00:00The latest feature in Yandere Simulator is the ability to Yandere Dev Yandere Dev!
00:07Why are there weapons on the ground in front of a school?
00:12This is a debug build of a game that is currently in development.
00:17I need easy access to weapons for testing purposes.
00:21You shouldn't expect anything to make logical sense in a debug build.
00:26Okay, but Yandere Dev Yandere Dev! Why is there an incinerator near the entrance of the school?
00:34Like I said, this is a debug build. I put important things near the entrance of the school so I
00:42can test features quickly.
00:44No! I'm asking, why is there an incinerator at a high school in the first place?
00:50Oh, so that's what you're asking. Allow me to explain.
00:56In Japanese schools, after classes end, students must clean the school.
01:01Students clean the classrooms, stairwells, corridors, bathrooms, and everywhere else.
01:06Some Japanese schools have janitors, but other Japanese schools have no janitors whatsoever,
01:12and leave all cleaning up to the students.
01:16In order to dispose of trash every day, some Japanese high schools have incinerators.
01:21Students dump trash into the incinerator at the end of every day.
01:25The school incinerator is usually located outside of the school, close to the field where the sports teams practice.
01:32If you don't believe me, watch an anime set in a high school.
01:36Episode 5 of Sket Dance involves an incinerator. Episode 3 of Bento involves an incinerator.
01:43The characters in prison school sometimes have secret conversations near the school's incinerator.
01:49In fact, Yandere Simulator's incinerator is modeled after the one from prison school.
01:55So, where will the incinerator be located in the final game?
02:01The answer to that question is not very simple.
02:04I believe that the most important aspect of a stealth game's design is that it needs to be fun and
02:12interesting to get from point A to point B.
02:15The player needs to be presented with multiple options.
02:18The act of choosing an option should be interesting and each option should be fun and challenging.
02:25The incinerator is an extremely important gameplay mechanic because it allows the player to destroy evidence that would cause a
02:32game over.
02:33While the player is carrying a corpse towards the incinerator, they are in a very vulnerable state because being spotted
02:40by a student could get them into huge trouble.
02:42As a result, the location of the incinerator and the paths to the incinerator will be some of the most
02:48important aspects of the game's design.
02:51It's probably too early to say exactly where the incinerator will be, because it will depend on the final layout
02:58of the school and the routines of the school's students.
03:01I'd like to include at least 100 students in the game, and every one of them would have a daily
03:08routine that causes them to walk by places where they could witness the player doing something bad.
03:14The daily routines of students will effectively turn them into enemy guards who patrol designated areas, just like any other
03:23stealth game.
03:24So, how easy will it be to access the incinerator in the final game?
03:30That is something that I will have to balance many times over the course of the game's development in order
03:36to make sure that it's challenging, but not so challenging that it's not fun.
03:41Today, I've added a new feature that will make it much more challenging to access the incinerator, delinquents.
03:48Delinquents are different from other students.
03:50If you enter their cone of vision, they will turn their heads in your direction and keep an eye on
03:55you.
03:56If you walk too close, they will shove you away.
03:59Delinquents are armed with weapons.
04:02If a delinquent sees you carrying a weapon, they will prepare for a fight.
04:06If you lower your weapon, they will lower their weapon as well, while calling you a coward.
04:13Delinquents are ready for a fight 24 hours a day.
04:17You cannot take them by surprise.
04:19If you attempt to attack a delinquent, they will give you a head injury that will put you in a
04:27coma.
04:28That's a game over.
04:30If a delinquent sees you carrying a corpse or a body part, they will instantly recognize you as a dangerous
04:37threat.
04:37They will presume that you're going to try to hurt them and will preemptively attack you.
04:43Delinquents hang out around the incinerator.
04:46If you try to drag a dead body to the incinerator area, the delinquents are going to notice you and
04:52attack you.
04:53Is it possible to kill a delinquent?
04:57Not yet.
04:58Fighting a delinquent is going to be different from fighting other characters.
05:03I'd like to have something similar to the melee combat from Hitman Absolution.
05:07A struggle where the player must react to button prompts.
05:10I don't have the necessary animations to implement this yet.
05:14So, for now, delinquents are invincible.
05:18If delinquents are invincible, stand near the incinerator and attack you if you're moving a dead body.
05:27How will you ever be able to put a corpse in the incinerator?
05:31The delinquents won't always stand near the incinerator.
05:35They will only stand near the incinerator at designated times every day.
05:39The delinquents are not fully implemented yet.
05:42So, for now, a countdown timer will appear near the incinerator so that you are aware of the points in
05:50time when you'd have to worry about the delinquents stopping you.
05:53Also, there will be a way to sneak corpses past the delinquents even when they are present.
06:00If you've been following Yandere Simulator's development for a really long time,
06:04you might remember this video from August 1, 2014.
06:10In this video, I demonstrated that if you want to sneak a corpse past some schoolgirls,
06:15you can dismember the corpse, stuff the body parts into a guitar case,
06:20and carry the guitar case past the girls without them ever knowing that you were transporting a dead body past
06:27them.
06:27It took a long time, but this feature has finally returned to the game.
06:33If you join the light music club, you will have access to a cello case that you can stuff a
06:38dismembered corpse into.
06:39It's also possible to use the cello case to transport a large weapon, such as a katana or a circular
06:46saw.
06:46If you walk past the delinquents while carrying a cello case, they will make snide remarks towards you,
06:52but you'll still be able to sneak a corpse past them.
06:56Is it possible to sneak a corpse past the delinquents without using a cello case?
07:03Yes, it is. Remember how I described cleaning time?
07:07Between 3.30pm and 4pm, it's not considered suspicious to walk around school carrying a garbage bag or a trash
07:15can.
07:16You can dismember a corpse, stuff a body part into a trash can, and carry the trash can to the
07:22incinerator
07:23without the delinquents being suspicious of you.
07:26It sounds really tedious to slowly dispose of body parts one by one!
07:33Getting away with murder should not be easy.
07:44With that said, it should be fun, and if the methods for disposing of corpses are too time-consuming
07:50and players are sending me negative feedback, then I'll make adjustments to the process so that it's not so tedious.
07:58You know, this feature isn't in the game yet, but I think that if you put a body part into
08:07a garbage bag
08:08and leave it where you know a student will see it during cleaning time,
08:14that student should pick up the garbage bag, carry it to the incinerator, and destroy it for you.
08:23In other words, I think it should be possible to trick students into disposing of corpses for you
08:32by fooling them into thinking they're just disposing of trash!
08:38Uh, where was I? Oh yeah, that's right, delinquents.
08:43So... which one of these delinquents is the leader of the gang?
08:48The leader of the delinquents is...
08:51not in the game yet.
08:54But when she is added to the game, she will play an important role.
09:01The leader of the delinquents is the strongest student in school.
09:07She will not be present during the first half of the game.
09:11This is because she was suspended for something very serious.
09:17Shortly after returning to school, she will encounter Senpai and will begin to develop a bond with him.
09:27She will become your rival and will be one of the most challenging enemies in the game.
09:37One final note about delinquents.
09:40Because they are not fully implemented yet, it's currently not possible to speak with them.
09:45In the future, I think that delinquents should refuse to talk to you if your reputation is average or high.
09:53But, if your reputation is low, I think that delinquents should see you as being one of them,
10:01and they should become willing to talk to you.
10:03By doing favors for delinquents and befriending them,
10:07perhaps you will unlock new ways to dispose of your rivals.
10:12But that's far in the future.
10:14Thank you for following the development of Yandere Simulator.
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