00:04I'm Jason Schroeder, the senior producer at Ubisoft San Francisco, working on South Park, The Fractured But Whole.
00:10The first time anyone discussed the nausea-less rift with me, I was blown away.
00:15I thought this sort of innovation is exactly the type of thing that Ubisoft needs to bring to really show
00:21people that we're serious.
00:22In South Park, The Fractured But Whole, you are playing the new kid in town, the hero,
00:26and one of your special abilities is really the power of your ass.
00:32With the nausea-less rift, I'm hoping that players experience a deeper level of immersion than any other experience they
00:38could have.
00:40We've been dedicated to finding a real, authentic, true innovation that's going to push the bar forward and push it
00:49right out into players' faces.
00:54With the nausea-less rift, have we made the world a better place?
00:58Probably not.
00:59But we've made the world a smellier place, and I think that's important.
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01:15ah, ah, ah, ah, ah, ah, ah, ah, ah, ah, ah
01:16Grazie.
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