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  • 14 minuti fa
Yandere Dev ha pubblicato un nuovo filmato per aggiornare gli appassionati sui progressi fatti nello sviluppo di Yandere Simulator. Nei prossimi mesi pare che annunciare una nuova feature maggiore, intanto accontentiamoci dei nuovi sistemi per liberarsi dei cadaveri, tra i quali lo smembramento.
Trascrizione
00:00I decided that disposing of a body takes way too long because of how slowly Yandere-chan moves when she's
00:09dragging a body.
00:10So, I decided to give Yandere-chan the ability to pick up a corpse, carry it, and run while carrying
00:18the corpse.
00:19Yandere-chan's running speed is five times faster than her walking speed.
00:24So, carrying a body and running is five times faster than dragging a body.
00:31In order to unlock the ability to carry a corpse, you must level up your physical education stat.
00:38The most efficient way to transport a corpse off of a rooftop would be to drop the corpse off the
00:46roof.
00:46So, I've given Yandere-chan the ability to drop corpses off the school rooftop.
00:52It's only possible to drop a corpse off the roof at specific locations where the railing is low enough.
01:00The old corpse disposal animation was a repurposed throwing animation.
01:06This looked really weird and awkward, so now Yandere-chan performs a proper corpse disposal animation at the incinerator.
01:16I have not been adding new weapons to the game because I only have one attack animation,
01:22and I don't want to add more weapons until I have more appropriate animations for each weapon.
01:29I decided to add a new weapon to the game because this weapon has important functionality.
01:36The new weapon is a circular saw.
01:39It would look super lame if the circular saw used the same animation as the other weapons in the game,
01:45So, I've added one new killing animation.
01:53However, what's really special about the circular saw is that it allows you to dismember dead NPCs.
02:11After you've dismembered an NPC, you can pick up their body parts and carry them around independently.
02:18At this point in time, I'm not ready to demonstrate why dismembering NPCs can be useful.
02:25In order to do that, I'll need to implement two new club benefits, implement a new type of NPC, and
02:33change the location of the incinerator.
02:36Only then will it become clear why the player would choose to dismember an NPC.
02:43That's all for this update.
02:45If it seems like there aren't very many new features in this build, it's because I didn't have much time
02:51to work with.
02:52I spent around seven days optimizing and fixing some very inefficient code that had been bothering me for a long
03:00time.
03:01I still wish I could spend even more time optimizing the code and trying to improve the frame rate.
03:07But I don't want to let too much time pass without adding significant new features to the game.
03:14Hopefully, by March 1st, everything related to dismemberment will be working properly.
03:20Thank you for following the development of Yandere Simulator.
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