00:00So many pixels, it's insane.
00:03All right, so first things first.
00:05See this guy?
00:06This guy we made specifically for this demo.
00:08But in the real game, you can be whoever you want to be, all right?
00:11Male, female, different skin tones, different body types,
00:16and everything is gender neutral.
00:17So if you want to be a dude in a skirt, wear that skirt, man.
00:20Rock it with pride, you know?
00:21We just want you to be who you want to be.
00:23So, again, when you buy the full game, do what you want.
00:27Our philosophy is keep Sunset City weird.
00:30Yes, keep Sunset City weird.
00:32I like that.
00:32Tying it back to the locals.
00:34All right.
00:36So, yeah, so basically two things we thought about with this game.
00:40A lot of games nowadays are about this.
00:42You get behind cover, and you occasionally pop out and maybe shoot sometimes
00:46and then run towards the next piece of cover.
00:48Sunset Overdrive is not that game.
00:50We said screw that.
00:51We want the player to be constantly in.
00:53We get some game audio, too.
00:54Yeah, we just need some game audio.
00:55We want the player to be constantly in motion.
00:58We want them always moving, and we did this a couple ways.
01:00We basically made the city a playground.
01:02So pretty much anything can be bounced on.
01:04It can be run on, bolted off of, grinded on.
01:09The entire city is that way.
01:10You saw James doing some moves earlier where he was doing that.
01:13And that was really important to us because we want players to feel connected to the world,
01:16and we want the traversal to be skillful.
01:18This isn't a game where you hold up and press A in order to go somewhere.
01:22No, this is a game that will be kind of difficult at first, and you will get better at.
01:26And eventually, it will be super rewarding pretty much from the get-go.
01:30So, yeah.
01:31As you can see here, James using some pretty cool weapons.
01:35At Insomniac, we come from a legacy of Ratchet and Resistance,
01:38and people seem to like our weapons, and we love making them.
01:41And I actually think that Sunset Overdrive has the best arsenal that we have created yet.
01:45So you have a lot of things.
01:46He was using the Captain Ahab there.
01:48where, well, now he's showing the gnomes, so they're just going to care about the gnomes.
01:53Sometimes we have evil gnomes as well.
01:55But our weapons, we wanted to have two things with each of our weapons.
01:58We wanted to have a crazy theme, and we wanted to have a unique functionality in the arsenal
02:02to kind of give it some strategic breadth.
02:05So James here was using Captain Ahab, which actually lures enemies towards the area,
02:10and then you can take them out with another weapon as well.
02:13Right now, James is using the AKFU, and he was just playing the game wrong, okay?
02:19He wasn't doing it correctly.
02:20And I've told him many times, I've done this presentation a lot, and he still doesn't get it,
02:24that you're not supposed to stand on the ground and just fire away.
02:28That is not how you play Sunset Overdrive.
02:29That's how you play other games, but not Sunset Overdrive.
02:32Sunset Overdrive is all about the unique combination of traversal and movement at the same time, okay?
02:37When you play Sunset Overdrive, if I see you standing there and shooting,
02:41not only am I going to be super upset that you're doing that, but you're going to be boring.
02:46And that's a fate worse than death, all right?
02:48As you can see, James died because he did not traverse and move at the same time,
02:52and that's what this game is about.
02:53That's what makes this game fun, all right?
02:57As you can see here, up in this left-hand corner, did I do it?
03:01No, I did it wrong again.
03:02I did this again the other day.
03:03Right-hand corner up here, you can see.
03:05That's a thing called a style meter, all right?
03:08And so, remember I was talking about traversal and movement?
03:11Traversal and movement, same thing.
03:12Traversal and combat.
03:14Well, while you're using that, while you're utilizing that together and getting kill combos,
03:19you're going to build up this style meter up here.
03:21And what the style meter does is it activates your amps.
03:24Now, Sunset Overdrive isn't just about vanity customization.
03:27It's a lot about character customization and the abilities that you get, all right?
03:31So, there's tons and tons of amps in the game, and you can slot five of them on your character
03:36at each time,
03:37and they fit into different areas.
03:38They'll fit into melee, they'll fit into your character, they'll fit into your weapons,
03:42and these alter, these give you new abilities.
03:44So, you can see here, James before was doing his melee attack,
03:47and he built up a style meter enough to where it was activated,
03:50and actually summoned twisters from each melee attack, and they went off and killed people.
03:55But there's other different ones in the game.
03:56You can get epic amps, which actually just summon lightning strikes that come down and take out enemies.
04:01So, really, to play at your full potential, you're going to have to be at your max style level,
04:04and you're going to have to be playing, and you're going to have to be just doing well.
04:09So, it'll be fun.
04:12Yeah, so, you can see here, James, he's been doing all right.
04:15He has a pretty good style level right now.
04:17It's at level two.
04:17He hasn't quite got to level three.
04:19I think he's ready for this guy, possibly.
04:22Can he beat him for the first time here today?
04:23I don't know.
04:24So, this is the Herker, right?
04:26And enemy variety was super important to us, because we want to constantly challenge the player.
04:30So, this is kind of an evolved form.
04:32He's an evolved mutant, and he's a big guy.
04:34He's tough and strong, and I don't think people realize this.
04:37He's also super agile and fast.
04:39Anywhere you can go, he can go better.
04:41It's like that old classic song.
04:43But he can move around as well, come at you, charge, and kill you, apparently, right there.
04:48So, you're really going to have to, but it's okay, because, again, we are very aware that
04:52we're a video game, all right?
04:55A lot of games nowadays try to be dark and serious.
04:58They're trying to hide the fact that we're a video game.
05:00Sunset Overdrive celebrates that fact.
05:02We are a video game.
05:03We are proud.
05:04Hear us roar.
05:05That is sunset.
05:07All right, so, James is doing a pretty good job right now.
05:09He's using the correct weapon, all right?
05:11So, the OD'd are more susceptible to fire damage.
05:13Every enemy in the game isn't like that, because there's a lot.
05:15There's robot types, there's human types as well, but these guys are more susceptible
05:19to fire, so you want to use a weapon that uses fire damage.
05:22You can see kind of this burning effect on him after even a shot, and that means it's
05:26doing the fire damage.
05:28So, he's doing all right.
05:29James did a good job.
05:30He used the recipe for success, because that success is the tea in Teddy.
05:34It's a very simple recipe.
05:36It's a teddy bear, plus sticks of dynamite that made sweet love, and it produced this tea
05:41in Teddy.
05:42Look at him.
05:43He's happy, right?
05:44I think he knows it's coming, but he's checking.
05:47Oh, no, he's struggling there.
05:48It's okay.
05:49He signed the waiver, though, I think.
05:51Right.
05:51Well, there we go.
05:51He did sign the waiver, so he knows.
05:53He's saving the world, all right?
05:55He can accept his death.
05:57That's a beautiful death.
05:59All right.
06:01So, this is Insomniac's first open-world game, and we know with open-world games that...
06:07Hold up, Brandon.
06:08What are we going to do?
06:09There's always money in the banana stand.
06:11Here's our...
06:11You blew up the banana stand!
06:14It was the work of a flamer.
06:15Oh, okay.
06:16Well, there we go.
06:18We could just recite the entire rest of development seasons.
06:24So, it's our first open-world games, but we didn't want to lose the craftsmanship of our
06:27mission types.
06:28So, really, what we wanted to focus on is gameplay variety, because we know that's important
06:31to you guys, and us as well.
06:33So, what we did is every mission has a unique thing you're going to be doing and a unique
06:38theme.
06:39So, everyone's going to feel different from the other one, and it's going to be memorable.
06:42You know?
06:42We want you to tell your friends.
06:43Remember that time I was on a roller coaster, and it was awesome, and they're going to be
06:46like, haven't got to that part of the game yet, so you're spoiling things for me.
06:49I'm upset.
06:50But, anyways.
06:53So, that was important to us.
06:54Gameplay variety, different mission types, all that kind of stuff.
06:57And you can see here, that has all the interactives in the environment, like when James was bouncing
07:00on the rockets and shooting them out and exploding things.
07:03That's something you're only going to see in this mission and in that area.
07:07And here, it all culminates in this roller coaster ride as well.
07:09And that's something that makes it unique, makes it stand out.
07:13This is going to give you high traversal.
07:15You're going to have to dodge things, which James is bad at, apparently.
07:19And it all culminates in trying to get these firework caches down.
07:23So, we did get to show this on the 4th of July, so it was perfect.
07:28But the 5th of July is okay, too.
07:31So, yeah, that's really what the sunset was about.
07:36Traversal, movement, at the same time.
07:38When you guys play it, do not stand still, please.
07:40I really try to get that point across, because it makes me sad.
07:46But, yeah, good job.
07:47James did it.
07:49Clap for James, everybody.
07:51That's good.
07:52That's good.
07:53All right.
07:56Each mission is also going to introduce you to a new kind of boss character as well.
08:01And this is going to even change up gameplay even more, where they're going to challenge you in unique ways.
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