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  • 3 ore fa
Brian Hayes, creative director di EA Sports UFC, ci illustra in questo interessante videodiario il lavoro dietro l'accurata riproduzione degli atleti della celebre federazione di shoot fightning. Dalla scansione dei volti a quella dei movimenti, il nuovo titolo prodotto da EA Sports promette una grande fedeltà agli eventi reali della UFC.
Trascrizione
00:00www.easport.com
00:30These high-resolution images allowed us to create highly detailed models of each athlete's face and body, at a level
00:37it just wasn't possible before.
00:39Combined with the incredible power of next-generation consoles, we're able to use high-resolution textures and dynamic lighting technology
00:46to achieve a level of realism unattainable on previous generations.
00:50This is literally as real as it gets.
00:52To make you feel the fight, the scanning process captured far more than just physical features.
00:57New facial animation technology means we can give each athlete a sense of awareness, intelligence, and emotion inside and outside
01:04the octagon, utilizing unique expressions captured from the UFC fighters themselves.
01:09From warm-ups to signature stances, we've captured hundreds of distinctive animations to bring the UFC's biggest stars to life,
01:16making every time you step in the octagon to face them feel authentic.
01:19In the world of EA Sports UFC, Anthony Pettis has his swagger, GSP respects the opposition, Vandale Silva can intimidate
01:27with a look, and Jon Jones really gets to be Jon Jones.
01:31Feel the fight for yourself when EA Sports UFC drops this spring.
01:35Stay tuned for more Dev Diaries featuring dynamic striking, submission battles, living world, and much more.
01:41Thank you.
01:42We'll be right back.
01:43Thank you.
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