00:00PEGI 18
00:30improve
00:31only the things that we thought that needed improvement. In Blacklist you will have two different spy versus Merc
00:38To give the fans the hardcore fans what they are expecting, we develop explicitly
00:43game mode that is what it used to be in Pandora and Chaos Theory. You're playing against
00:48thinking, problem-solving, intelligent people and you have to fake them out using the tools at your disposal and
00:55remain undetected until it's time for you to stray. It's only two versus two and it's
00:59very focused on the light and shadow, so you will have specific tools for this game mode in this game
01:06mode only.
01:06It brings a lot of strategy on the table
01:09and and also it gives the opportunity to outsmart your opponent. As a spy the environment and gravity
01:16is your friend if you're above your enemy you are powerful you want to lure the enemy into going to
01:22positions where you know
01:23you have an advantage and you have tools to like literally disappear walk away and go to
01:29someplace where your enemy doesn't expect you to be. As the mercenary, it's all about aggressive force, but you can
01:35also set traps
01:36you can
01:38anticipate where your enemy is likely to go and set traps and then sit back and wait for him to
01:43walk into your situation that you created
01:46to take out your enemy
01:48It's very tense to play for both sides that tension that's built from the darkness the stealth element that's not
01:57something that we see a lot in multiplayer games
01:59We wanted to not only let them see the spies versus mercs that they remember that they're nostalgic about but
02:05also people who are new to it
02:06But we wanted to give them their experience something that was customizable something that was exciting
02:12definitely head-to-head and a lot of that light and dark
02:15We are keeping the core values we're keeping the basic gameplay the main ideas that make it so unique and
02:20that made so fresh and
02:23bringing also it a little bit up-to-date
02:26Spy vs. Smirks now
02:28The blacklist version I would say is four against four we give you a bunch of other tools in forms
02:33of gadget and passive armor part and
02:36active ability like a super ability that you can use
02:39You have some kind of specialization inside the the gameplay so it's not like everyone is in the team is
02:46doing the same thing
02:46We can get people who are kind of more support those who can actually
02:51Go faster into the front line and attack the other team
02:54You start off as playing the spy you're sort of a
02:59Stealthy meticulous very agile
03:02Active character who uses the environment to their advantage
03:05So basically you play one round as a spy and one of the run as a merc
03:09A bit like American football play offense and the defense then when you switch and come back as a mercenary
03:15you're a
03:16Shooter you funnel death down the barrel of a gun and you fear dark corners and high places in the
03:23environment
03:26What I really wanted to deliver is an intelligent experience and it's not
03:32What you usually find on the market the multiplayer is something new
03:35I would like blacklist adversarial to be remembered as a game that you know where you need to use your
03:41brain before you pull the trigger
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