00:04Welcome!
00:06Ok, first thing, congratulations to everyone at InXile
00:10for an extremely successful Kickstarter campaign for Torment.
00:13Great job and good luck.
00:17Second, importantly, I don't want to oversell this,
00:21but you might want to pressurize the room that you're in
00:24because your head could explode from what you're about to see.
00:27We're going to show you our game for the first time.
00:30Not gameplay, but the environment and some characters in it.
00:34And we're very excited and pretty proud of what we've been able to produce.
00:39When we approached these environments,
00:41we wanted to hit three things that were very important to us.
00:44First is quality of the art, which sort of speaks for itself,
00:49but the art that we put into games like Icewind Dale and Icewind Dale 2
00:53especially reflected a certain aesthetic that we wanted to make sure that we hit.
00:57Second, unique. We wanted these levels to look very unique and cool and memorable.
01:02And then third, dynamism.
01:04And dynamism is something that actually was usually lacking in the Infinity Engine games
01:08because they were 2D and very sort of sprite and tile based.
01:12We believe we hit all of those goals.
01:15When I'm talking about dynamism, specifically in this demo,
01:18the things I'm talking about are movement within the scene.
01:21So things like trees moving and grass moving,
01:24which is subtle but makes the area feel a little more alive.
01:27Also things like dynamic water, which also includes the ability to raise and lower water,
01:32which we'll be showing you in the demo.
01:33And third, dynamic lighting.
01:35This dynamic lighting includes a day-night cycle,
01:38but it also means actual dynamic lighting of the scene in real time.
01:43Which is pretty cool.
01:45So here you go. Take a look.
01:48機械 c ck
02:16Ilo
02:16es
02:16ál
02:16Unger
02:43Grazie a tutti.
03:00Grazie a tutti.
03:25Grazie a tutti.
03:27Grazie a tutti.
03:30Grazie a tutti.
03:33Grazie a tutti.
04:07Grazie a tutti.
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