00:00Peggy 18
00:15Blacklight Retribution is a free-to-play, first-person shooter.
00:19It takes place in a universe that's sort of dystopian, dilapidated, maybe 20, 30 years out in the future.
00:25We wanted to try to make a world that would be believable, even though it did have mech suits and
00:33railguns and, you know, giant weapons to kill your friends with.
00:38We wanted to make a fast-paced, very highly customizable first-person shooter.
00:43One of its biggest sort of iconic things is this customization. You can customize your entire gun. You can change
00:51out your stock, your magazine, your barrel, muzzle, scope.
00:54So, tons and tons of weapon permutations and everything that caters to that type of player that wants to min
00:59-max things and sort of like, you know, create that alchemy of his weapons.
01:04We wanted to allow you to make and tune that gun towards yourself.
01:10And as we moved into Blacklight Retribution, we allowed you to define your entire character.
01:16So, not only just how you look, but also how you play.
01:19What we wanted to do when we first started talking about Retribution was allow a medic class not just to
01:26have an assault rifle.
01:27If you are a medic, you can have a heavy machine gun or you could be a sniper, you can
01:31be an X or Y or Z.
01:32We want the player to define their play experience and their play style, not us.
01:37In the digital free-to-play world, there's a lot of interaction with the community.
01:41You know, we're constantly updating it and we're constantly patching it.
01:44You put out a mainstream title and it comes out, there's a DLC for X years and then the second
01:50one that comes out, nobody usually keeps on playing.
01:53With the free-to-play, it's the same game and it just evolves.
01:56It's all about the players, it's all about the fans getting in, exploring or finding it for the first time
02:02and playing.
02:02We want to allow people to explore or find it.
02:06And so, new players can come in or they can try it a year before and as they come back
02:12in, they play it again.
02:13It's completely different, it's constantly changing.
02:16And it's really up to us and it's really up to the developer to want to change and to want
02:20to kind of have that ebb and flow of development.
02:24With Sony actively recruiting us and listening to our feedback, then there's an actual opportunity there to get in and
02:31help establish the protocols
02:34and the way things are going to be done for the platform that will make it even more successful in
02:39the future from our perspective.
02:41So, whether that be the patching process or the way the distribution process is handled.
02:45So, forging those protocols, like how do you do the free-to-play component, where does that put you in
02:52the store, et cetera, et cetera.
02:53So, the systems that they're building and the software that's going to exist on the platform is going to be
02:58accommodating of ideally everybody.
03:00Last console, a game like Blacklight Retribution would have never been an indie game on this type of platform.
03:09It would have had to be something more artistic and artsy and not have guns and grenades and a dubstep
03:18mini track.
03:19You know, that's the thing, that's why it's so cool that anyone can come to this group now and say,
03:25I've got an amazing idea, but I can do it. That's the thing. We want to make our games become
03:32so much better.
03:33And Sony's really allowing us, as independent developers, to really make that system, that game that's going to be really
03:42amazing.
03:43And it's going to allow the gamers to experience the thing that the devs wanted to make versus what they
03:49had to make.
03:50It's going to be like that game that does it.
03:54But, that's great.
03:55You should have learned to learn and learn and learn.
03:56That game that's going to be the first is take this game.
03:59Here we go.
03:59It's our ability to learn and learn.
03:59Let's see.
03:59You want to learn and know.
03:59You can learn.
03:59What are you going to learn?
04:00Grazie a tutti
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