00:00www.mesmerism.info
00:06www.mesmerism.info
00:07www.mesmerism.info
00:16www.mesmerism.info
00:171962 is a great time period to set this story in
00:20because it's a time when
00:21people's views on the government and the world
00:24around them were changing so drastically
00:25there was just a sharp turn where
00:27people started to develop a distrust of
00:29what they were told
00:33the Cuban Missile Crisis
00:35it was Kennedy and the kind of
00:37loss of innocence that was around his assassination
00:39and around the civil rights movement
00:41so to come in with this story here
00:43which is this secret war that was entirely
00:45covered up, kind of perfect for this
00:47sort of conspiracy story and this struggle
00:49to fight back this alien
00:51invasion before it really takes hold
00:57The story through any game is going to change
01:00throughout the process of making it
01:01from 2010 to 2013 it was
01:03kind of knocked down to the ground and built back up
01:05at a structural level several times
01:07but what has stayed the same is largely the characters
01:09Carter has always been part of the story
01:11he's always been our main character
01:13it's a very personal story
01:15we're telling the story of Carter's emotional
01:18arc throughout this invasion
01:19getting into his head and seeing how he reacts
01:22to the events going on around him
01:24to how they impact him personally
01:26and his past has been
01:27really my favorite person
01:29he's got a lot of troubles when we meet him
01:31and really hit this place where
01:33he's a very relatable person
01:35probably the most character focused game
01:37that I've ever worked on
01:42The way we work here at 2K Marin is really a collaboration
01:44ideas can come from anywhere
01:46and then somebody will run with it
01:48get really invested in it
01:49and other people will pick it up
01:50so if somebody, you know
01:52if a level designer has a really great idea
01:54for a visual story
01:55or something inside of his level
01:58then a narrative designer can pick it up
02:00and run with it and loop in an artist
02:01that'll make some cool art for it
02:03so it's really back and forth
02:05it's always a challenge to balance
02:07player freedom and story
02:08and the big bombastic set pieces we want to do
02:12but we need to keep the action going
02:13we need to keep the big set pieces there
02:15but we need to have them mean something
02:17to this character and the characters around him
02:19so it's a very organic process
02:21there's a little bit of everybody in this game
02:23as there should be in every part of it
02:25kind of come together to make a really unique experience
02:31our 2013 story is really unique to this game
02:35this version and this expression of it that we've made
02:38the Bureau XCOM Declassified is out August 20th in North America
02:42on Xbox 360, PS3 and PC
02:45and out August 23rd everywhere else
02:47you
02:52you
02:55you
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