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505 Games ha pubblicato un nuovo videodiario degli sviluppatori per Payday 2, il nuovo capitolo dello sparatutto ad ambientazione criminale di Overkill Software.
David Goldfarb, il game director responsabile dello sviluppo, descrive in questo video il sistema delle "skills", ovvero delle abilità applicabili ai personaggi all'interno del gioco. C'è dunque un'evoluzione progressiva nell'utilizzo dei vari combattenti, nonostante la natura multiplayer di Payday 2, che consente di specializzarsi in certi "rami" della criminalità e diventare sempre più esperti in alcuni specifici settori.
E' dunque possibile far diventare il proprio personaggio un pianificatore, un enforcer, un "ghost" o un tecnico, arricchendo così l'esperienza di gioco di nuovi approcci alle rapine.
Trascrizione
00:01RATED M FOR MATURE
00:23Well, there are four groupings of skills.
00:26We have the mastermind, the enforcer, the technician,
00:30and the ghost.
00:31There are different archetypes, basically.
00:34So the mastermind is like Robert De Niro and Heat.
00:37He's a crowd control guy.
00:38He's a leadership guy.
00:40He uses a medical bag as his kind of primary gadget.
00:44The technician is the gadget dude, you know,
00:47like the guy who uses a drill, the guy who's really good with trip
00:51mines and sentry guns.
00:53Those are his things that he uses.
00:55Then you have the enforcer, who's kind of the heavy, the muscle
00:58guy, the guy who's good with weapons, who has more health than other
01:01dudes.
01:02And his thing is the ammo bag.
01:04And finally, you have the ghost.
01:07And that's the stealth guy, the sneaky one, the one who has this
01:13ECM jammer who can stop alarms and open doors electronically and all
01:17that stuff.
01:20Every time you level, you earn a skill point.
01:22And you can invest that skill point in any of the skills in the trees.
01:26So when you have enough skill points, you might be able to even buy your way
01:30into a higher tier, which will unlock additional abilities and give you
01:34access to a new range of skills.
01:37Games are about interesting choices.
01:39And I think the skill system gives you interesting choices that affect the way
01:43that you experience the game, and to me that's the reason to have something.
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