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Il punto sul 2016 per Overwatch.
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00:04Welcome to another developer update. My name is Jeff from the Overwatch team.
00:09We want to take a quick second to sort of recap what an amazing year it's been.
00:13Obviously in May of this year we launched Overwatch and we were so lucky and grateful to have so many
00:20of you folks along for the ride with us there.
00:23And then it was like immediately off to the races. We started updating the game.
00:27We put in a completely revamped competitive mode where we took all the feedback from the beta and started Season
00:341 sort of fresh, completely new changes to competitive mode.
00:39Seemed really well received. Of course we iterated heavily on competitive mode from Season 1 to Season 2.
00:46And then we made those slight skill rating tweaks going into Season 3 and adjusted how placements work.
00:52So that was a lot of fun for us. You guys were primary in the feedback and helping guiding the
00:59decisions that we were making.
01:01We also had a lot of fun introducing new heroes. So Ana was fantastic. Sombra coming online was really cool.
01:09It's really interesting watching you guys play Ana and Sombra.
01:13So I see a lot of similarities. Early on there was a perception of Ana being kind of weak and
01:19not getting a lot of play time.
01:21I think it was taking people a little while to master her. We made a few small tweaks to her
01:27balance.
01:28And next thing you know she was sort of overpowered. Now we're balancing her down.
01:32The reason a lot of people are asking about Sombra changes, the reason we're being so slow with Sombra changes,
01:37is because we think there's that mastery curve happening again.
01:41We're starting to see a lot of high level, high quality Sombra play.
01:46That's not to say that we think she's perfectly balanced right now.
01:50We have ideas if we need to bump her up, what we would do.
01:54But we're just being slow and patient so we don't have Ana version 2.0 all over again with Sombra.
02:01We also introduced some new maps to the game. Eichenwald was announced at Gamescom.
02:08We've seen amazing unique play on that map.
02:12There was a great play by the South Korean team in the Overwatch World Cup
02:17where they went up through the window with a Zarya and did a Graviton Surge
02:22and the whole team coordinated pushed right through and pushed through on attack.
02:27That was pretty amazing. So Eichenwald enabled that.
02:30We introduced the Arcade which had EcoPoint Antarctica
02:34and a bunch of new game modes for you guys to experiment and play with.
02:39So all in all it was a really amazing year.
02:42We ran our seasonal events which we think you enjoyed, the Summer Games,
02:47Overwatch Halloween Terror, now we're in Winter Wonderland.
02:51We hope you've had as much fun playing these events as we did making them.
02:55We poured all of our love and care and passion into these events
02:59and the content and the brawls.
03:01So we hope you not only had fun but are having fun with the events.
03:06And we like to do more. So looking forward to the new year,
03:10there's a lot of stuff coming and I wanted to touch on some of that
03:14so you guys knew early in next year what's on the horizon.
03:19So immediately we've already talked about Oasis.
03:23Oasis has been on the PTR, we've been getting feedback
03:26and we've told you since BlizzCon our goal is a very early 2017 release for Oasis
03:34and we're looking on track for that.
03:36So look for that early in the new year, it should be a ton of fun.
03:41I mentioned seasonal events.
03:43These are one of the things that not only have you guys responded to in an extremely positive way,
03:48but the team loves working on and we're having a ton of fun making seasonal events.
03:53So we have some cool ideas for I think some events you might guess that might be coming
03:59and some events that I don't think you have any ideas that we're working on.
04:03So there will be some surprises there as well.
04:07There's other stuff going on.
04:09I know there's a lot of small things that people would be interested to know that we're working on as
04:16well.
04:16So a great example is customization to your communication wheel.
04:22So this is the wheel where you press and hold the button and you get to select things like hello,
04:28thank you,
04:28or show your ultimate status.
04:30We're actually adding a control scheme to it that allows you to not only access additional voice lines,
04:38up to four you can have set on the wheel.
04:41It will also allow you to access up to four different emotes as well.
04:47So if you've been unlocking voice lines and emotes and always wanted to play one after the other,
04:53you'll soon have the ability to do that and customize which ones you have.
04:57You'll also be able to use custom bindings to set a particular button to trigger a particular voice line or
05:05emote.
05:06Likewise, for sprays, we'll also be adding the ability to have a spray wheel come up that you can have
05:14up to four sprays.
05:16Now you can still only have one spray out in the environment at a time,
05:19but if you've ever had multiple sprays and want to use different ones based on different occasions,
05:26you'll now be able to do that with the spray wheel.
05:29And we think, you know, by adding this customization that you'll have access to,
05:33even though it's kind of a small thing, it will make a lot of voice lines, sprays, and emotes feel
05:39even more valuable to you.
05:41I don't know about you guys, but I tend to have my favorite spray on a hero.
05:45Once I have that locked in, you know, I'm not as excited about future sprays,
05:49but I think about the world where I care about four sprays and it becomes, you know, more interesting to
05:54me.
05:54We have, you know, other minor upgrades coming early next year.
06:00For example, we get a lot of comments about players wanting us to force party members into team chat instead
06:08of party chat.
06:09Now we don't want to forcibly move anybody from party chat into team chat,
06:14but we want to strongly encourage players who are partied up to join team chat instead of staying in their
06:19party chat.
06:20So we have a button that's very similar to the stay as group button that we added recently
06:26that will strongly encourage members when they join a team and there are people in team chat to join the
06:33team voice chat.
06:34So you don't always need to type in, you know, team chat at the beginning of every competitive match.
06:40So we've got that coming.
06:42We're working on multiple new heroes.
06:46I always like to give the disclaimer that we tend to work on more content than we release
06:51because we prototype stuff and sometimes it fails or we don't like it or we want to go back to
06:58the drawing board.
06:59I sometimes use Genji as an example.
07:01Genji was a hero that we started almost a year and a half before we released him.
07:07We would work on him.
07:09We'd try iterations of him.
07:11We'd put him on the shelf for a while because he wasn't working out and then we'd come back to
07:15him.
07:16But we have one hero that I think is very promising.
07:21In fact, we've sort of started to move it through our art pipeline,
07:25which means we have a higher level of confidence in that than some of our other heroes.
07:28But we have some really fun prototypes also.
07:32So I hope those see the light of day in 2017 and you guys get to get your hands on
07:38them.
07:38You know we love making heroes. The game is all about heroes.
07:42We also have other maps beyond Oasis that we're experimenting with.
07:47And like the heroes, they're at different stages.
07:50So some are further along in the pipeline.
07:53We have one map that we have a pretty good level of confidence in that is a traditional game mode.
07:59We'll talk more about that later in next year.
08:05And that one's looking good and we're feeling pretty good about that.
08:08And then we have a bunch of experimental maps that we're having a lot of fun with.
08:12I don't know if they'll see the light of day or not, but we are trying new things with the
08:17maps
08:17and we are trying new game modes as well.
08:20So we're always looking for things that we can try out in the arcade as a new game mode.
08:27And our thought process is if it's really fun as a new game mode, maybe at some point we can
08:33introduce it to the core map rotation
08:36either in quick play or in competitive play.
08:39But right now the arcade really affords us that opportunity to experiment and feel really good about trying new stuff
08:48out
08:48without damaging the core competitive game or quick play.
08:52We also are planning to get to some improvements for esports, in particular with some of our spectator modes in
09:02the near future.
09:04In particular, we get a request often to have a map associated with viewing.
09:11So if you're watching a tournament or something like that, that there's a viewer map.
09:16We've gotten tremendous feedback from our professional broadcast community.
09:21They've been amazing. All these guys who are covering the pro tournaments and the observers who are covering the pro
09:28tournaments
09:29have been sending us lists and we've been curating those.
09:31So we hope to get to some of those features in the new year as well.
09:38The last new thing that we're working on that we mentioned at Blizzcon, but I'm not sure everybody sort of
09:45followed the news,
09:45is we want to give you a way to find custom games.
09:49So right now we have a lot of great functionality in the custom game feature, but not everybody knows that
09:56you're running a custom game.
09:57You have to invite either friends or invite people by battle tag.
10:01And we're working on what is called a server browser, which is a way for people to see a big
10:07list of custom games.
10:09And a way for you as a player who's running a custom game to say,
10:13Hey, I want this one to be public and if more people want to join like this rule set that
10:18I've set up,
10:18or I want to set up a certain map rotation, please come and join my custom game.
10:23And they can do that through the server browser.
10:25So it's been a top requested feature and one that is very common to first person shooter games.
10:31And we're really excited to introduce one to Overwatch.
10:35We think we'll have a very solid version 1.0 up and running, hopefully early in 2017.
10:42And then we have plans to expand upon it later in the year.
10:46So the first version you get will have a certain feature set,
10:49and then we have sort of big plans for what the future could provide for it.
10:55So that's kind of a small glimpse.
10:57I know that there was a lot there and some of it was kind of vague,
11:00but at least that's a small glimpse into, you know, how 2016 went and how 2017 is shaping up.
11:08There's a lot beyond that.
11:10We're going to be doing these developer updates, you know, well into 2017 as well.
11:14So we look forward to having more of these conversations with you.
11:17But more than anything, from everybody here at Blizzard and everybody on the Overwatch team,
11:24we want to thank you for what an awesome year 2016 has been for the Overwatch community,
11:30for all of us together.
11:32And on behalf of all of us on the Overwatch team and at Blizzard,
11:36we want to wish you and your family a very warm and special holiday season.
11:43and thank you for everything you guys have done for us.
11:46We appreciate it.
11:48We appreciate it.
11:48Thank you.
11:49Thank you.
11:50Thank you.
11:50Grazie a tutti.
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