00:05Come in the Killzone games, we always had quite intense combat.
00:09So we took all that intensity from the Killzone games into Horizon and raised it to a new level.
00:14We now have this notion of prepare, engage, evacuate,
00:20which leads to many more options of engaging in combat.
00:24So if you're more a stealth player, there's a lot of options for that.
00:28If you're more an action player, there's also a lot of options.
00:31And then you can mix all the two as well, if you like.
00:34Aloy's weaponry, in principle, it's based on bows and spears.
00:39It's kind of Bronze Age technology.
00:41We have arrows that give you flame, but they come from robot parts that create flames.
00:47She can also use weaponry that she shoots off of the machines.
00:51And obviously she's got her wide variety of bows.
00:54And these bows have different ammo types, like explosives.
00:58or you can set them on fire, or you can stun them with electricity.
01:02If you focus scan an enemy, you can see what kind of weaknesses they have.
01:06Then you can mix and match that with the weapons and the different traps that you can set as well.
01:12The amount of options right now has substantially increased compared to Killzone,
01:17but it's still kind of standing on the shoulders of everything we've learned in the Killzone series.
01:31Playstation
01:33PlayStation
01:33PlayStation
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