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  • 16 ore fa
Il quarto videodiario di Dishonored chiude la serie di video e spiega lo sviluppo del gioco.
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00:00PEGI 18
00:30It's just a magical moment when you get to the point where people on the team start finishing the game
00:33from beginning to end
00:34That's when you can get some of your most meaningful feedback, you know, and some of your most meaningful tweaks
00:39to the player experience
00:40To see it in its entirety felt like some sort of a incredible achievement
00:46The freedom that you have, it's amazing
00:50This chance that you have to actually experience being an assassin in first person with all his powers is very
00:56unique
00:56There are ups and downs and moments of mystery and surprise that are the revealing shots and the discovery of
01:02a new area or a new type of gameplay
01:04We try to have verticality in our game, like you can jump everywhere, you can climb everywhere, you can blink
01:11everywhere
01:12Try to blend the settings, the story and the mechanics all together to try to make something really immersive
01:18You have a lot of choices and every choices that you make are making your experience so that every experience
01:27is different for every player
01:28It's a mixture of romantic mysterious atmosphere and a lot of violence and adrenaline mixed together
01:36I hope that the players will feel like a supernatural assassin and that they really get to express the way
01:42they want to play and make all those choices moment to moment
01:47And feel really good about it and be thrilled when they see the consequences and that the world is actually
01:52reacting to what they do
01:56We love this type of game with a stealth element and action and simulation behind all the player powers
02:03And it's only once every blue moon that we get to work on this type of game
02:06The results of so many years of working hard and suddenly you see it coming out and it feels really
02:12good for all of us
02:13You know we're creating worlds and we are creating life in a way
02:17So when you see a game, I think it's pretty special
02:21I love it
02:23People out there can sense and feel quality above a certain level
02:27So no matter what genre you do, no matter what medium you use
02:30If you try for perfection and you have amazing craftsmanship
02:34People out there would know that it's not a marketing gimmick
02:38It's not a sales technique that you're packaging into something
02:41But it's something that's awesome and they have to have it
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