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Vediamo questo nuovo video di Unreal Tournament in cui i ragazzi di Epic Games ci mostrano le novità introdotte con l'aggiornamento di ottobre.
Trascrizione
00:00So welcome to the patch notes, this is where we have a brief look at what to expect in the
00:04new upcoming update for Unreal Tournament.
00:06And in this October release we're bringing back all the Halloween assets from last season,
00:10so if you didn't manage to grab all those lovely cosmetics last time you'll have another world to try and
00:15unlock them all on the offline challenges
00:17or collecting the pumpkins on CTF Spooky Face.
00:21Once your game is fully updated to the new version, your game will automatically run the tutorial section
00:27if your account is under 300 experience points.
00:30This was implemented to help new players familiarise themselves with the game before jumping in their first online battles,
00:36as often new players would leap straight into the action before learning the basic fundamentals.
00:42The netcode has had a series of changes in the upcoming update that reduces issues with high packet loss,
00:47which should help with how movement and firing feels under packet loss conditions.
00:51The only movement change for this update is the reduced hop before the slide,
00:55so when you're transitioning from the standing position to the sliding one, it's a lot more fluid and less clundersome.
01:02The armour system has had some slight tweaks, removing the helmet entirely and its ability to block a headshot,
01:08and just replacing it with a small 25 armour instead.
01:12This update has seen quite a few radical weapon changes, as well as adding a new weapon to the UT
01:17arsenal.
01:18The grenade launcher replaces the bio-launcher prototype, and is very much still a work in progress.
01:24Its primary fire is what you'd expect from any grenade launcher,
01:27it fires a projectile that explodes on direct contact with the enemy,
01:30and if it doesn't connect with anything, it eventually explodes by itself.
01:34The secondary fire mode can launch up to 5 sticky grenades that can stick to any surface.
01:38These nades can also be remotely detonated, making them brilliant for ambush attacks and holding off defensive choke points.
01:45And also, you can nade jump with them.
01:47The more grenades that you stack up, the higher you'll go.
01:50Now just a quick clarification, the bio-launcher has been removed, but not the bio-rifle.
01:55That still exists in the Unreal Tournament universe, and it is still a playable weapon.
02:00The transeker has had improvements on telefragging,
02:02it's now easier and more consistent to pull off, especially when the enemy walks over a disc.
02:08The impact hammer has now been removed from Free For All and Flag Run,
02:12due to confusing new players on its functionality.
02:15We love the movement it offers, but only 1% of the playerbase take advantage of it,
02:19and it's clear it's not intuitive enough and needs a rethink.
02:23Moving onto the Enforcer, and it's had a major cosmetic overhaul,
02:27giving a new, more powerful looking design.
02:30Also, there's been some balance changes as well on the weapon,
02:32giving a quicker reload time on the burst fire mode,
02:35from 1.3 seconds down to 1 second,
02:38and also the starting ammo has been up from 20 bullets to 40.
02:42The shock rifle has had a small nerf,
02:44doing less knockback when hitting your opponents on its primary fire.
02:49The link gun primary now fires 10% faster,
02:52but has had its damage reduced from 22 per hit to 20.
02:55Its overheating function has been tweaked,
02:58rather than slowing the rate of fire down gradually,
03:00it stops firing altogether once it's overheated,
03:03but it will quickly recharge and be back up to full speed within 0.5 seconds.
03:08The heat indicator has been reworked to give much clearer feedback to when your weapon is overheating,
03:13max ammo has now been reduced from 130 to 120,
03:17and chaining link guns together with your teammates has now been disabled,
03:21due to frustrations with accidental links when tracking enemy targets,
03:24and the lack of use from the majority of the player base.
03:29The minigun's primary fire has had its damage reduced from 14 to 12,
03:32and now has a tighter spread.
03:34The secondary fire mode has had another redesign,
03:36it fires a projectile that explodes on close proximity to your enemy,
03:40this small AoE effect does 12 damage per hit and is intended for long-range suppression.
03:46The flak cannon's secondary fire has an increased initial velocity and increased gravity scaling,
03:51this will give a slightly shallower firing arc on the flak shell.
03:55The flak shell radius has also been upped slightly, from 300 to 330, giving a larger explosion.
04:01And the last change on the flak cannon is that the momentum on the flak shards have been increased by
04:0620%.
04:07The rocket launcher has now disabled the grenade mode, since the grenade launcher now covers that role.
04:13Also, the grace period on stacking rockets has been reduced from 0.75 seconds to 0.6,
04:19meaning that once your last rocket is loaded up,
04:22you'll have less time to manually release the rockets on your terms.
04:26There are a shed load more changes that you can check out on the full patch notes on our blog,
04:30or you can check in the YouTube description below to find out all the details on that.
04:34And anyways guys, thanks for watching, good luck, have fun out there in the tournament.
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