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  • 8 minuti fa
Un videodiario degli sviluppatori di Arma III incentrato sull'Eden 3D Editor.
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00:50usi per ottenere ogni scenario.
00:52Usa la vasta biblioteca di weapons,
00:54e tanti, e carri,
00:56potete fare qualcosa di più semplice,
00:58qualcosa di più complice, come una campagna,
01:00o anche un'ottima come un'ottima multi-player.
01:02Il editor è un'applicazione
01:04per i scenari dei scenari.
01:07Io ero stato uno stesso
01:08anni fa,
01:09e mi ricordo spendo un po' di tempo in questo.
01:12È come lego,
01:14un perfetto di costruzione
01:15dove si combinano molti
01:18per creare un'ottima idea.
01:21Il editor si potrebbe presentare
01:23come Super Mario Maker
01:24per il computer,
01:26e sua tematica.
01:27Il editor si potrebbe presentare
01:29come uno dei principali
01:30per creare i nostri misi.
01:33Il corso di design di editor
01:35è rimasto non cambiato
01:37da l'inizio dell'operazione
01:39di flashpoint nel 2001.
01:41Da l'inizio abbiamo visto
01:43più amore gioco,
01:44e il scopo,
01:46l'ambizione e l'ambizione
01:47di titoli crescono.
01:50L'editor si è lasciato
01:52l'editor,
01:52e credo che l'editor
01:54rappresenta l'opportunità
01:55di realizzare l'opportunità.
01:57È ancora più familiare,
01:58ma il nuovo 3D
02:00interaccio
02:00ha dato un'ottima
02:02di controllare.
02:03È molto più efficace
02:05come un'ottima
02:05rendendo il modo possibile
02:07di designare
02:08più facile,
02:09più divertente,
02:10più divertente.
02:13come un'ottima
02:15come un'ottima
02:27poi abbiamo investigato i level editori in altri games
02:32o game engines
02:33and it gave us some rough idea what works
02:36and of course the community wishlist
02:38was a incredible source of great ideas as well
02:44Before Philip and I started working on the editor
02:47we were implementing Arma 3 Zeus
02:50If you don't know it, it's a system
02:52which gives one player in a multiplayer scenario
02:55the ability to become a game master
02:57and design the scenario on the fly
03:00Zeus and Eden are not the same
03:03Zeus was supposed to be a base
03:06for the future of Eden
03:08which we thought will come
03:10The previous editor has been with us for 15 years
03:13we wanted to think that the Eden editor
03:15should have the similar lifespan
03:17so already from the beginning
03:18we were thinking about all features
03:20in very robust way to make them as open as possible
03:24One of the technical clocks was no problem
03:27the animation was only which one
03:28of the entities
03:30that the engine uses the equipment
03:32and the Quaternion as a representation
03:33so the user needs to provide everything
03:38in the corners
03:39and to have a compromise
03:41between these two representations
03:42the first thing was huge
03:47Follow Bohemian tradition
03:48we were released in the editor
03:50on Steam Death Built
03:51l'ultimo settembre.
03:53Ci permette di spettacere informazioni,
03:55informazioni e opinioni da fórumi
03:57e vedo che ci sono molto aiutato
03:58in termini di priorizzazione e fare cambiamenti.
04:25Il più grande miglioramento
04:27dell'ultimo 2D edito
04:28è ovviamente l'interazione di 3D.
04:31Ora puoi prendere una coppa
04:33e mettere su una tavola
04:34in secondi, in clicchi,
04:36qualcosa che ti prende 5 minuti prima.
04:38Ora puoi sentire per tea
04:39per secondi,
04:41e sicuramente la quina potrà provare.
04:43L'ultimo 2D edito è ancora lì.
04:45Tu ancora hai una map view,
04:46tu ancora puoi mettere i punti,
04:49configurare triggere.
04:50I guess it sounds a bit silly to say in 2016,
04:53but for technical reasons
04:55we've never been able to have
04:56something like an undo button
04:57or the ability to search through our library of content
05:00and we're definitely glad to see
05:02those features are part of the Eden Editor now.
05:06Previous editor was completely closed,
05:08a black box,
05:09nobody could improve it much.
05:11We went completely different direction of Eden.
05:13We wanted to be as modable as possible.
05:16Community makers can create new plugins,
05:18new tools,
05:19to rework the interface.
05:20I hope that in 10 years,
05:22when Arma 3 is obviously still alive and kicking,
05:25I will be able to see
05:26how much the community models
05:28push the editor forward
05:29and how many scenarios were created.
05:44The best way to start with the editor
05:47is just to launch it from the main menu,
05:49start messing around,
05:50play soldiers, tanks,
05:51see what happens
05:52and in the end you might end up with quite solid scenario.
05:56Yeah.
05:57Really, the sky's the limit.
05:58Do whatever you want.
05:59It's your game.
06:00Use your imagination.
06:03Thanks very much for joining us
06:04at this quick look at the Eden 3D Editor.
06:07We really believe it's going to be a splendid update
06:09for the Arma 3 platform
06:10and we can't wait to put it in our players' hands
06:12along with the free Eden update
06:14towards the end of February.
06:16Bye for now.
06:28Bye for now.
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