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Un videodiario sulla colonna sonora di King's Quest.
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00:00PEGI 12
00:30My first memories of playing King's Quest 1, hearing green sleeves for the first time.
00:44Charm's a big thing. For us as a company, it's always been a big thing.
00:47It was in those Sierra games, all of them.
00:49It's something that we sort of hang our hats on as something very important.
00:55I'm David Stanton, and I'm the composer here at The Odd Gentlemen for King's Quest.
01:00The original King's Quest games, the scores were trying to be cinematic.
01:04They were trying to be real and orchestral, and they were using the tools that they had, which were 8
01:09and 16-bit.
01:10It wasn't exactly chamber music. It wasn't exactly video game music. It was just some kind of hybrid.
01:16What the result was, was what we know and love.
01:26When I begin scoring a scene, I think first of the character and kind of second of the art.
01:33King's Quest is such a big world. It is inhabited by all of these really amazing, great, fun, crazy creatures.
01:39So the way that we've been going about it is very thematic.
01:43Like Graham's theme, Graham, he is a king in process.
01:48And really the story is a coming-of-age story. How does one become a king from a knight?
01:53What does that sound like? What is that?
01:55So for him, his theme is built on the king's fifth.
02:01It's actually the four, the dominant, and then the tonic, and the third.
02:06So his theme is based upon that fifth. That's the sound of coronation.
02:16And that's kind of the essence of Graham.
02:22We've been living with this for a year now.
02:25And it's going to be great. It's going to be fantastic.
02:27And I'm really excited for people to hear what we're making.
02:31Thank you.
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