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  • 7 ore fa
Gameplay commentato nel "Mulino Abbandonato" per Tom Clancy's Splinter Cell: Blacklist.
Trascrizione
00:00PEGI 18
00:30We can tell by the goggle glitch that there's a tech enemy nearby.
00:34This enemy jams our visual signal, rendering our goggles useless for the time being.
00:50There are a number of enemies below, so let's look for another way down.
00:56The tech enemy is dangerous. If we get detected, he's also able to deploy recon drones,
01:01which can hunt us down and deliver an expale out.
01:09Now that Sam is in the shadows, we can take out the tri-rotor safely
01:13and do some reconnaissance to figure out where that tech enemy is located.
01:22The tri-rotor is equipped with sonar vision and can access areas
01:26that are too dangerous or difficult for the player to navigate.
01:38The tri-rotor can also mark enemies that are out of line of sight,
01:42perform non-lethal takedowns, attract enemies, or detonate itself if things get messy.
01:52We have to be careful though.
01:53A tri-rotor makes noise of its own and is visible to enemies,
01:57so if we get caught, all hell will break loose.
02:00We spotted our tech enemy hard at work on his laptop.
02:12Now we're going to use the sticky shocker to take him out.
02:16Of course, that's going to leave a telltale body lying around
02:18for the enemies to discover and get alarmed with,
02:21so we need to move quickly.
02:26One way for us to manipulate the AI is just to attract them outright
02:29with a whistle or a whisper.
02:37Another method that keeps our ghost score intact
02:40is to use sleeping gas and other non-lethal gadgets.
02:45Because this enemy is standing in the light,
02:47this is one way for us to slip past undetected.
02:56The game detects individual actions that fit within the ghost playstyle,
03:00or panther playstyle, or assault playstyle,
03:02and awards points accordingly.
03:04As always, Splinter Cell is a game about light and shadow,
03:07and using it both to hide and as a weapon against the enemy.
03:11Sam can create shadows when he needs to.
03:14As you can see, Sam's iconic night vision goggles are back.
03:19Our AI is dynamic, which means when they discover that things are disturbed
03:22or not where they're supposed to be, they'll come and investigate.
03:25Sometimes the player can use that for their own benefit.
03:37Now that the tech enemy is out of the picture,
03:39we can use our sonar goggles to better see our surroundings.
03:42Well, I know the other person will not get ready.
03:47They can handle any voicemailslike vehicles.
03:51How do I need the support?
03:52I will get involved, and I can support this if I can.
03:59I know the Bush sutz left hand so he can do this if I can show,
04:02Yesterday's the해ns that everyone is out of the smoke,
04:02If I can check, that's his runties,
04:06That's the fair animal.
04:09And I'll give you some tickets.
04:13Grazie a tutti i nostri spettatori.
04:43Grazie a tutti i nostri spettatori.
05:17Grazie a tutti i nostri spettatori.
05:20Grazie a tutti.
05:21The Panther player will line up multiple enemies for a Killing in Motion finish.
05:39And as with the ghost, it's still possible to attract and manipulate the AI, it's just
05:44the end result is a lot deadlier.
06:09For the Panther, Mark and Execute is not only an opportunity for Killing in Motion.
06:13The opportunity to move into a close quarters kill is all part of a chain series of takedowns.
06:31Now let's go through the same area a third time.
06:34This time to see how the assault player will handle it.
06:45This player is all about taking kinetic action.
06:48They don't mind being loud, they don't mind being detected, because they know there won't
06:52be any witnesses left behind to say anything about it.
06:56We're going to be more aggressive with these guys here and see what happens.
07:06With the assault player moving in stealthy into close quarters, it's just an opportunity
07:11to grab an enemy in human shield and use them to soak up some bloods entering combat.
07:24Last known position can be used to mislead our enemies.
07:29Because we were detected, the enemies are now on alert, and the tech enemy has launched his
07:34drone attacks.
07:52The gameplay in Splinter Cell is dynamic, meaning the AI gets a vote as to what happens next.
08:08Let's keep advancing and take that tech AI out with some hand-to-hand.
08:17That was just a snapshot of what you can expect.
08:20Stay tuned for more Splinter Cell news in the weeks to come.
08:25Splinter Cell is
08:28Grazie.
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