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  • 22 ore fa
Dopo le polemiche nate intorno all'iniziativa Free the Games Fund, che non è andata come si sperava, l'azienda Ouya sembrava aver compromesso il rapporto con molti sviluppatori indipendenti. Be', non è così, almeno questo è ciò che vuole dimostrare questo video in cui viene dichiarato amore imperituro ai ragazzi che stanno lavorando a dei giochi per la console Android.
Si parla di 25.000 sviluppatori registrati, anche se non tutti sono al lavoro sulla console. In realtà non è possibile distinguere chi ci sta effettivamente lavorando da chi si è solo registrato.
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00:26The stuff that you see in indie games today will be the stuff that makes up AAA titles five years
00:34from now.
00:38The original Zelda
00:39I hate that.
00:40Absolute Skullman
00:43Castlevania, Mario Bros.
00:45Mario Brother, in fact.
00:51No, you can't put up time travelling lumberjack in the game. This is a rally simulator and that makes no
00:56sense.
00:57And so I got fed up with people telling me no and that's why I started making indie games.
01:02Like probably no publisher or nerd would ever start a project where main characters look like sperm cells.
01:10We can build very much what it is that we wanted to do.
01:14Yeah, the titles I fancy.
01:20Indie games, because they're so loosely constrained, because they don't necessarily have a bottom line to some market or investors
01:27that they need to please, that they can really push the bounds.
01:30I want to see like someone express themselves through the medium of making computer games.
01:39This is a completely different experience than playing through any other platform once you get that controller in your hand.
01:45We're not forced to make bite-sized games anymore. It's pretty exciting just to think of all the new possibilities.
01:58On the TV, on the couch, with your friends.
02:00The impact you can have from seeing a game on the big screen, with big boomings of round sounds, like
02:07that's something you can't get on like mobile platforms.
02:12Multiple people in the room, um, sharing the same experience.
02:17Sitting with friends side by side on a cr- on a cr- on a cr- on a
02:23couch.
02:23On a couch!
02:23Playing a console with your friends is much more engaging.
02:29When we backed Ouya, we knew this was going to be a chance for us to get in on a
02:33console on the ground before running.
02:35And I put pretty much anything that comes into my brain into my games.
02:41The great thing about Ouya is we're able to pretty much do whatever we want with no restrictions.
02:49If you've not played a bit of Fist of Awesome Night, you probably should.
02:52But there's a kind of, there's a background element which stands out as being a bit out there.
02:58Um, and so when people found it and started like laughing and calling their friends over and stuff like that,
03:02that was, that was a beautiful moment and it made me like realize I was actually really getting on the
03:06right track with this game.
03:07There's never been an easier time to be a developer than right now.
03:11You can take what's in the back of your head, put that on the television, and we want to help
03:15you get there.
03:16So when the live station, now it's so beautiful.
03:20Grazie a tutti.
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