00:01In stories, the heroes get the honor and glory.
00:20Brigitte è una character che esiste in la Overwatch world,
00:24even before we announced her.
00:25So, we had a pretty good idea what to do with her character design.
00:30We wanted to stay true to the character that we established in the comic and the anime shorts.
00:36The brown hair, freckles, and her strong physique were staple of her look.
00:41The team was really excited when they saw the rough sketch of her as an engineer.
00:46It totally sells the idea of her backstory as a tinkerer who grew up in Torbjorn's shop.
00:52We can see some hint of her father's influence in the final design.
00:57The original game design, before we decided the hero would be Brigitte,
01:01was simply called the Palette, because of its similarity with the classic fantasy archetype.
01:07So, we always thought a fully armored up Paladin like Brigitte would look amazing.
01:11We put a lot of thoughts in designing a crest to replace the line on the shield.
01:16When I created Brigitte's final concept, her gameplay, personality, and visual appeal were taken into consideration.
01:24She is a squire of Reinhardt and Torbjorn's daughter, M. Protégé.
01:28So, we knew her armor design would have some level of influence from both.
01:32Her role in the game as a tanky healer character inspired the final concept design of her.
01:38The final concept needed to convince the whole team, that's her.
01:42We are officially a Gрем ligger per dit please.
01:44Unwink mode ad!
01:45And we followed a star project in brought seeing a year into the battlefield in childhood.
01:46The final visualization is to have a BIG course game series.
01:46I'm going over this one day.
01:46The second one.
01:46We've received the wave throughout the series.
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