- 13 ore fa
Un nuovo videodiario incentrato su vari aspetti dello sviluppo di Unreal Tournament.
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00:00Hi, everyone. We're live at Epic Headquarters. I'm Stacy Conley.
00:03Steve Polch.
00:04Sydney Lofbegan.
00:06Pete Napoli.
00:07And we are here today to talk about a lot of things.
00:10The Trello Roadmap is going to be one thing we're going to talk about.
00:13But first of all, we really want to give a thanks to the competitive community who have been playing.
00:19We want to thank Fatality and Chumbo for streaming Unreal Tournament live
00:24and getting lots of views and making a lot of good comments
00:28and giving us a lot of good feedback.
00:30We'd like to see those continue.
00:33I've been feeling very nostalgic this week.
00:35Sitting in IRC with Global Gamers.
00:38Thank you for setting up that IRC.
00:42And just talking with the competitive community
00:44and a lot of the developers who are working on the game.
00:47It's been a lot of fun.
00:49And so if you want to see these guys playing, especially Chumbo and Fatality,
00:55you can go to their Twitch channels.
00:57Chumbo is Chumbo underscore on Twitch.
01:00And Fatality is Fatality with a one.
01:02I'm sure everybody knows that one.
01:04And give a look and see what you think.
01:07And we also wanted to mention that we're going to be bringing in somebody from ESL
01:12when we bring people from the community in.
01:16And Michael Michal, I'm not sure how to pronounce his name properly
01:20because he didn't email me back,
01:21but he will be out here also talking to us about eSports.
01:25We also wanted to mention to Fatality a little apology for playing your first game out there.
01:34And that's the one, of course, that everybody is showing.
01:37He's, after two or three games, he's just gotten incredibly awesome at the game.
01:40And he's kind of wrecking everybody.
01:42So take a look if you get a chance.
01:44We also wanted to talk about the UT roadmap and Trello.
01:49So yesterday we posted on Trello.com an Unreal Tournament roadmap.
01:55You can go to the forums or the wiki to see a link to that.
01:58And right now it's just the programming task, Trello.
02:03And it basically outlines the stuff that we're planning on working on over the next few months
02:07and also areas where we'd love to have community help,
02:10areas that will either are really looking at the community to take the lead
02:15and do it entirely themselves or we want the community to work with us in these different sections.
02:19Because that's one of the big things people were saying is,
02:21what do we do next and where do we go?
02:23This will be, I think, a huge help for people.
02:25Could you bring up a screenshot of that?
02:26Sure.
02:28So we'll be doing the same thing for content as well,
02:30but we're still working on that side of it.
02:33Oh, that's good.
02:36There it goes.
02:38But anyway, we've got some forum threads started.
02:41If you guys want to give feedback on the Trello,
02:45what you think is missing, how you think we can improve it,
02:47and also the forums are the place to go start talking about
02:50how you want to contribute and what you're working on.
02:53and we'll definitely be looking for your comments and feedback there.
02:57And Pete has been working on some tutorials on...
03:01Mutator stuff, and I'm going to sometime this week get a game mode tutorial up.
03:09A fellow's name is Wormbo.
03:11Yep.
03:12Working with Wormbo.
03:13We know Wormbo.
03:14trying to get a nice framework for custom game modes
03:18so that they can just supply a DLL in the content directory
03:22and nicely have...
03:24Is he officially working on Jailbreak?
03:27Or just the rumor?
03:28I hope he might see some Jailbreak.
03:28Now that we've mentioned it, maybe that will give him a little...
03:31Yeah, hopefully.
03:32He should be.
03:33Yeah, Jailbreak would be really nice.
03:35So we're going to help facilitate that.
03:37That's definitely a favorite mod that everybody's looking forward to.
03:40That's one of the things that they've been talking on IRC.
03:43Everybody's like, hey, Wormbo, have you started working on Jailbreak yet?
03:46So...
03:49We also are going to put art up there in the future, too.
03:52And music, maybe.
03:54Well, content.
03:56We're still figuring out exactly how we organize our content Trellos.
04:00But we'll have...
04:00Whether it's one or several for levels and music and other kinds of content,
04:07we definitely want to get up there.
04:08We see there's already a lot of cool stuff that content guys are working on
04:14and showing off in the forums.
04:15And so we want to organize that a little better.
04:17We're really getting to the point now where we're ready to start, you know,
04:23generating content and ready to take it into the game more.
04:26So we're looking forward to that.
04:28Same thing with, you know, on the programming side.
04:31We're both really ready for a more organized approach
04:34for the community to contribute code.
04:37I think the game is also at a point now
04:38and we've got the, you know, mutator interfaces
04:41and the system set up for creating your own game types
04:43that it's really a good time to start working on your own mods
04:46if that's how you'd like to participate in contributing to Unreal Tournament.
04:50So we'd love to see some of that start to happen as well.
04:53And certainly if there's things that, in the core game,
04:56that are missing or that you need as additional features,
04:58and, you know, jump on the forums and talk to us about what your needs are.
05:02We're looking to make that as easy as possible for you to do.
05:04And if you have any questions about Trello, you can post.
05:07Steve's the expert right now.
05:09This is all actually brand new to us and we don't know much.
05:12If any of you are experts, you can help us along too.
05:16So I think this will be a good way that we can start to think about
05:19what needs to be done in the game.
05:20and we'll get Sidney on there too who will give pointers for level design
05:24and Sidney is going to show us his new level.
05:27And we played this yesterday afternoon.
05:29We had a blast.
05:31When it opened up, hopefully somebody in the community out there
05:34will tell me which map it reminds me of.
05:36But it really reminded me of a map that we used to play in UT 2004.
05:40But this is actually a new map and let's take a look.
05:46And this is a DM map, right?
05:48That's correct, yes.
05:50All right, are we on?
05:52You still didn't get him a pro mouse, Stacey.
05:55He's got the system ship mouse.
05:58Aw, we are mean.
06:00We should actually get a good mouse.
06:01Yes, we should get a good mouse.
06:03That would be nice, actually.
06:03It just makes us look like, yeah.
06:05Sorry, Sid, I feel terrible.
06:08It's all right.
06:09Plus, it's just not very good.
06:10Look at those epic noobs.
06:12I get to make all of them in stream chat.
06:16After doing the castle, I kind of wanted to go opposite of that
06:18and do something, you know, techy, kind of feeding a little bit into the concept work that Perna had done
06:25and just do something more bright, colorful, very well-lit overall.
06:33It really all kind of started just with one room idea that I had sketched out, which was this one
06:40over here, and it all was kind of based on this odd trapezoid shape, which is something that I usually
06:45probably wouldn't go for, but it kind of allowed the map to grow in sort of a different, more interesting
06:50way, shape-wise, and just something a little bit different.
06:55It's also a little bit more open, has a lot of rooms for various trick jumps in there.
07:00You can see you can get from one end to the other pretty quickly if you know how to get
07:04around.
07:05This is a great area right in here.
07:08Yeah, we've seen a lot of traffic in the first playtest that we did just here.
07:12So have you made any changes since yesterday's playtest?
07:16So I started tweaking some of the item placement already because what we ended up seeing really was that everybody
07:21started sort of funneling towards this big open area here, so trying to, you know, part of that is people
07:26learning the map, but, you know, again, if it's happening too much, then that's probably a valid concern, right?
07:30So I started tweaking item layouts and just weapon layouts, player stars, just kind of funnel people into more directions
07:38of the map, opening some other spaces up.
07:41Made some changes to this area here to, you know, make it a little bit wider.
07:44The shock rifle used to be here, it's actually now down there in the center to kind of give it
07:48more of a draw at the tip of this trapezoid shape, really, yes, it's running through the map.
07:55There's a more valid approach in spawns over here as well, you have the link up there, tying with the
08:02rest of it all.
08:05And, yeah, I mean, it's definitely much, much more open compared to the castle map, lots of room for movement.
08:14This was opened up to kind of tie in back to that.
08:17This is where Pete knocked me off and killed me.
08:19This is going to hurt my combo skills here.
08:23Ouch.
08:24It's the mouse, everybody.
08:26Yeah, it's the mouse.
08:27That was actually, that was very fun watching Chumbo play yesterday.
08:31He's got some good combo skills going on there.
08:34We'll show a little bit of his stream from yesterday before we leave.
08:40Yeah, I started copying that, like, multiple course, so I can't miss as often.
08:45Yeah, that's kind of a staple, too.
08:47Like, you used to do the, you know, one to lure somebody out and then a second one to actually
08:52set off kind of thing.
08:53That's pretty standard.
08:54Well, we had his video playing, his stream playing yesterday in the war room, and everybody was kind of peeking
09:01and saying, wow, I never thought of doing that.
09:04And I think we were all kind of getting tips because he's a really amazing player.
09:08So, another thing that I'm really hoping with this map, too, and there was a lot of thought put into
09:13that as well, is to, like, make it hopefully competitively viable.
09:18Well, I'm sure you'll get some feedback on that.
09:20I sure hope so.
09:22It's been really awesome.
09:23I think there's some confusion on how far it's textured, not textured, and all that.
09:27Oh, just to actually clarify, this is a shell, right?
09:30This is not, we don't, wouldn't consider this, you know, final visuals of what we expect the game to, or
09:36the map to look like when it's done, done.
09:38This is purely just, you know, a slap together a few simple textures to get a nice, clean, readable shell,
09:44have some depth perception with some details on the floor, but none of this is, you know, arted up or
09:49anything.
09:50Which is a huge help.
09:51I actually like the way it looks.
09:53It's just there for gameplay purposes.
09:54It's like, I don't know, it might have looked like this 10 years ago, right?
09:57But, um...
09:59Although certainly our goal, I mean, and as you've seen with the visual concept, is that we want this kind
10:05of visual clarity and readability to still be there when we have our final visual look.
10:10That's what we're trying to go for.
10:11Something that looks more polished and...
10:15But doesn't...
10:16But you can still see everyone.
10:16But you don't lose any of the visual clarity that you have here.
10:18Yeah, like we mentioned before, like, the level designers are super excited about that prospect of being able to, like,
10:22translate the readability of a shell like this.
10:24into an actual mesh, arted-up level in the end.
10:28But part of the thought behind this room, actually, was that the shield belt is sitting in the corner here,
10:32you can see it from the outside, and all approaches to the belt are coming from the opposite end of
10:36the room.
10:36Um, because I wanted to try and make it an actual valid space to try and hold and control.
10:42Um, one kicker to this is that there's a hole up here, which, uh, I want to see if I
10:47can get there fast, but, um, there's a hole that you can drop down from as well, and that is
10:53actually sitting right next to the U-damage.
10:56So, the thought was that you'd be able to hold the U-damage from up here with the sniper, um,
11:02because, again, you have very long approaches leading up to here, a lift that eventually will have sound so that
11:07you can hear the approach.
11:08So, there should be a spot that you can hold, try and snack the U-damage, and basically wall-dutch
11:14down, land on here safely, don't take falling damage, and invade this room, try and snack the belt away.
11:18That was kind of the thought behind this setup.
11:21Um, or take it up into the big open area, and just brawl, right?
11:29Um, so lots of, yeah, random jumps you can do.
11:35You can land on these guys.
11:36A lot of people have been confusing these with jump heads, actually, so this might change how they look, but,
11:42um, yeah.
11:44Very nice.
11:45That was great.
11:46We really enjoyed that one.
11:47Um, one thing that, uh, we've been talking about on the forums a little bit is we are going to
11:53be bringing in some, some, uh, competitive gamers as well as some developers, artists, um, all from the community to
11:59come in and play UT with us and, uh, give us their feedback.
12:04So, we are definitely talking to the competitive community from all different generations of the games, from UT, from UT
12:112004, and from UT 3, and getting their input to see, uh, how we can make the best game possible
12:17for everyone.
12:18So far, we've been getting a lot of really good feedback, and, uh, people have just been, you know, since
12:25they're, they're playing it so much, uh, they, they really know what's wrong and what's right, and they're, they've been
12:30super helpful to us.
12:32But, one thing that's important to remember when you're, when you're, if you're trying this game out, or, or checking
12:37out, is that this is still very early.
12:39Super early.
12:40And, I mean, most people have not seen, I mean, in some ways the game is, I mean, in terms
12:44of performance and stuff like that, is in a surprisingly good state for a game this early.
12:49But, like, you know, we, and, and, and it's certainly not that we're not, don't think it's important, but, like,
12:54people are complaining about things like, like the mouse input not being quite right.
12:57But, at this stage in a game, I mean, it's, this is very playable for, for a pre-alpha.
13:03And, you know, we're trying to, to fix things and improve it, improve the playability constantly.
13:07But, but, this is, you know, this is what it's like when you're early in game development.
13:13And, so, we're, we're going to continue refining the game, refining it.
13:16And, and yes, we have to make feedback and make decisions and, and, and refine the game even though not
13:23all the elements are there and right.
13:25And, that's something we'll continue to do.
13:27But, that means, but what that means is also as things come together, we may, may continue to make changes
13:32when, you know, we're making some guesses about, well, once this is, you know, working better, then we think that
13:38this other thing will work well or won't, or won't be a problem.
13:42But, that turns out not to be the case and certainly we'll revisit those decisions as the game continues to
13:46come together.
13:47So, this is a long process.
13:48I mean, we're, we're building a game and, you know, it takes a long time to, to get a game
13:51done, but.
13:52And some changes are easier than other changes.
13:53Like the other day, the, the field of view thing was changed, which made everybody happy.
13:59Yeah.
14:00Except for the, you know, grumpy, grumpy old guys.
14:07But, but, so anyway, so, you know, we, we, we encourage everybody to, to check it out and participate and
14:13give us feedback.
14:13But just make sure it's, you know, in the context of understanding that this is very early in development.
14:18Right.
14:19And it takes a long time to get things to where we really want to go.
14:22So, do we want to take a little look at Chumbo playing?
14:25Sure.
14:25That'd be great.
14:25Sure.
14:26Let's do it.
14:27Thank you, Sid.
14:28My pleasure.
14:29This is a very awesome map.
14:31So, people can play this now?
14:33It's in the depot.
14:34So, yeah, people can check it out.
14:35So, you can grab it now and you can play it.
14:37It's really a lot of fun.
14:38And.
14:38One other thing I actually would like to point out too.
14:40I had a really nice back and forth with, I think, Tetsuo on the forums.
14:44Yes.
14:45That was a real, like, that makes us so much fun.
14:50Like, it was a really nice experience to get well thought out, constructive feedback.
14:55Even, you know, making a video for it.
14:56And it just felt really productive.
14:58Right.
14:59It was a fun interaction.
15:00Yeah, I would really like to see a lot more of that.
15:02Having more of that would be amazing.
15:04Yeah.
15:04Because he did.
15:05He had a lot of good suggestions and you've incorporated some of them into your
15:08mouth, right?
15:09Yep.
15:09Yep.
15:10That led to some good stuff.
15:11So, that's been really fun.
15:14Alright.
15:15What did you just hit play?
15:16And here he goes.
15:17He's scared.
15:17He's scared.
15:19Hit play you can hit on the full screen too.
15:21The full screen.
15:21So, yeah.
15:22This is him playing on deck.
15:24He's got a lot of pretty amazing moves that he does.
15:29Hold on.
15:30I'll say this one.
15:31Is this after Tim A quit?
15:33Quit.
15:35Yeah.
15:36I'm not sure.
15:36I'm not sure.
15:37We've almost got it.
15:37Chumbo, you broke our feed.
15:40What is going on?
15:42Alright, guys.
15:43Well.
15:44We won't be watching Chumbo.
15:45We're not going to watch Chumbo this week.
15:47But we promise that we will bring him to you again.
15:49You should go check him out.
15:49You should go check him out.
15:50Chumbo, C-H-U-M-B-O underscore.
15:53Yep.
15:53Correct.
15:54And that's his Twitch channel.
15:56And you can, you probably saw on this thing, it's Chum0Twitch, C-H-U-M-B-0 Twitch
16:03on YouTube.
16:04So, go check him out.
16:05Go check out his videos.
16:06Be sure to join us tomorrow here in the same set.
16:11And the Unreal Engine team, they're going to talk about 4.4 features, U-M-B, and Paper
16:172D.
16:18And thank you, everybody, for watching.
16:20Be sure to watch for our, we're going to have the blog soon on this on the blog.
16:26We'll have this on iTunes.
16:28And Joe is going to, oh, and I want to say a special thank you to Joe Wilson, who is
16:32behind
16:32the scenes, who makes this all awesome for us.
16:35Thank you, Joe.
16:35And we'll see you guys soon.
16:38Bye.
16:38Bye.
16:39Bye.
16:39Bye.
16:39Bye.
16:40Bye.
16:40Bye.
16:41Bye.
16:41Bye.
16:44Bye.
16:44Bye.
16:44Bye.
16:44Bye.
16:44Grazie a tutti