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00:16There was a big shift going from
00:18the 2010 version of XCOM into the 2013
00:20the Bureau that happened
00:22and that shift affected
00:24game design, story, and art.
00:26As we shifted the game to the 60s
00:28that required a kind of a darker, grittier tone.
00:41Aliens are scary.
00:44It's not like little green men from Mars
00:46walking down Main Street.
00:48It's, oh my god, where do these things come from?
00:50They're coming at us.
00:51It's dark, it's high stakes.
00:55The game went through
00:57kind of a big art direction shift
00:59going from 2010 to 2012
01:01mainly because the game itself was changed.
01:02As we shifted from this
01:04investigative game
01:05into something that was more
01:08direct conflict
01:09we needed something that felt a little more
01:12darker and grimmer.
01:14With that, the art style became
01:15more realistic, more detailed
01:17to match that tone that we were looking for
01:19for a more serious, more tactical game.
01:21One of the things that is a pillar of the franchise
01:24and expressed in the Bureau X-Men classified
01:25is this concept of aliens invading our planet.
01:29A lot of the genre things we touch in are like
01:31The Day the Earth Stood Still or even X-Files
01:33these classic alien movies
01:35all have that aspect of like, they're
01:37intelligent creatures from beyond our planet
01:39but they're kind of monstrous as well.
01:41They're freaky.
01:43For the Bureau, there are many influences.
01:45that looked a lot towards X-Files
01:48it's very classic.
01:49That whole sort of out in the woods
01:51mysterious vibe in a small town America
01:54confronting something very
01:55fantastic and unthinkable.
01:59I mean, Mad Men was also
02:00a big influence for us.
02:02They get carried down to a T.
02:04The sets is absolutely amazingly
02:05detailed work and we can only hope
02:08to get close to that level of authenticity.
02:12As things sort of get more honed in
02:14the concept team would meet regularly
02:15with the artists on the team at their desks
02:17and we would hone ideas further
02:18you know, looking in world and seeing how this felt
02:21and seeing how it played off other ideas
02:22and that kind of stuff, but it's always very organic
02:24and very collaborative across the team.
02:29I think XCOM fans would like to pick up the Bureau
02:31mainly because it's sort of a great kind of
02:33core fantasy in that universe
02:35you're actually going to be the commander
02:37you're going to be the guy actually on the field
02:39you know, fighting and
02:41commanding everybody else.
02:45It's a lot more personal and a lot more
02:46sort of visceral. I think that gives it kind of
02:48a different take that's
02:50a nice compliment to what you've seen in the other game.
02:53The name of the game is the Bureau
02:54XCOM declassified. It comes out
02:56on Xbox 360, PS3, and PC
02:59on August 20th, 2013.
03:07And I think that's really important,
03:08the question of the answer is a little too.
03:08I think it's really beautiful.
03:08It's a little.
03:09I think there's a lot of things that one
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