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  • 14 minuti fa
Nicolas Hamilton ha lavorato come consulente per Slightly Mad Studios su Project Cars. Ascoltiamo la sua storia in questo cortometraggio chiamato “Inspired to Drive – The Nicolas Hamilton Story", in cui viene chiarito il suo ruolo (ha aiutato a definire la fisica e la gestione delle auto) e come abbia ispirato l'intero team di sviluppo.
Trascrizione
00:00PEGGY3
00:30and the go-karts flipped up and gone round and disappeared down the ravine.
00:34And then after that, my parents pretty much said,
00:37yeah, no racing for you.
00:39And I think my mum just wanted to look after her disabled son and do something else.
00:56When I got the opportunity to work for Project Cars,
00:59it was very minimal.
01:00They said, we just want you on board.
01:02What you can give us is fantastic.
01:04Your name, the fact that you raced, the fact that you're great with SimGaming.
01:07They said, you know, just drive the game a couple of times.
01:11Write some reports and just send it to us.
01:18And I was like, yeah, okay, well, that's great.
01:20But, you know, this is an opportunity that I've never had before
01:23and I've always wanted to be a part of a game
01:26and put my thoughts and aspirations into a game.
01:31I followed my brother Lewis for my whole life.
01:35And I think it was just a natural thing for me to want to be able to race.
01:41But I thought it would be practically impossible for me to be able to drive,
01:45you know, because I was struggling to even walk with my condition.
01:49I was born two months premature.
01:51I've been diagnosed with cerebral palsy.
01:54And cerebral palsy is basically a condition affected by the brain.
01:58I think it's the right side of my brain is partially damaged,
02:01which affects my lower legs and the right side of my body.
02:06Cerebral palsy is all about tight muscles, the constant battle with it.
02:11So there's a lot of things I have to work on, which is the physiotherapy,
02:14also keeping on top of the strength.
02:16And when I was about 15, I got this demo through the door.
02:22I took it upstairs and that was my first sort of experience in a simulation game.
02:27And then I got a steering wheel and some pedals.
02:29I mean, I thought if I can't have a career in real life,
02:32then why can't I have one online and in the virtual world?
02:40I entered the British Championship in 2009 and won the British Championship using buttons.
02:46It sort of just started the whole idea of, you know,
02:49if I get the opportunity to get in a race car, maybe I'll be able to do it for real.
02:57I pestered my dad for weeks and weeks and said, can I get in a race car?
03:02And he thought, you know, okay, well, I'll give him a little shot.
03:08I went to this driving school, which is owned by Jonathan Palmer.
03:13Within half a day, I was a second faster than the instructor straight away.
03:19Yeah, I came last. I couldn't catch him or Lewis.
03:22It's impressive to watch Nick drive.
03:24Us being Hamiltons, we're pretty much all or nothing.
03:27So we went into the Clio Cup, which is a step down from British touring cars
03:31and it's the hardest or the toughest one-make series in the UK.
03:36Within four months, I went from a sim gamer to having my first opportunity to race a race car.
03:51Slightly Mad Studios is a very unique company.
03:56Everybody that's a part of the game and works on it is passionate about it.
04:00It's all driven by passion.
04:01My job is to take all of the cars in the game and develop them in terms of handling and
04:09physics,
04:10because I have that ability to mix between sim gaming and real life.
04:16Nick did a lot of simulation racing himself, a lot of it.
04:20In fact, he was a simulation series champion.
04:23He has a good understanding of the nuances that we need to nail in order for a simulation to feel
04:30authentic.
04:33To get the tire model right, having real life drivers is critical.
04:39Nicholas is fantastic at picking out the smallest changes.
04:42AJ might say to me, Nick, we need you to test X tires and give feedback.
04:48So I've got to basically put myself in this program and then come back with the feedback that they need
04:54from it.
04:55Nicholas happens to talk very similar to the way I talk about racing.
04:59It's a little bit like a real life driver-engineer relationship.
05:04Every car that is in the game is basically hand-built.
05:08It's completely different to any other car that you drive within the game.
05:14I've driven a lot of the circuits that are in the game, so all the attention to detail,
05:19just like the blades of grass and the bumps that are in the circuit,
05:22all the sort of things I wanted to really knuckle down on to make sure that the game was as
05:27strong as we could get it.
05:36I try and do the best job I can for them because it's something that I'm very, very passionate about
05:41and something that, as I said, never thought I'd be in a position to do.
05:45If it wasn't for simgaming, I wouldn't be where I am.
05:57If I didn't have that desire to want to play a game, it wouldn't have put me in this position,
06:03so my mindset wouldn't have been in the way it is now.
06:06So really, it stemmed from the whole simgaming world,
06:11which I've only actually realised now talking to you.
06:15Because otherwise, I'd have just been in a wheelchair and I don't know where I'd have been.
06:18I don't know what I'd have been doing.
06:21Yeah, so it's pretty crazy.
06:22You
06:27You
06:29You
06:29You
06:29You
06:32You
06:33You
06:35Grazie.
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