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I nuovi ospiti del PlayStation blog, per la serie "Due Chiacchiere con i Creatori", sono in questo caso gli Zombie Studios, che presentano il loro Blacklight: Retribution.
Il gioco, in sviluppo su PC e PlayStation 4, è uno sparatutto in soggettiva ad ambientazione fantascientifica. In questo videodiario vengono illustrate alcune sezioni di gameplay con il commento degli sviluppatori.
Ricordiamo ancora il giorno in cui il development kit di PlayStation 4 arrivò nei nostri studi e l'eccitazione che ha portato in ufficio", affermano gli Zombies Studios, "Prendere parte al lancio di una piattaforma di questa caratura è un grande onore e siamo felicissimi di essere della partita. Il nostro obiettivo, con Blacklight: Retribution, è quello di creare il miglior sparatutto free-to-play e PlayStation 4 ci permette di poterlo realizzare".
Trascrizione
00:00Peggy 18
00:15Blacklight Retribution is a free-to-play, first-person shooter.
00:19It takes place in a universe that's sort of dystopian, dilapidated, maybe 20, 30 years out in the future.
00:25We wanted to try to make a world that would be believable, even though it did have mech suits and
00:33railguns and, you know, giant weapons to kill your friends with.
00:38We wanted to make a fast-paced, very highly customizable first-person shooter.
00:43One of its biggest sort of iconic things is this customization. You can customize your entire gun. You can change
00:51out your stock, your magazine, your barrel, muzzle, scope.
00:54So, tons and tons of weapon permutations and everything that caters to that type of player that wants to min
00:59-max things and sort of like, you know, create that alchemy of his weapons.
01:04We wanted to allow you to make and tune that gun towards yourself.
01:10And as we moved into Blacklight Retribution, we allowed you to define your entire character.
01:16So, not only just how you look, but also how you play.
01:19What we wanted to do when we first started talking about Retribution was allow a medic class not just to
01:26have an assault rifle.
01:27If you are a medic, you can have a heavy machine gun or you could be a sniper, you can
01:31be an X or Y or Z.
01:32We want the player to define their play experience and their play style, not us.
01:37In the digital free-to-play world, there's a lot of interaction with the community.
01:41You know, we're constantly updating it and we're constantly patching it.
01:44You put out a mainstream title and it comes out, there's a DLC for X years and then the second
01:50one that comes out, nobody usually keeps on playing.
01:53With the free-to-play, it's the same game and it just evolves.
01:56It's all about the players, it's all about the fans getting in, exploring or finding it for the first time
02:02and playing.
02:02We want to allow people to explore or find it.
02:06And so, new players can come in or they can try it a year before and as they come back
02:12in, they play it again.
02:13It's completely different, it's constantly changing.
02:16And it's really up to us and it's really up to the developer to want to change and to want
02:20to kind of have that ebb and flow of development.
02:24With Sony actively recruiting us and listening to our feedback, then there's an actual opportunity there to get in and
02:31help establish the protocols
02:34and the way things are going to be done for the platform that will make it even more successful in
02:39the future from our perspective.
02:41So, whether that be the patching process or the way the distribution process is handled.
02:45So, forging those protocols, like how do you do the free-to-play component, where does that put you in
02:52the store, et cetera, et cetera.
02:53So, the systems that they're building and the software that's going to exist on the platform is going to be
02:58accommodating of ideally everybody.
03:00Last console, a game like Blacklight Retribution would have never been an indie game on this type of platform.
03:09It would have had to be something more artistic and artsy and not have guns and grenades and a dubstep
03:18mini track.
03:19You know, that's the thing, that's why it's so cool that anyone can come to this group now and say,
03:25I've got an amazing idea, but I can do it. That's the thing. We want to make our games become
03:32so much better.
03:33And Sony's really allowing us, as independent developers, to really make that system, that game that's going to be really
03:42amazing.
03:43And it's going to allow the gamers to experience the thing that the devs wanted to make versus what they
03:49had to make.
03:50It's going to be like that game that does it.
03:54But, that's great.
03:55You should have learned to learn and learn and learn.
03:56That game that's going to be the first is take this game.
03:59Here we go.
03:59It's our ability to learn and learn.
03:59Let's see.
03:59You want to learn and know.
03:59You can learn.
03:59What are you going to learn?
04:00Grazie a tutti
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