27You can just do anything with those Deviants.
08:30You can touch them, trace them, pinch them, pick them up.
08:38Do whatever you like.
08:42So, that's what directly touching the world within the game means.
08:47A completely different experience from anything we have known in the past.
08:53Thank you, Yoshida-san.
08:59Now, next is Live Area.
09:04It's a game-oriented communication function.
09:08No matter how enjoyable a game is, it is meaningless unless you have someone to enjoy it together with.
09:17So, NGP as a platform will support such way of gaming.
09:23Now, every game title will be provided with a space called the Live Area where users will have access to
09:31the latest information and new titles about publishers and else.
09:38Such information will be constantly updated and the activity log of all users worldwide will allow interesting communication.
09:49Thank you, Shimada-san.
09:53Thank you.
09:55I am Shimada.
09:56The NGP's user interface is called Live Area UI.
10:02It is a direct fill input interface such as touchpadels.
10:08The page captures images from NGP.
10:12For this demonstration, I should show the finger movements with yellow.
10:19Live Area UI is very functional.
10:22But the most important part of it as an interface for the entertainment is that it has to be fun
10:32to use.
10:35So, this is Live Area UI.
10:39This is the gateway to the gaming.
10:43You can see information about Hot Shots Golf.
10:50I tap the link for PlayStation Store.
10:54The store and all other functions are compatible with the Live Area user interface and its direct fill makes it
11:02user friendly.
11:03Very intuitive.
11:05Let's tap on the golf course item and move to the product specification page.
11:13Coming back to the Live Area from the store.
11:20Live Area is a gateway to games as well.
11:23Let's boot up the game.
11:29Now it's booted.
11:32Suspend the game and let's return to the Live Area again.
11:38As you can see, you can move smoothly back and forth between the game and Live Area.
11:44The avatar popped up.
11:46Live Area also has a communication function.
11:49Let's enter the communication zone.
11:52Here, there are multiple events.
11:54Have your friends playing the same game.
11:58Starting the game.
12:01Clearing or completing a stage.
12:03Purchasing items and so forth.
12:09A development kit will be provided to enter an activity from the game.
12:13Let's enter one of the activities.
12:21There are also comments from friends about the activity.
12:27That means the fun of gaming used to be more about purchasing the game and playing it.
12:33But on NGP, there's a steady flow of new information that will impact your experience.
12:40Right?
12:41Exactly.
12:43Based on this information, the user is able to closely and interactively communicate with friends.
12:50The Live Area is a function that adds depth to the traditional entertainment experience.
12:57In order to make this experience even more accessible, in addition to its Wi-Fi functionality, NGP will be the
13:05first ever portable game system with the ability to connect to mobile networks.
13:10That's right.
13:11It's always been the case that if you wanted to play a portable game with someone else, you had to
13:17be constantly online.
13:19Mobile phones and smartphones are always online.
13:22What we have done here is to try adding value inspired by these devices to our game system.
13:29In other words, we increased NGP's response time and introduced the ability to function in real time.
13:35It's possible to immediately return responses which reflect information from the network with devices that are constantly online.
13:43Thank you so much.
13:44Next in the lineup is the location service which is provided as a basic service of PlayStation Network and is
13:53also supported by the platform.
13:55The application near will let you find out what the other users in your vicinity are playing or which games
14:03are being talked about.
14:05Let me resort once again to clips from the system and Mr. Shimada.
14:11Wouldn't you want to know what titles are being played this very moment in this area around this place?
14:18Or wouldn't you want to know what titles everyone is playing at your office, your school or on the train
14:25during your commute?
14:29Just simply put your near whenever and wherever you wish.
14:36This is a multifunctional application.
14:39So today we will show you some of its functions.
14:43Please direct your attention to the screen.
15:13You can see the routes you have taken from Sange Jai to Sange Jai.
15:16to Shibuya, Aoyama, Robongi, Shinagawa, and Shiba Koen traveling with an NGP.
15:23The near application on your NGP records the footprint of your whereabouts as you travel.
15:31Let's see the application in action.
15:35This is the top page of near.
15:38Let's tap on the reload button to get information from the network.
15:47Various location-based information such as titles and status is synchronized from the PlayStation Network server to the client.
15:55So you can see the numbers from the servers.
15:59Upgraded figures from the servers are displayed.
16:02Let's trace your footprint according to the route you have taken.
16:06As you can see the path you have taken on foot is displayed.
16:10Sange Jai, Shibuya, Aoyama.
16:13Information related to the path and specific locations.
16:17To the right of each location there is a game icon indicating the most popular title played in that area.
16:24Next, let us focus on information when you pass through Shibuya.
16:30The people around you who are in your vicinity are displayed as avatars.
16:36The server provides the location-based user search.
16:40So for example, you can see the users who are in Shibuya on an hour before and after the time
16:45you are there.
16:46Information can be shared regardless of time and location.
16:51Now let's tap on the avatar.
16:54You can see what titles this PlayStation Network user has been playing recently.
17:01Tap on the crown at the lower right-hand side.
17:07You can get the ranking of the popular titles played in this area from the server.
17:14This is Shibuya ranking.
17:16To the right of the page you can see how many users have been playing each title or how many
17:21users have been playing.
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