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  • 4 ore fa
Rebellion e 505 Games hanno pubblicato un nuovo videodiario dedicato a Sniper Elite 3, nel quale vengono poste varie domande agli sviluppatori impegnati nella lavorazione del gioco.
In questa prima parte della sessione di "domande e risposte" con Rebellion, in particolare, vengono affrontate diverse caratteristiche del gioco, a partire dal ruolo centrale della community di giocatori, che avrà ampio spazio all'interno del titolo in questione. Gli altri temi trattati riguardano la possibilità di scelta nell'azione di gioco, le ambientazioni in cui si svolgono le missioni, l'intelligenza artificiale dei nemici e, connesso a quest'ultima caratteristica, la necessità di cambiare spesso la propria posizione nello scenario per eludere la sorveglianza e le ricerche dei nemici.
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00:00Peggy 18
00:27The community was massively important to the success of Sniper Elite V2
00:31and there was such a dedicated following and positive community who were always raving about Sniper Elite
00:37and every time we released screenshots or a trailer, these guys would get in and they were really excited about
00:43it
00:43and that just buoys the morale of the development team when they see that kind of enthusiasm even before the
00:49games come out
00:50so that is just so important
01:02and Rebellion responded to that by releasing multiplayer maps for up to 12 months after the initial release of Sniper
01:10V2
01:11both for single player missions but also multiplayer maps
01:14and what people perhaps don't realise is that even in those maps we were responding to the feedback
01:19the non-linear gameplay was already something people were desperately craving
01:23and in one of the last maps we released which was called Nerdorf Outpost
01:27we'd already been R&D'ing for Sniper Elite 3 by that time
01:31and that was actually sort of like a test level where we did a non-linear level
01:36so it was much more open and people really enjoyed that map and responded to it very well
01:40and yeah it's just interesting that that was already really had a lot of the DNA of a Sniper Elite
01:473 level
01:48but in the Sniper Elite 2 era
01:51so that was really exciting for us
01:58So as part of addressing the concerns from the community about the linearity
02:03we've been trying to really promote expansive choices within the environment
02:07so as you pull up your binoculars and sort of assess the lay of the land in front of you
02:12we'll have sort of really key visual language which promotes that player choice in the environment
02:17so whether or not you see ahead of you a bunch of like ruins and density in the environment
02:24you might actually decide to stealth down into there and play a bit of cat and mouse with the enemy
02:28take them out with your new suite of stealth kits
02:32alternatively you might actually site a nice ridge line
02:34so you'll move your way up there and sabotage a generator on the way to create a sound mask
02:40and then start raining down on them from above
02:43so there's a lot of different ways that you can approach the environment
02:47and we try to really feed back to that by getting information through your binoculars
02:57I think being set in the North African sort of campaign has really afforded us a lot of opportunities with
03:03the environment
03:04so we take the player from like really sort of dense like kind of creepy looking fort settings
03:11to one of our environments is described as a bit of a sniper's paradise
03:15which is literally the site of a canyon
03:19and we have sniper gameplay sort of taking forth across this canyon
03:24and we've got oases so there's really rich colors and sort of a versatile palette for the player there
03:29you're not just going to be having wall to wall sand
03:32it's quite varied
03:38the massive points of feedback mainly were non-linear levels and AI
03:45and those two things really were very closely tied
03:48you know even with the best AI systems in the world
03:52if you have linear gameplay it's difficult for AI characters to work effectively if they're in a corridor type space
04:00so by opening up the levels much more
04:02and we did actually rewrite the AI systems as well
04:05means that both of those things work just much more coherently
04:08and the gameplay straight from the off is much better
04:12I think one of the things that people really struggled with with the AI in Sniper Elite V2
04:17was that it felt like it would punish you immediately for a single mistake that you might make
04:21so particularly if you're trying to play stealthily
04:24it felt really really tough
04:26that's something we're really striving to move away from this time around
04:30and improve on the way that feels for the player
04:33so they can be empowered to be stealthy
04:36in Sniper Elite V3 we're trying to get realistic human reactions from the enemies
04:42so when they hear a shot from you
04:45assuming they don't see you directly
04:47they don't immediately know where that shot came from
04:49which is true to a scenario in real life
04:52if you continue firing from that position
04:55then the enemy will quickly become very suspicious of that position
05:00they'll try and find out where the noise is coming from
05:03who's shooting from there
05:05and investigate
05:06and at that point, if they see you
05:09then you're in a lot of trouble
05:14once you've been found
05:15you have to relocate
05:17you have to get as far away from the enemy as you can
05:19without being spotted again
05:21once you get to the required distance away
05:24then the urgency of the enemy's search for you will de-escalate
05:30and they'll abandon their search
05:33and at that point, it's more straightforward for you to then re-engage in stealthy behaviour
05:38and continue on your way
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