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Yandere Simulator ha trovato un publisher. YandereDev ne dà l'annuncio in questo video.
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00:00In one of my most recent videos, when I was proposing potential solutions for the game's slow development, I mentioned
00:08the possibility of working with a company.
00:10During this part of the video, I portrayed companies as evil, greedy entities that would steal money from me, take
00:18full possession of Yandere Simulator, and censor the game.
00:22It was a bad idea to portray companies like this, because not every game developer or game publisher is like
00:30that.
00:30The language that I used to describe companies in my previous video probably had a strong effect on the poll
00:38where I asked people what they wanted me to do.
00:41Let me take a moment to talk about companies in a non-biased way.
00:46Not every company is an evil, greedy monster that is going to treat its partners unfairly.
00:51Some companies have a lot of bad stories associated with them, but other companies have a good reputation for being
00:58fair to their partners and never screwing anyone over.
01:02Some companies don't want to do any more work than necessary, but other companies are known for providing lots of
01:08support to their partners, and for genuinely helping out in every way they can.
01:13Over the past two weeks, I've spent a lot of time speaking with a company that has experience developing games,
01:21publishing games, and also working together with struggling developers to help them finish their games.
01:28This company has a very good reputation among indie devs, and their name came up numerous times when I asked
01:35other developers to recommend a good company to work with.
01:39When I asked people for their opinion on this company, nobody was able to tell me a single negative thing
01:45about them.
01:45This company is named TinyBuild. You may recognize them as the publisher of Hello Neighbor, and numerous other games.
01:56After I uploaded a video expressing the difficulties I was having with Yandere Simulator's development, TinyBuild reached out to me
02:03and offered to help.
02:04Some of the people who work for TinyBuild are fans of the game and would love to work on it.
02:10Even the CEO's wife is a fan of the game.
02:13To be honest, I've had my eye on this company for a while, and I was secretly hoping that TinyBuild
02:21Senpai would notice me one day.
02:23They proposed the idea of putting together a team of people to develop the game for me, while I remain
02:30the game's lead designer and creative director.
02:33Throughout the second half of February, we spent hours talking over the phone and exchanged a lot of emails, ironing
02:41out as many details as possible.
02:43Eventually, we reached an agreement that I was happy with, and I decided to enter a partnership with them.
02:50Don't be worried. I'll retain full ownership of the Yandere Simulator intellectual property.
02:55I'll have full creative control over the game. I'll have the final say on all merchandising decisions.
03:02They can't exploit the product in any way that goes against my wishes, and no deadlines have been set in
03:08stone.
03:09The game can't have any content that would get it an adults-only rating, but that was already my intention
03:16from the beginning.
03:17I have no experience hiring people, drafting contracts, trademarking things, or any of the other business-related or law-related
03:27aspects of game development.
03:29I'm good at making prototypes and implementing low-hanging fruit very quickly, but I'm not really experienced enough to write
03:37complex character AI, or do some of the other complicated things that are needed to make Yandere Simulator become a
03:44reality.
03:44So it makes perfect sense for me to partner up with a company like TinyBuild, and let them handle all
03:51of the things that I'm bad at, while I focus only on the things that I'm good at.
03:56From the perspective of important members of the game industry like Steam and Twitch, I'm just some random dude who
04:04hasn't even finished his first video game yet.
04:07But TinyBuild has already built good relationships with companies like Steam and Twitch.
04:12It should be easier for me to work together with these platforms, with TinyBuild as my partner.
04:19Now, partnering with TinyBuild doesn't mean that I've suddenly got millions of dollars to throw around.
04:25And it doesn't mean that all of the volunteers that I've been working with this entire time are immediately going
04:31to be replaced.
04:32Let me spell out the plan.
04:35TinyBuild is going to assemble a team of professionals for me, improve the game's code for me,
04:40and generally speed up the game's development.
04:43They've agreed to invest a specific amount of money just to set things in motion, but they can't single-handedly
04:50finance the entire game.
04:52We still need to raise money for the game's development, so this doesn't change anything in that regard.
04:59The original plan was to raise a budget by holding a crowdfunding campaign.
05:04Another idea is to imitate the same business model that is used by Hello Neighbor, funding the game's development by
05:12charging money for access to the game's alpha version.
05:16In other words, we would fund Yandere Simulator's development by charging money for access to its alpha version.
05:25TinyBuild tells me that this has proven to be a very successful way to finance a game's development.
05:31Yandere Simulator's alpha would cost about half as much as Hello Neighbor's alpha,
05:37and buying the alpha version would give you full access to the full version once the game is complete.
05:43The scope of Yandere Simulator will be determined by the size of its budget.
05:48The more money we raise, the more time, work, and features we can put into the game.
05:53Maybe we'll even show you the number of copies sold on the game's website,
05:58with a progress bar showing you how much more money we would need to hit our next development goal.
06:04The game's next big feature is Osana.
06:07If we choose to launch a crowdfunding campaign, I would work on Osana until she's ready, release a free demo,
06:14and then launch the crowdfunding campaign.
06:16The money that we raise would be the game's budget.
06:19Once we've added at least two rivals to the game, the game would have too much content to justify giving
06:26it away for free,
06:27so you'd have to pay for access to the game from that point onward.
06:32Just like Hello Neighbor, or any other early access game that is still in development.
06:37If we don't choose to launch a crowdfunding campaign, and we charge money for access to the alpha version of
06:43the game instead,
06:44you would need to pay money to have the build of the game that finally has Osana in it.
06:50In this case, I would want to polish Yandere Simulator as much as humanly possible until it's an experience that
06:58I think is worth charging money for.
07:00If I release Osana for free, she wouldn't be as polished.
07:04But that's not necessarily a bad thing, since the lack of polish would demonstrate the fact that the game seriously
07:10needs an actual budget.
07:13Osana needs to be finished before we can decide on either course of action,
07:17so we still have some time to make a decision.
07:21While I'm working on Osana using the game's current code,
07:24a much more experienced programmer hired by TinyBuild will be working on building a better codebase.
07:31Maybe the new codebase will be ready before Osana is finished.
07:35Or maybe I'll finish Osana long before then.
07:38It's too early to know for sure.
07:40So, what does this mean for the volunteers who have been helping me up until this point?
07:45As of right now, it doesn't change anything.
07:48Like I said, partnering with a company doesn't mean that I suddenly have millions of dollars.
07:54I'll need to continue relying on the help of volunteers until we have a real budget,
07:59either as the result of a crowdfunding campaign or from selling the alpha version of the game.
08:04Many of the volunteers that I've been working with are awesome at what they do,
08:09and I definitely want them to continue being a part of the project once we have a real budget.
08:16Some of the current volunteers may become paid contractors once we have a budget.
08:22So, what does this mean for my Patreon?
08:25Well, I'm not asking TinyBuild to pay me.
08:28Any money that they are willing to invest in the project should go towards the game's development,
08:33not into my pocket.
08:35This means that YouTube ad revenue and Patreon donations are still my only sources of income.
08:41The original purpose of my Patreon was to provide me with money so that I could stop working as a
08:47freelance programmer
08:48and focus my attention full-time on Yandere Simulator.
08:51Now that I've teamed up with a company, I no longer have the option of downgrading Yandere Sim to a
08:57hobby.
08:57In other words, I will now be doing the same amount of work regardless of how much money I'm making
09:04on Patreon.
09:05It would kinda suck to work for free, so it would be nice to continue having your support.
09:12Now, don't get the wrong idea.
09:15TinyBuild doesn't have a magic wand that will instantly make the game's development go faster.
09:21You won't see any huge drastic changes occurring immediately.
09:25We will start with small things, and as we grow comfortable working with one another,
09:31TinyBuild will slowly take a larger and larger role in the game's development
09:35until I'm only responsible for creative direction.
09:40So, in summary, a game company called TinyBuild is going to be helping me out in numerous ways.
09:48Yandere Simulator's codebase is going to be improved and optimized by a programmer who can do a much better job
09:54than me.
09:54One possible alternative to Kickstarter is to imitate Hello Neighbor's business model.
10:00We won't take steps to raise a budget until after Osana is implemented, so my top priority is still to
10:08get Osana in the game.
10:10I still want to work together with all of the current volunteers, and potentially include some of them in the
10:16final development team once we have a budget.
10:20That's everything that I have to say for now.
10:23I hope you'll be rooting for TinyBuild as we work together on the game.
10:27As always, thank you for following the development of Yandere Simulator.
10:34I hope you enjoyed using these videos in the Ivy League program.
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