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00:12We're obviously just hitting the tip
00:13of the iceberg with the PS4.
00:15The fact that we have a beautiful game like
00:17Killzone Shadowfall out at launch
00:19is just a testament to how great this
00:21machine is going to be in year 2, 3,
00:244, and 5. It's going to be a great run.
00:27We probably went through a dozen iterations
00:29where every time Toshi would come to Worldwide Studios
00:32bring several iterations
00:34of the controller and people
00:36would pick it apart until we
00:37found something that everyone was universally
00:39happy with and that has absolutely
00:42shown through with all the developers,
00:44all the consumers. We're really happy
00:46with that.
00:48Remote play is an outstanding
00:50feature for both the PlayStation Vita
00:52and for the PS4.
00:53People will be blown away by this
00:55when they have it in their house
00:56and they're sitting in their house,
00:58mom's watching TV or your brother's watching TV
01:01and you want to be in the same room
01:03or in another room and experiencing
01:04the power of PS4 on a different screen.
01:07Pull out your Vita and you will be amazed
01:09with the fidelity of the graphics
01:11for the streaming there and you will be amazed
01:13on how great it feels.
01:16It feels really good.
01:17It's more responsive than you might think.
01:23You're going to see so much innovation.
01:25It's something that we're totally embracing
01:27both with first-party games
01:28and reaching out to the whole indie community
01:30for self-publishing and things along those lines.
01:33We work out four or five years in advance, right?
01:35So I wish I could tell you everything that's in the works.
01:37You're going to see some innovative games
01:39that none of us could have ever dreamed up.
01:40We work out four or five years in advance.
01:50.
01:50.
01:51Grazie a tutti.
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